I think it is about time we revive this concept in another thread, so that those of us who love seeing unique items and descriptions have more to read.
Customizations, Living Gods and the pliable always shifting nature of the Achaean world is such an amazing thing, and our characters are always experiencing different things and sometimes those events, or stories or whatever result in our characters either getting their hands on some unique token, or customizing some of their weapons and items to fit in.
Thats what I want to see, your favourite custom or unique items and weapons and why you love them, and if you are willing to share any story behind how your character got their hands on them.
Now it wouldn't be fair if I didn't share first.
Appearance: a withered staff of skeletal wood
Examined: Hewn from the skeletal remains of a long-dead tree, this staff reaches nearly five feet in length. A viscous, blood-red substance seeps from the porous surface of the wood, filling the air with a sharp, metallic scent. The withered staff ascends from a splintered base, contorting in surmised agony all along its length. The staff terminates with a mass of ashen tendrils that twist together into the likeness of a human skull, an ominous crimson glow pulsing from within the hollow sockets.
Wield Reaction: The eerie creak of tortured wood fills the air as the tendrils atop a withered staff of skeletal wood momentarily writhe and churn.
Unwield Reaction: Dead silence accompanies the ominous stillness of a withered staff of skeletal wood as it departs from its master's grasp.
Story: For those unaware there is a twisted, gnarled oak at the Avenue of Trapped Souls in Mhaldor, where Mhaldorians swear their oath. The tree seeps blood, and its branches are almost alive, reaching and contorting to try and snatch and muder living things. Perhaps from a stray lightning strike, or an overambitious attempt to slay something, one of the trees branches snapped and Taryius ripped it off the tree, and with some careful work and artificing skill fashioned it into a staff to use.
Appearance: a black steel daemonic skull pendant
Examined: About the size of a closed fist, and cleanly severed from the spine of a lesser daemon, this wickedly horned imp skull hangs loosely upon a chain of tarnished silver. Dipped into molten steel until seamlessly coated in a thin layer, the metallic surfaces of this daemonic skull have been carefully charred and blackened. A blazing shard of primordial flame flickers from deep within the skull, casting an ominous red-hued light outwards from the eye sockets and tooth-filled maw.
Wear Reaction: As you don the daemonic pendant, the wicked flames within flare outwards from hollow sockets. Shifting to a vivid emerald hue, the flames threaten to break free from their confines, eventually calming and dimming back to their natural fiery-red hue.
Remove Reaction: An enraged scream echoes through your skull as you remove the daemonic pendant, the flames within lashing angrily as they momentarily descend into blood-red hues.
Touch Reaction: A shrieking cackle echoes through your mind as you grasp the daemonic skull in your hand. Your flesh sizzles and burns upon contact, coursing pain accompanying the acrid scent of burnt skin.
Story: Early on in Taryius' career as Subjugator, the Insidium conducted a ritual to open a portal to the Inferno and Taryius led the Dread Legates into the Inferno to murder a bunch of rogue daemons. Lots of murdering happened, and the Legates killed a bunch of daemons including these Baalzadeen-esque creatures who Taryius decided would make an excellent token of their accomplishments, so he cut the head off one of them and took it back with him. Afterwards he cleaned the skull, dipped it into steel to preserve it, and with great practice in elementalism and ritualism managed to place a burning shard of fire within, to illuminate the skull. Unforseen side effect, the daemonic presence within the skull didn't quite vanish on death, and has managed to grasp a modicum of control of the fire burning within, which Taryius just puts up with.
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Dropped: Tendrils of frost spread outward from beneath an abandoned rapier.
Examined: Crafted from a mixture of pure cobalt and ice from the deepest reaches of Sllshya's Maw, this rapier is both an artisan's masterpiece as well as a duelist's weapon. Intricate tendrils of cobalt flow from the crossguard to just above the pommel, providing a measure of protection to the wielder's hand, while a wrapping of violet regasco hide forms a sturdy yet comfortable grip. A core of elemental ice acts as the pommel, eternally frozen within its cobalt bindings and offering a firm counterbalance to the slender blade. Barely two fingers in width, the blade itself flows with razor edges into a wicked barb at the point. Etched along the surface are jagged designs reminiscent of shattered crystals, the lines gleaming slightly in contrast to the darkness of the metal. A thin miasma of frost emanates from the guard along the blade, the gelid vapours lazily enveloping it to leave a faint sheen of ice that refracts and distorts the jagged etchings beneath.
The only custom description I haven't changed, after redoing all my equipment.
Originally, when I was a knight, Elisella was ecstatic about the prospect of being able to make something special for Pyori. She got me a pair of scimitars when I went DWC as a gift... The catch to it, was that she would get to design their look for me. Shortly before they were due to be finished, I got tired of knight and took up Bard (albeit felt bad doing so). I kept my promise that she'd get to design my rapier, after I bought a soulpiercer. They were both Water Lords at the time, hence the origination of it. Water is also both of their favoured elements (not pertaining to the Lords, just in general).
Examined: Utterly inundated in a blackish fluid, the vaguely cloak-shaped tangle of this inscrutable shroud of swamp grass is draped in a veil of flickering shadow that dances at the corner of one's vision, ever eluding direct perception. Clumps of grey-green algae colour much of what the tenebral tincture does not, snarled knots of reeds and cattails collecting rivulets of the mysterious liquid as it courses to the floor and promptly vanishes without trace. A palpable stench of decay pervades in stark wafts, assaulting the senses with the inevitable.
Wear Reaction: As you drape a sodden cloak of swamp grass over your shoulders, the decaying mass shudders and writhes, extending to envelop your form entirely and filling your nostrils with the cloying scent of decay.
Remove Reaction: Sensing your will, the mass of a sodden cloak of swamp grass releases its grip from about your form and slides off into your hands with a wet squelch.
Description Change: He is draped entirely within the embrace of a sodden cloak of swamp grass, the unusual garment obscuring much of his features and attire underneath. Great clumps of greyish green algae colour the otherwise muted green of the unusual garment, all darkened to a sullen, almost lifeless hue by a slow, constant trickle of blackish liquid. In thick, beading rivulets, the fluid drips from a snarled, trailing tangle of reeds and cattails to dissipate utterly before it touches the ground, vanishing without trace.
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
Examined: A fearsome instrument of war, Caoineadh is no less a tapestry of her wielder's faith, one freely laden with artistry. The blade - forged from fine carmine steel - is simply enormous, nearly five feet in length and over one and a half in breadth. It is decorated with the gilded tracings of countless verses in stylised northern script along the keen edges which, along the subtle taper, adds a touch of elegance to the otherwise hulking weapon. The ivory relief of a petite woman in heavy folds of mauve upon the fuller accentuates this, swathes of black hair framing the pallor of her delicate features and diminutive lips, the latter twisted in a sad smile to match the sullen pinpricks of her downcast, emeralds eyes. About her head a setting sun is cast in bronze and blossoms like a halo, etched with a prayer in a flowing swirl of lines. At the very bottom the ivory spirals upon itself to create a remarkably long, slender hilt adorned with a bas relief that exhibits harrowing scenes of the world's history, topped with a hefty pommel in the shape of a snow blossom.
Story: From the moment she joined Scarlatti's Order, way back then, Shirszae was drawn to the Muse of Tragedy. It was one of the denizens of the Order she most interacted with and tried to find the most about. So of course she forged a sword in her honor, with her symbol and likeness and words adorning the blade. The sword represents a very important part of her even though she is no longer a Scarlattan, and so she keeps it despite her loyalty being given to Someone else now.
Appearance: a steel-plated wyvern
Examined: Slightly smaller than its distant cousins upon Parthren Gare, this monstrous wyvern is no inferior in
Dropped reaction: A terrifying shriek fills the vicinity as a steel-plated wyvern sweeps into view in a whirlwind of scales and claws, answering the call to action.
Mount reaction:You feel the muscles of a steel-plated wyvern flexing beneath you as it adjusts to the weight of its Aegean rider.
Story: Our beloved Order moment. There are no words to describe how much I love it, from the description, to the dropped reaction, to the mounted one, to the random emotes it does, its just awesome. Literally the capstone of Shirszae's story with the Order so far.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
examined: Cruelly harvested bone and glossy platinum are the two focal points of this menacing weapon. The juxtaposition of materials is expertly fused together into the quintessential curved shape of a savage-looking scimitar. The blade of the weapon is hewn of bone carved from an unwilling Baalzadeen daemon, its blackened marrow as dark as the Abyss. Edged in platinum and bleached animal bone, the inner curve is honed to a keen edge, easily slicing and dismembering any who oppose the Seven Truths. Lacking any sort of carving, the blade speaks of utilitarian lethality, the tri-colour composition providing a perfect foundation for gore to coat and drip from its macabre surface. Glistening platinum coats the razor-sharp tip that carves sharply into a false edge and melds into a white bone and platinum spine. An ornate platinum hilt melds into a guard that resembles a prowling, bone-inlaid dragon. The carving is lifelike, with a long snout, indigo gemstone eyes, and a majestic pair of opal veined draconic wings. The wings flare out over the blade's bone-white spine, while the hilt is hand-carved into spade-shaped scales, tapering out into a sinuous reptilian tail toward the hilt's base.
appearance: a daemon-etched scimitar of indigo blue steel
appearance: a menacing claw-shaped staff veined with indigo
appearance: a baleful shield of silver and bone
examined: Buffed to a dull shine, and bleached a pristine shade of white, a conglomeration of bones bonded with silver forms the bulk of this boxy shield. A legendary smithy has forged the surprisingly compatible elements into a protracted cavalry shield shape, short on the top and bottom, and long on the sides. The armament eclipses most of the wielder's form, with an understated curve bending it around the forearm, where it is fastened in place by twin snowy white, suede straps. Sprouting malevolently from the top of the shield in a twist of gnarled bone, are two daemon bones torn from a Baalzadeen; the razor-sharp spines curling outward like ram horns. Just below the baleful crown is a slim border of solid silver, which delineates the edges of the shield, and frames a thick inset of bone from an abominable origin. Bones in all shapes and sizes, from infantile phalanges to Troll femurs, Atavian wing bones, and Sireni vertebrae, have been artistically fitted together to create an exquisite, yet macabre, vignette of the Red Isle.
Story: When I created Syndra, I wanted her to be beautiful and evil, and reflect that macabre style throughout her items. On the purely design side, I wanted to get away from the dark colours of red, black, and silver. So I went from hot to frost. She's always had indigo hair, silver eyes, and worn white like a temple maiden. Now, that colour scheme is in everything she owns. When I imagine her, I see her decked in her white armour, covered in gore, a resplendent beacon of malice in a sea of blacks and reds. She is also an apostate down to her core, so everything is daemon this, daemon that. She really abuses her Baalzadeen. The shield was the first thing I designed for her, and I still really love it.
a spinning roulette wheel ring: A miniature golden roulette wheel rests atop a flat golden band, exquisitely polished. Inlaid with onyx, ruby, and emerald, the shape and colours of the ornament exactly match the real casino fixture, even down to the tiny numbers etched into the edge of each gem and filled with gold. A thin plate of transparent crystal covers the wheel, trapping a tiny golden ball beneath. When the wearer gestures, the ball clinks lightly as it moves around the wheel and bounces against the gemmed wedges and delicate crystal above. A golden handle rises from the centre of the wheel, just above the crystal, and a flick of the handle sends the wheel spinning freely until the minuscule orb comes to rest on one of the gemmed numbers.
Reaction: turn ring
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Lore-wise it was due to me feeding him that radioactive substance from the earth plane
Examined: Made of shining mithril, this warhammer has a haft that reaches nearly three feet in length with sunbursts etched into the metal that shimmer softly with a faint golden light. A brilliant diamond, cut into the shape of a lion, is held at the bottom of the haft with three claws, the creature captured mid-roar. An eight sided ruby at the centre of the head blazes and glows with an internal flame, radiating a sense of life and creation from within the small sun in the middle. Jutting from one side of the gemstone, a cutting blade tips the side of the hammerhead, while the other remains flat and broad, perfect for crushing. Running along the top, a collection of small but deadly spikes add another twist to the deadly weapon.
Reaction to dusk: Solflare dims as twilight approaches, its radiance waning as the sun sinks below the distant horizon.
Story: When @Milabar renounced Mithraea and his devotion, he gave away a few of his prized possessions. I was gifted this Warhammer IG, and I gave him my lyre in return.
So that is the design I am going for (once I finish it)
Appearance: the crimson rapier, Rose Red
Dropped: Running the risk of being damaged, Rose Red lies here.
Examined: The blade of this rapier tapers into a sharp point, showing it’s design for precision jabs. This causes the rest of the blade to taper outwards slightly, adding some thickness to the blade as it flows down to the debole and forte of the blade. The lower part of the forte has been forged to appear almost thorn like, with small angular points gradually getting larger as the blade continues into the ricasso.
As I said, it's not done. Right now I'm just getting it all put together with my idea and then I'm going to go back and simplify it to remove so much of the technical names of the different parts of the rapier. So far, that is all I have and I'm hoping to have it done soon-ish!
EXAMINED: Exquisitely wrought links, roughly two inches in length, are interconnected to form this long chain. Tiny barbs protrude from the meticulously polished rings, gleaming in their eagerness to taste flesh and blood. Upon either end of the shackle resides a sinister hook, the curved, razor-sharp edge bearing deep crimson stains, the only blemish upon the otherwise cool, polished steel.
WEAR CHAIN: The chain nestles itself tightly against your skin, slithering around your
forearm. Droplets of blood splatter onto the floor as the barbs on its links bite sharply into your bare flesh. Finally, the shackle stops its movement, the hooks on either end poised to pierce flesh at any moment.
PULL CHAIN: The readied end of a hooked length of chain rends into your skin, flaying off a strip of flesh that it holds taut, revealing the glistening muscles normally hidden beneath.
REMOVE CHAIN
You remove a hooked length of chain.
A hooked length of chain tears at your skin as the shackle unravels, before finally falling slack in your arms, slick with blood.
REMOVE CHAIN (when it is pulled back)
As you try to carefully remove the chain bound around your arm, the hook peeling away your flesh roughly yanks back, ripping off the flayed skin before allowing itself to unwind. Crimson film clings to each link in accompaniment to the flesh clutched tight by the device.
TOUCH CHAIN (worn, pulled or unpulled)
You place the tip of your index finger on a length of chain pulling back flayed flesh discreetly, allowing a small bit of blood to flow over one of the hooks.
You place the tip of your index finger on a hooked length of chain discreetly, allowing a small bit of blood to flow over one of the hooks.
Back when Apollyon was alive, the touch react was followed by a voice telling you "Obey My Will and spread My teachings to all people, that they might be turned to Suffering."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Appearance: a set of Muurn-guard fullplate
Dropped: A salt- encrusted set of fullplate lies here, providing an aegis for absolutely nothing.
Examined: This suit of armour is crafted from slotted pieces of thick steel leafed with gold that shines as a flawless patina. Thick, bulky rivets hold the plates together, affixing the central, salt-encrusted breastplate to two small rounded pauldrons. A design depicting a large cresting wave is engraved on the front of the breastplate, with tiny sapphire gemstones glittering as they catch the light. Upon the side of one of the lower plates is a silver badge, depicting a black rat with an eye patch casting his singular gaze vigilantly over his surroundings. The suit itself is quite thinly crafted and refined, though appears to have taken a beating due to the presence of large dents in more than one of the plates. The interior of the armour is padded with thick, fur-lined leather that keeps it well-insulated. A small strap just above the waist holds a small hip flask, kept well in reach of the wearer in the case of dire sobriety or the need to quench ones thirst.
Fun fact: It is actually pretty bad.
EDIT: A bonus I forgot about, crafted by someone of devious intellect and alien motive beyond my understanding or comprehension as a gift.
Appearance: a Captain Squeakers Logosmas snowglobe
Dropped: A snowglobe lies here, a miniature rat trapped inside.
Examined: This snowglobe is made from fine Vashnarian glass, carefully polished until it can be seen through. Within the top of the globe, a small twig of mistletoe is attached. Underneath it, a black rat sits on his haunches, peering around himself critically. He is wearing a festive hat made from red velvet with white fur. In each of his paws, he holds a tiny mug that seems to be steaming with hot liquid. The base of the snowglobe has a small plaque affixed, bearing the inscription: "The Captain."
What I ASSUME/HOPE is its only reaction, in this case to being shaken: You shake the snowglobe vigorously, stirring up countless tiny flecks of white within. The liquid in the mugs sloshes around dangerously, but miraculously does not spill. Through some trick of the light, the rat seems to be winking at you and puckers up his lips.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Dropped: Trapped within the cramped confines of a glass orb, a striped lionfish circles lazily.
Examined: Enclosed in a sphere of briny seawater, vertical stripes of red and white characterize this extraordinary predator from head to tail, less conspicuous only to the long spines that splay out from its dorsal and pectoral fins in a venomous frill. It circles lazily within the confines of its domicile, scouring the sandy bottom for scraps with the casual disintrest of one who has never felt truly threatened or particularly accommodating.
It bears the distinctive mark of Aerek.
TURN ORB: Turning an orbed lionfish, you trace fingertip across the glass surface. Following your movement, the cautious predator orients itself vertically and pivots slowly, keeping its dorsal spines toward your traversing digit.
PUSH ORB: You tap noisily upon the glass of an orbed lionfish. Annoyed, the vibrant predator splays its dorsal and pectoral fins in a stunning display of colorful stripes and venomous spines.
TOUCH ORB: You gingerly touch a finger to an orbed lionfish. Curious, the creature makes several passes to inspect it, long spines on display as it swims by in a pageant of red and white stripes.
Story: A birthday gift from Aerek at the start of his and Tahquil's relationship. Years previously Tahquil had paid the heralds so she should have a lionfish as the charge on her COA as it is beautiful and graceful at a distance but hard to get close to (much earlier from the hedgehog nickname from Aurora).
Appearance: the crimson rapier Rose Red
Dropped: Running the risk of being damaged, a crimson rapier lies here.
Examined: The blade of this rapier tapers into a sharp point, showing the design for precision jabs. This weapon flares out, adding some thickness to it as it flows down to the debole and forte of the rapier. The lower part of the forte has been forged to appear thorn like, small angular points gradually getting larger as the weapon continues into the ricasso. The quillions expand outwards from the main body of this weapon, having a diamond-like shape along the entire length of them only to end in three small leaves on either side. Two on each side run parallel to the weapon itself, while the other leaves run horizontal to it. The handle has been carefully crafted from rosewood before being wrapped with two strips of leather, that have been dyed a dark red, in a ‘X’ like pattern to allow the rosewood to peak through. Sitting atop a four-pronged metal stand that has been connected to the rosewood handle, the pommel of this weapon is intricately shaped into a blooming rose. Forming a protective guard around the hand of the wielder, polished gold has been elegantly shaped and formed in the image reminiscent of the thorns and leaves of a rose bush.
Here is the rest of the rapier that I designed. I just submitted it and I'm really happy with how it turned out! I had a few people look over it to help me get grammer and stuff right!
Appearance: a superbly sharp, ivory-handled dirk
^This was based on the design I submitted for Mhaldor's year 600 items. I wanted a knife that recalled the scalpels in Lord Apollyon's Temple. I didn't win the contest, but I liked the blade enough that I modified it into a dirk for myself.
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Appearance: a battered iron buckler
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Appearance: an adder armband with a small silver arrow
Engraved on it are the words:
No arrow nor fang may match well-placed words in their poison
^Jurixe made this well before she got her jeweller's license-- she said it was her first ever design. Apparently she had the jeweller destroy the design after making it to ensure it would be unique. There is a really long story behind it.
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Appearance: an austere coat of muted greys
^Mezghar made this for Jiraishin as a Logosmas present. I made a few modifications (he doesn't have a tailor's license, so I submitted it), but the design is basically his. It's far more formal than what Jir previously wore, and I kind of love it.
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Appearance: a Luminai officer's cape
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Appearance: a poised black dragon pendant
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Appearance: an etched steel shackle
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And this one didn't use to be unique, was some sort of gift to Kastalia's followers, but is probably the last one of its kind left in-game: at least, Ourania told Jiraishin ICly that it was the last, and made it non-decay for him several RL years ago.
Appearance: a misted crystal pebble
I have a few more items that belonged to one defunct House or another and aren't in Tiamat's Book of Forgotten Wares, and so may not exist anywhere else anymore.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
What I will post is this, as I know it's unique and have been told that they will not allow Ivory Mark Crest on anything else (Aside from another event, I'm guessing) and it the ONE thing that if I ever lost it, I'd be truely gutted.
For those that have been playing for over 10+ years you might remember Sobby being a Ivory Mark member for a long time and being a staunch advocate and supporter of what they stood for. I would never fight people purely because they were infamous, or a mark or whatever as it didn't fit the character i was trying to portray him as. If i was jumped purely for being a Mark, I'd move away from the fight more often than not. (Apart from an amusing time as a Dragon Jester when Jahan jumped me and I had Dragoncurse in Aeon, but that's another story). I wasn't a Mark to fight, I was a Mark to champion those that couldn't through the form of contracts. I was never the best combatant, never classed as Top Tier, and this was at a time when you could stay Mark forever and pick and chose contracts, so would often turn them down if I thought the reasoning wasn't right or felt I just wouldn't be able to complete it, but in a way added to the narrative. For the record, my favourite contract completion was Obliterating Santar after he had stolen from a novice.
Still, I made numerous public posts supporting the Mark and defaming the Assassins and everything they stood for. It got me killed, a lot (Mostly by Poergh ), and i think the whole thing cost me about 14 levels, but it was a really excellent story line for my character to follow and I look back on the whole time really fondly (Albeit with some extreme frustration at times!). Griffel was a close ally through all of that and we were approached by Atlantia to assist in obtaining funds from her parents in Arcadia to carry on the Mark after the old Ivory Mark leader has been assassinated, Kiet was one of those trying to stop us at the time, but we got the gold and the Ivory Tower in the Sangre was built. As part of that Atlantia rewarded Griffel and I with these quivers. It was the first time I really took it upon myself to try and drive my own storyline outside of a City or Order and for it to be recognised by the Admin, have an event and obtain an item out of it was amazing. Griffel, I believe, didn't non-decay his before he went dormant so my understanding is that this is now a one-off.
This has shaped a lot of what Sobby has become. I never jump Marks, or infamous or dauntless purely for the sake of it or "because I can" and will still move away from fights in those circumstances. I try to have honour in fights (Rezz after duels or sometimes even bounty completions) but also know there are times my frustration has let that slip and I've been an arsehole, but I still try and uphold that when I can. It is why I enjoy Bounties as it's a chance to "right a wrong" so to speak. I sometimes think about going Mark again, but I'm nowhere near good enough to keep that up and just know that with the direction Sobby has taken with Raids and being a bit more active in that aspect, the Mark element would be impossible for me to handle and lead to more ooc frustration than anything else. If i went Mark now I can name a few people who would put some pressure on, that's all part of the story line I've built I guess, but not something I want again. I would love for Marks not to be open PK and shift that to the Dauntless but can see so many issues with that, it doesn't really make sense in the bigger scheme of things.
For the record, I also had a Naga thief that allowed me to get all the sneaky snipes in, shop theft, deception and basically everything Sobby wasn't, which was an excellent juxtaposition to have in the same game. But the above was a key part of Sobriquet's character. So if I don't duel, or don't fight when you jump me if I have a relic, or shy away from letting you complete a contract, it's not personal. Sure, there is always an aspect of self preservation and reputation to upkeep as part of that, but his whole character is fighting for what he believes, not fighting because he can. My Naga is long since retired, Zamora if anyone is interested, but I have another character now with similar lines to him and it's good fun to play.
a Blackrock crossbow
Some IC years ago, Jir, @Farrah, and a few other Targs went to a public speech by a Nihilist at the Brass Lantern, mainly out of boredom. Out of nowhere, @Neraeos manifests. Jiraishin notices that Neraeos is wearing "a necklace of fingers taken from oathbreakers".
Jiraishin decides to quietly mess with Farrah, as is his wont, by sending her a tell asking in all apparent seriousness if he can have a necklace like that. Much to my surprise, I get a tell from Neraeos himself:
The Divine voice of Neraeos echoes in your head, "If you try hard enough, you make one yourself."
So, after a short tells conversation with Neraeos about how best to preserve severed fingers, and a longer one with my House about how I am NOT allowed to use our House Estate's equipment for this, a newly motivated Jiraishin starts making an effort to be the executioner of people who break oaths to Targossas, as well as to snag corpses of oathbreakers-turned-enemy-soldiers when we raid (at least long enough to emote dragging a knife across their hands).
At last, the time comes when fingers have been collected from the dead hands of 4+ species of oathbreakers. Rather than a necklace, I went for something Jir would actually wear around. And today, it was approved. Behold:
a keyring of oathbreakers' fingers
Pale green jade has been carved into the form of a slender serpent with its tail in its mouth, tiny rubies for eyes. Dangling from the keyring, which is barely as large around as a child's wrist, is an assortment of mummified fingers from adults of several races. A smaller steel hoop attached to the keyring allows it to be clasped to a belt loop or other such convenient place.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Seriously awesome though!