Per request in the sewers, because apparently how I felt about it wasn't terrible and short-sighted or something, I propose a secondary credit market strictly for selling unbound to bound credits.
It would work exactly like the current credit market, except that I put my 1000 unbound credits up at 7000 each and when purchased, they are automatically and irreversibly bound to the person that bought them. No taksie-backsies post-sale. The benefit to the buyers is obviously that they can potentially get cheaper credits from those of us who would rather sell to people who need them rather than those who just buy and flip them up at exorbitant prices. I can't speak for everyone, but I would gladly take the hit in price if it means that more players can find the same joy that I did when I was new to the game and earning enough to buy a credit or two here and there.
Additionally, if people actually use the damn thing, it means less gold per credit, which means more credits needed for gold purchases- you can probably see where I'm going with this thought.
I'm not really the best person for writing out ideas, so others can chime in for or against or however.
Comments
Please consider it.
I don't mean this as an attack or as a point against you in any way, mind you. It's simply an unavoidable outcome of the way the game's economy is designed. Players like you generate vastly more gold than the lowbies who actually need the credit market, so players like you are going to be the ones who benefit the most from any changes to the credit market. This is because there's basically fuck-all nothing that gold is good for once you own a ship and a house, so you just end up pooling it to spend on CFS.
I mean, let's be honest here. You put 500 credits up for 5k each, they're not gonna go in little dribs and drabs to the suffering lowbies. They're gonna go to some highroller who does "get 2500000 gold from pack>>credits buy 500 at 5000" 2 seconds after they go up, and then that person will save them for an artifact or an auction or a new class.
The only way to "fix" CFS for lowbies is to completely redesign the game economy so that gold has more value. However, that's a major major project and it's basically impossible to do because there's no way to do that without having to hit player-owned gold stockpiles and doing that would be hugely unpopular.
If I could directly buy lessons or artefacts with gold, I would.
Maybe X number per achaean year. Like the way creditsale in houses/cities is being done.
I mean, you couldn't use them for anything else unless you just want to habitually hoard for that 'one day' to buy X artefact. If they're bound, you can't hold on to them as secure inter-character transactions anymore either, if you want unbound for trading, you have to buy from the website first.
@Pyori gold sinks are hard to implement so I understand why there aren't more, but yes. I would love gold value to rise.
Forging modifiers..... add abilities to forging that increase weapon stats to next level for a limited time...
Say, sooo many comms to modify your weapon or armour to next arte level for an achaeans day. Uses gold comms and appeases everyone who wants better weapons you think you need.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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