The price of credits is too high. Why? Because we pay that much.
Some time ago, the powers that be made some rather large changes to seafaring, and shrubbed some people. They confiscated gold and belongings, and they did this explaining to the world that it was in effort to balance the economy and lower credit prices.
They also changed the way the credit system works.
It has been many years since then, and the cost of credits is socially accepted as 10,000 per.
This year I consulted the garden asking them if they had plans to ensure the cost of credits would lower, because their efforts many years ago seem to have not yielded fruit.
Their response indicated they had no intentions of making future changes to this area, and that the current state of things was considered a success in their eyes. (They said that the average cost of credits was lowered, which may be technically true, but practically speaking it makes little difference.)
I respectfully disagree. I feel their efforts have not yielded the success it advertised.
The average price may be lower, but the lowest cost has not.
This makes it very expensive for younglings to get started in this world with lessons!
It makes it harder to teach people and bring up proteges and families.
I believe the only reason that credits remain at 10,000 gold per, is because people are willing to buy them at that price.
What were to happen if we stopped buying them? Most of the young people I know can't afford credits for lessons and therefore are already in a way boycotting, though they dream to one day be able to purchase their first artefact.
The gulf is getting increasingly wider. The items I own today were bought at 5000 gold per credit only a few years ago (it seems). Back then I found the world welcoming to newcomers who had a chance to explore trades and seafaring without it costing them millions upon millions in gold.
What can we do?
We can ban together and stop buying credits from the credit market (in game CFS) until they reach the price of 8000 per, which is where they were before the events took place that resulted in the garden taking action to step in.
I know there may be some who are so rich that this doesn't matter, but to me it does.
Consider banning together and refusing to buy any more credits off of CFS with me.
Together, we can make this world a more friendly place, more welcoming to youngling and new people.
You may say I'm a dreamer, but I'm not the only one.
Maybe you'll consider joining us, and our world will be a little bit more realistically affordable.
If enough of you agree, we can combine to boycott the purchase of credits until they are lower.
Thank you
-Rane Zviera
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Comments
Tecton-Today at 6:17 PM
Tecton-Today at 6:17 PM
But seriously, what do people who put credits on the credit market buy?
Tecton-Today at 6:17 PM
Duh.
I think something probably needs to be done to smooth out gold generation between levels 5 and 99, in addition to scaling gold drops based on player level relative to the level of the denizen/area so dragons aren't (further) incentivised to steamroll lower level areas for quick gold.
Results of disembowel testing | Knight limb counter | GMCP AB files
This was with trans Subterfuge and nothing else, other classes may have a different cutoff but I would be surprised if it varied too much.
This is the part that boggles my mind. I have a hard limit, and cannot understand why in the world people willingly pay more (and then complain... ?). All we'd have to do is not pay the prices and people wouldn't sell them for that.
And that's not a bad thing. If the game doesn't make $$$, you lose talent (producers etc.) and you lose opportunities for events etc., and the more money it makes, the more resources they can invest because they'll see a better return on those investments. And so do cities etc. since they get a certain percentage of citizens' purchases, which in turn further drives people away from CFS.
Factor in people making money speculating on the credit market, and it's a wonder the cost on average isn't 50k per.
With that said, Achaea's far, far larger population contributes immensely to why this game's credit market is in a healthier position than its sister games. There are more people who buy credits, which in turn adds to the stockpiles of the cities and the houses, which they can then return to the game.
I definitely agree that the population and community here does promote a healthier market, a healthier everything so far actually as far as I can tell. Though doing a quick glance around, even lower population games can have lower prices, Aetolia for example looks to be at roughly 7000 gold per credit. My original post was basically me saying "I wouldn't mind lower credit prices, but it could be worse".