I've been trying to learn Runewarden two-handed combat and build a system of triggers and keybindings around abilities, but I need some help. I've been reading through the forums, asking around in a couple clans in game, and trying my best to apply what I get there to my systems and approaches. However, it seems like no matter what class I step into the arena to face off against, I keep getting wrecked in one-on-ones and I can't really tell where I'm flubbing up. I'm really starting to feel like I'm being a nuisance dragging folks in just to get exasperated, frustrated, and not making any headway, and while I try not to let that show, it's been getting worse lately. Sorry to the few of you that've seen that.
That said, if there's anything glaringly wrong you guys can see of my assessment below or any advice you can offer, I'd be really grateful.
To start with, I'm gonna cover what all I do know and some of the trouble I'm running into right now. Any insight you guys can provide is highly appreciated.
- Runelore, Weaponmastery, Chivalry: Transcendant
- Weaponry: Up to parrying
- Avoidance: Nada, but it's my next skill focus unless advised otherwise.
- Basic Three: Jera, Algiz, and Berkana are needed for STR/CON +1, 10% damage reduction, and health regen respectively.
- Runeblade: Lagul, Lagua, and Laguz on an empowered blade. I've been using Hugalaz for extra damage, but would Nairat be better for hindering?
- Runicarmour: I've empowered my armour, so it's got the 100 months of Gebu/Gebo on it for increased blunt/cutting resist.
- Dagaz/Uruz: I've been trying to sketch up "safe" rooms with Dagaz and Uruz, leaving another rune slot free for utility or attack runes. I've also been trying to barge opponents into these "safe" rooms to get them out of harmonics/rites/room buffs to gain an advantage.
- Thurisaz: Been using a triple sketch of Thurisaz in an unsketched room to break shields and do some prep damage before barging.
- Othala: Been trying to sketch Othala as the first action during an engagement, but I've not had much luck with that. I've been trying to utilize it off a devastate arms so that I can sketch unhindered, but I can't manage to even get to that point.
- Overhand: I realize that most opponents going up against Two-Hander are going to parry head, so I make sure to reflexively check for head parry, and if my opponent is, I swap to an underhand instead.
- Underhand: Likewise, if parrying torso, I go for overhand.
- Arm/Leg Hew: Swap direction if parrying left or right side.
- Perceive: Using perceive before each attack and on regaining balance. I have this outputting info to a geyser GUI element.
- Recover Footing: Recovering footing at the start of each attack.
- Speed/Precision: Utilizing speed for underhand to add to the hurt and drop HP quick, using precision to stack fractures on limbs.
- Devastate: Been trying to get up to three fractures before making a single devastate so that it's 4 seconds of hinderance against melee classes.
- Envenom: Been using curare for the most part as a gamble hinder/herb crunch, but I'm starting to wonder if that's useless. Also have been taking a swing at epteth/epseth, but I'm not sure if both limbs are being afflicted. Also with it being a mending application, I'm not sure if that cures fractures/resets limb damage, but I've been erring on the side of "yes" for both.
- Barge: I push things gud. No but seriously as noted above, I've been using barge to push people into prepped rooms.
- Falcon: Got talons, order falcon to slay on every attack.
- Engage: I've been engaging after the first attack, and I'm systematically keeping track of if I'm engaged or not.
- Fury: This is probably the one ability I've gotten a lot of mixed info about. I've been saving fury for when I move into the kill phase of my setup - prepping legs, devastating legs, upsetting, impaling, and disemboweling. I am honestly wondering, since I'm not really able to engage at length, if I need to just Fury up at the beginning of each spar or fight.
- Curing: Serverside
- Defences: Serverside
- Client-side macros/keybindings, triggers, and aliases.
- A few server-side aliases (mostly pre-attack prep alias to avoid hitting the eqbal limit).
- Serverside queuing system. (Most of my attack commands are "clearqueues all" and "queue add eqbal ...")
The basic flow of my fight, or my tactics as I attempt them, is as follows:
- Turn on combat-focused defenses that I can't keep up constantly due to mana/willpower limits.
- Sketch prep rooms with dagaz/uruz
- Break shields and maybe do a little damage with triple Thurisaz.
- Barge opponent out of room and into prep room.
- Speed/Underhand with Curare to sips. First attack sets falcon to slay and engages target.
- Precision/Arms to 3+ fractures.
- Devastate arms.
- Sketch Othala
- Utilize restoration/othala down-time to heal
- Underhand precision to stick some sensitivity - 4-6 fractures.
- Precision/Arms to 3 fractures
- Precision/Legs to 6 fractures.
- Speed/Devastate arms for restoration balance.
- Devastate legs/battlefury upset to break legs and prone.
As of right now... I get to step five, get constantly locked by paralysis, have to spam my hit keys which fills mudlet with "frustratingly your muscles refuse to cooperate" or whatever the paralysis line is, I can't tell what hits I actually
do get in, and then I have to back out of the room. If I'm lucky, I'm back to step 5 and stepping back into the room. If I'm not, I'm back to step 3. If I'm really unlucky, I'm at the spectator stands.
Any insight is really appreciated at this point. I enjoy the "feel" of two-hander and the theory behind its combat, but it's slowly becoming something that's really frustrating and draining dealing with.