Has there been a discussion somewhere on the differences between the elemental lords (as a class I mean). How do people usually decide which one to go for?
I've found threads on specific abilities, or discussing balance issues, and there is Atalkez's 'curing bible' thread which at least lets me know the general premise. But nothing specifically discussing the pros/cons of each.
Not that I'm ready to go for it yet anyway, but if I were to say that I am a 2H runewarden and would like to make sure what whatever elemental lord I eventually do pick is something that teams like having in group pvp/raids, whether for useful utility or synergy with other classes, what would the suggestions be, and is there already a resource somewhere telling me that sort of stuff?
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That being said, maybe I am just lucky that the Element that made the most sense for me was also one of the most awesome ones (Water)
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
One question about elemental lords and I guess also dragon: are they treated like any other multiclass available, with a long cooldown on switching, or do we get to switch to/from them more often?
- Earth lord is basically a pure limb damage class. It's not the fastest but not the slowest. It's also the most defensively focussed of the lords (high mitigation, lots of defensive actives). The offense is relatively simple but the delayed nature of calcify lets you do some fun things, and you get some very powerful team abilities, having probably the best team initiate in the game. Due to the nature of titan you are also probably the scariest lord on your home plane.
- Fire lords are very offensively oriented and an attrition/burst damage class. They're more resource based (though do pressure elixir balance) and gain a lot of their explosive damage from messing with your fire resistance. Their balance times vary a lot, ranging from very fast to pretty slow. If you like traditional affliction stacking this probably isn't the lord for you: its much more based around the brands and resource management, and intelligently making use of primalwill.
- Water lords are a more traditional affliction style based around stacking etc. This is something most of you are probably pretty familiar with already and can work out the basics for without needing much input. They don't truelock - their locking route is strictly focus only. For teams they're very good at control, having some vary situationally strong beckon style abilities. This lord is probably the least "team flashy", but also one of the most impactful if played well in my opinion.
- Air lords is our first smoke focussed affliction offense. It's also different to what most of you have seen before in that it only delivers one affliction per round, but uses relapses and other such things to build stacks. A big challenge here was a lot of our smoke affs are our seriously powerful afflictions (hellsight, aeon) or share a cure (slickness), so the pool of afflictions to work with is very small. Air lord for that reason is very bursty at certain points. That said, a lot of these afflictions are also very weak and lack powerful passive benefits like most herb afflictions do. For teams, this lord has strong mobility aides/limitors. I'll crush some dreams now and mention that while skyhammer is coming destabilise grounding will be unable to function.
Results of disembowel testing | Knight limb counter | GMCP AB files
I think the most important thing that we all learned is that Klen thinks 16 seconds isn't 'finishing quickly'
High health targets are definitely an obstacle, but what burst class doesnt have to deal with that? Again this goes back to resistances.
The class is definitely not perfect but also not as useless as it seems to be implied. I rather enjoy it.
You saying you don't agree that resistance is an issue is kind of irrelevant, because it is. Same with you not coming across a target you struggle with damage output.
The class is not without flaw but it is also not useless. It is actually my favorite class to use for groups.
Edit: If you personally find the class unusable, then I am not going to try and convince you otherwise. I will merely continue to enjoy using it.
He's also not saying your input his irrelevant, he said the comments are. Considering it's been shown plenty that Firelord struggles a lot versus tanky people.
Im not going to say I dont have difficulties with artifacted individuals, especially those with full level sip artifacts, but that generally just comes with how artefacts work.
I'm always willing to accept spars to showcase firelord.
That's just the case with burst classes and defensive arties though. That beng said, I personally have not found Firelord was unable to make any headway because of arties. Is it harder? Yes. Impossible? Not that I have seen so far.
You don't see shikudo struggling to damage people out. Or depthswalker, druid, magi, sylvan... Difference is, damage is secondary to those classes, whereas it's kinda... Necessary, for Firelord to kill people. It's not "just the case" for literally any other class.
It is a problem.
As serpent I'd easily be able to setup a secured lock before he got me close to dead with my arties. With no defensive arties I'd definitely seal, run, return and try one lock. The difference between full artied defensively and none against firelord is massive, and with any hinder/running you are rarely going to die to Flord.
But its not -just- artefacts, that hurt too, its insanely harder to fight any class/race/talisman combos that give increased health regen or resistances. Bard with vibes up? Good luck. Grook Regen? Ouch.
None of this is easy to fix though without making it smash unartied, unresisted people even more than it does so now. Its arguably one of the best classes vs unartied momentum classes, with a balanceless cure, clumsiness/paralysis on demand and isn't affected by clumsiness. All these are incredibly good when your time to kill actually becomes reasonable.
Groups is fun though.
This isn't very important since shikudo isn't really a damage class, but I highly doubt you would find that shikudo can damage out the tankiest people around.
Firelord was terrible before the latest change. I haven't tried it since the change, so I can't really express an opinion. I kind of want to try it though since I have a really hard time believing it's taking two and a half minutes still after the sensi change...