We had a thread about this that got closed with a quote from Tecton in January, it's been a good seven months since this comment.
"Thanks for the feedback here, folks! I just wanted to touch base and let you know that the team has been watching this thread and discussing this."
Putting all the main solutions from that post here, which are the following:
- Allow core skills to be gated around levels, this would mean getting to level 80 would allow Tri-trans, Avoidance and Survival (Bonus allow mini skills to scale like Battlerage)
^ Primary class only (Ignoring multiclass here), this way the No-Brainer packages could be used for something else instead of having to use both of them just to Tri-Trans and maybe one other like Avoidance or Survival.
- Artefact Package 5000 lessons (2.5 skills, or all miniskills), L1 con, L1 sip, L1 regen, L1 bracelet for $250
^ Once per character only
- Put L1 Artifacts behind memento walls that are permanent but can’t be customised/upgraded (or upgraded at l1-l2 difference+2/3rds of level one cost, so upgrading con 1 to 2 would be 866, not 600) would be a great boon for everyone.
- Allow L1s to be obtainable in game via quests. Upgrading to L2 would still be the entire cost of a L2 and or difference+2/3rds of level one cost.
- Bring back a permanent free wheel equivalent. Play for more than an hour a day, grants lessons, experience, credits (bound only) and a low chance of Artifacts (L1s only).
- Iron Elite should make you count as tri-trans in your first class, plus Avoidance and Survival.
Potentially not all valid, but just to make it 100% clear here, this is not to try and compete/catch up with top or even mid tier, it's to allow new players to have a basic entry point with regards to lessons, skills and Artifacts (Talking just L1s here, nothing more) without having to spend nearly $1000 to do so. All the above ideas really just include core skills and L1 Artifacts only, if you wanted to upgrade to L2/L3 IRE would still get money, Sailing, Tradeskills, Mining, Multiclass, PVP and all other areas would be the same.
If even a few ideas from the top were done (First point mostly), I would recommend this game to friends and family, until then it will never, ever, ever happen due to the huge cost of entry for basic items and skills.
Bringing this back out in the open, so the admin can respond.
Comments
I used to play Materia Magicka, and they had a system where, each day, the important dude of each city would hand out quests that rewarded lessons.
Not sure if you'd want all quests to reward lessons, or do the same thing with each city (interesting enemy conflicts?), but with cfs at 12k, and lessons at 6 per cred, I think that's half the problem solved right there.
I mean, not the starter arties (starties!) but it's a way to get new players involved, and get their important skills up in a way besides grinding gold for the market or spending the money on credit packages just to be relevant
Iron elite already gifts 5 lessons a day, maybe have it run on a slightly higher ratio for the effort. Do the one city quest and get like 15 lessons (90 lessons for all 6 cities.)
*Just re-read my own post and it sounds like alot of work, but I'm just brainstorming*
The way I see it, on one hand youve got this pay wall (I don't know how accurate $1k is, but that's been debated to death so I'm gunna leave it alone) before you can be relevant. I don't know about arties (another debate) but focusing and clotting, plus tri trans, plus avoidance.
On the other hand, you can't just give shit away. This isn't the largest playerbase. Other games can get by on moderately priced cosmetics, or subscriptions alone, because of the player count. I don't have enough stats to argue this too much, but I don't think IRE could afford to keep up if all 300 players only got the iron elite package monthly. (No stats, just an arbitrary number)
I think this should be talked about alot more.
If it was as easy as ''guarantee tri-trans, avoidance, and survival at 80" then boom, get it done and problem solved. But I feel like there's more to it than that.
All of this coming from a fairly low tier, unimportant player too. Like I said, just voicing.
I try to make sure the activities span a number of aspects of Achaea so it doesn't just appeal to combatants. So to me, if people aren't willing to help themselves, the admin shouldn't make it easier for them. Of course, I know this is a very small section of the entire population, but that's my $0.02
#putinwork
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Take your time bashing and making friends, taking advantage of credit market dips, house/city sales, people desperate to sell off talisman pieces.
Bash an hour a day while chatting on clans and watching your favorite show.
Buy up some rare items during the bazaar and sell them for 100x profit.
Do this for 10-12 years, and then get a job and have disposable income and spend thousands of dollars, and you should be good to go.
Cost of entry into what? PK? Being "viable" as a character? Don't get me wrong, a lot of this sounds interesting, but I don't see it as needed. I wouldn't complain about being able to purchase the No Brainers anew every six months or year, though.
Tagging admin: @Sarapis, @Nicola, @Makarois, @Tecton
Can we at least get feedback on option one, as this is the most important one of all:
- Allow core skills to be gated around levels, this would mean getting to level 80 would allow Tri-trans, Avoidance and Survival (Bonus allow mini skills to scale like Battlerage)
^ Primary class only
Thanks,
Ashmond
This whole thread is about new players and novice onboarding/retention. I have everything already proposed above, does not affect me, but it does put new players off this game and I would like to see new players!
I think tailoring/jewelry and all of those are nice, and I was kinda sad the first time I realized those cost money but... hell, it's optional stuff for more creative types (plus a barrier of entry so that designs don't get clustered with nonsense).
The gap between experience and lessons is by all means kind of weird. If anything I'd make class skills scale like battlerage does, but that'd require a whole new system so- whatever.
I think overall it's not a horribly broken system, but a messy one. It'd be nice if there was a basic set of skills that everyone can rely on (a lot of survival/vision/etc.), class skills on top of that that are more unique to you, and then maybe separate "kits" you could afford at a reasonable price that'd give you a start into combat, design, or whathaveyou.
Benefits IRE. Has a potential to have a better ROI than just buying the L1's, and the person doing it still gets the iron elite bonuses.
I would like to see something happen too, it's a tough one for IRE to justify, considering the existing playerbase is, at a glance, asking for IRE to make less money.
Closing Midkemia, Imperian f2p, allowing cross mud retirement = they know things are going downhill.
The problem is that it is pretty impossible to quantify the amount of income that you guys are asking will bring to them. Will it actually draw in new paying customers? Will those customers spend enough to offset the loss of revenue that giving free stuff out loses? Will it cause people to actually spend more?
Pretty terrifying to be IRE right now!
Seems to me to be around the same amount of people online as there was some seven years ago, if not more. I wasn't around for it's true hayday, though.
Closing midkemia was cost driven, as it was explained to us it was due to the additional licensing cost because it wasn't a home grown IRE game, hard to attribute that to a downhill spiral without understanding the numbers behind it. Creation of retirement was spurred by this closure.
It is impossible to quantify an immediate return, that's a challenge for many companies, the best we can hope for is something outside the box is done that will attract and retain newer players, and that IRE has the gumption to take that risk.
At $25 it's easily affordable and within the impulse purchase range of a lot of people, and it doesn't just give the stuff away since the benefit goes away when they stop paying for the subscription. Additionally, with the main skills provided for by the Iron Elite, they'll be more likely to spend the credits on artifacts, and artifacts are addictive.
This will also enable established players to alt up, because they'll be able to use their skill boost on an alt since their mains don't need it. And established players who get attached to an alt are going to want to artifact that alt up, because once you've played with artifacts you're not going to want to play without them.
When you've been around as long as me, you tend to accumulate a good variety of stuff. Can say I've never dropped any obsessive amount here at any time... jus small things over a long period of time.
My advise to any new comers are to set realistic expectations.... plan on putting time and effort into your char. Trust me you would never want this place to be anything to where you can create a brand new char and in like a week be on par with people who put in 15+ years. This doesn't mean you cant partake, but again real expectations.