I posted this in-game via IDEA #39:
"Add some way for queueing to honour afflictions, perhaps a configurable list of afflictions to wait on, or maybe just an option to wait on common afflictions like paralysis/stun."
I imagine from a user perspective, assuming it's not just a basic CONFIG option, it could just be like the tree strategy thing, which I have not actually played with but seems to be pretty intelligent.
If you see any glaring issues with this, please let me know. If you think it's a good idea, please support it to help end my despair.
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
Edit: I'm not saying such a system for sure wouldn't cause performance issues, especially if naively coded. I'm just saying I have a hard time believing it's not possible and the reason is performance.
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
I'd indeed be surprised if these assumptions were incorrect.
I'll keep this thread updated with any details, even if it ends up only being a repeat of what's already been said above.
Yeah yeah, I know. I'll 'get gud'. :middlefinger: @Caelan
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
>sends combo
>gets paralyzed during latency
>combo including the undeafening jab eaten by paralysis
>mind command not stopped by paralysis, pointlessly goes through, stripping my equilibrium for 4 seconds
>cue endless loop
>die in abject misery
That being said if you wrap every single attack you do in a paralysis check this isn't a problem, and you can hammer the attack until it goes through, which is what the phenomenon finally motivated me to do.
setalias attk stand/light pipes/bundle(dragoncurse 1 sensitivity/rend target head/conjure illusion target please stop curing)/sq n
No idea about the viability of that, either, but it would let me spam my attack without worrying about needing to trigger a successful rend to illusion and the associated latency thereof.
Predict the eats! Predict the predictions!
If you don't have your killpath memorized who even are you.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Results of disembowel testing | Knight limb counter | GMCP AB files
Spamming those will get you super murdered real fast as you continuously throw yourself off balance/equilibrium while your attacks do not have their intended effect, and if your latency is not great, trying to thread them in between paralysis cures becomes an exercise in hilarity. You get paralyzed after sending the command whilst unparalyzed (and thereby de-toothing the argument you can do a paralysis check client side). When your client checks, you're not paralyzed, it goes 'okie dokie boss' and sends the command, but by the time the server has received the command, you are now paralyzed, and throw yourself off equilibrium.
Edit: The obvious solution is to reflex the paralysis-insensitive part of the attack to fire when the paralysis-sensitive part completes successfully, but again the issue of latency rears its head, as if your latency is sufficient, your opponent will cure/react to whatever the paralysis-sensitive portion of the attack did prior to the insensitive command that was relying on it to be effective. The entire point of the queue per the help file is to help standardize people who have differing latencies, so this seems to be directly down that alley.