I'm sure this has likely been stated elsewhere in some way or another, but I thought it might be helpful to have a community check in on the state of promotional items in the game. While i recognize the general need in shift from business model to one primarily focused on gacha-type promotions, there are some issues that i've seen which have come about in response to some of the changes that I feel warrant discussing. I spend a lot of time in game marketing, and try to keep fairly up to date with the fluctuations in market values of most promotional items. I really love that Achaea has a means of trading these items instead of them being account or soul bound and have been able to afford a lot of nice things as a result of the market game, but i do see a general erosion of the significance of these items. I remember when owning an artefact was something to be proud of or held some personal significance. I feel that a great deal of the magic has been lost in the slew of irrelevant items, items that encroach or make other permanent items obsolete in some way, items that are vastly overpriced and underpowered for the investment, or questionably broken/unfinished content. I think this has become even more of an issue with the addition of the new collector card sets, tome of muses, minpets, battle figurines and locket pieces which vary wildly in their valuation depending on market saturation. The other piece that I struggle with is the garden's seeming lack of understanding of the economy, primarily the shifting value ratio in bound to unbound credits. I have some very specific ideas about how to improve the state of things, but i feel that the current idea system has created a tidal wave of player submitted requests which the team is likely not not be able to reasonably get to or implement.
Some examples of things that I'm talking about include:
Vast price fluctuations: Deathcape being sold anywhere from 900cr at lowest to 1750cr+, Nicator cards going for 500cr now going for less than 75cr.
Broken, poorly designed, overvalued, talisman info doesn't accurately describe effects: Funeral shroud talisman (please redsign this item it's completely unusable in its current state for it's monumental valuation).
Undervalued: Culling Blade, could have probably been swapped with the funeral shroud.
Vague: Sanity Skein, Psychesplinter - not sure anyone even knows what these do.
Useless/underutilized: Sea tears (seriously who even uses salt water?), hourglass... and the plethora of others. Could probably just lump battle figurines in here too.
Overlapping abilities: Buckawns, Fire Charge Tank deplete wreathe ability, morimbuul card - all various methods of breaking/web immunity.
This is not an all inclusive list, obviously, and many have probably completed items which cost them hundreds of credits which they ended up trading in because they felt misled to believe the item to be something it wasn't. While I know that classleads have a section for artefacts, this section is often left mostly ignored in lieu of class balance changes. At this point there are so many items, I think it's time to do some scaling back or reevaluating if the items we have in the game are worth being there. I would suggest having a classleads round SPECIFICALLY for artefacts, items, and item balance. Also looking for feedback, (good bad and ugly).