If you hate the spam from gilded pikes with lots of heads on them, you can cut that down with a pretty simple trigger: https://pasteboard.co/HRYN9I9.png
That won't work with the Logosmas-themed pikes, but you can make another trigger using that appearance after you've seen one once.
Convert gmcp.Char.Vitals.charstats into a usable Lua dictionary (a table with key/value pairs):
function processcharstats()
charstats = {}
for _, stat in ipairs(gmcp.Char.Vitals.charstats) do
local name = string.match(stat, "^(%a+):"):lower()
local value = string.match(stat, "%a+: (%w+)$")
value = tonumber(value) or value
charstats[name] = value
end
end
registerAnonymousEventHandler("gmcp.Char.Vitals", "processcharstats")
To use, you'd do something like:
if charstats.bleed > 100 then
-- do something because you're bleeding for more than 100
end
when in the wilderness, if you survey, it gives
a clickable link to head toward the exit you're picking. It wouldn't
make you go faster, just be similar to walking to a landmark in the
regular map
I actually had something like this, but decided to make it look nicer than how I currently had it setup... It won't walk like landmarks where you do 'walkto' but it'll walk in a straight direction of your choosing, based on SURVEY.
Can dash, gallop or walk, just click the way you want to move and it'll go. You can SURVEY again to stop it from moving.
Comments
That won't work with the Logosmas-themed pikes, but you can make another trigger using that appearance after you've seen one once.
Results of disembowel testing | Knight limb counter | GMCP AB files
To use, you'd do something like:
Results of disembowel testing | Knight limb counter | GMCP AB files