I've been curious about skyhammer, simply for the stressed "-cataclysmic-" when describing damage. Didn't really know what to expect, but holy flaming goats I wasn't really expecting it to be that hard hitting with dragonarmour, runes and all resists up. It's sexy.
How does rebounding/parry/shield come into play with elemental lords? Do they just ignore them, or is it significant?
I don't recall seeing an ability that sounded like a parry bypass, but I didn't spend much time at all looking through the Earth abilities so I could have easily missed it or just forgotten about it.
They have a DWB-esque momentum mechanic and they can spend it on a zero-balance prone, so they can prone+hit in one shot.
Doesn't seem like Fire Lord's nearly as fast to kill as Air is, not sure on the brand mechanics yet though, so it might be able to thrive better in drawn-out fights. She could've killed you much sooner
Nice to see people actually posting logs now, though! Now all we need are water ones.
Doesn't seem like Fire Lord's nearly as fast to kill as Air is, not sure on the brand mechanics yet though, so it might be able to thrive better in drawn-out fights. She could've killed you much sooner
Nice to see people actually posting logs now, though! Now all we need are water ones.
Yeah, next fight @Krysanth popped me a balance or two away from kill. She also has no Thermology so, that would easily put me far enough behind. I also have no clue the proper curing (and I'm not tracking pressure yet) for Air Lord.
I've yet to embrace some of the other stuff in the Ignition kit which will definitely help me survive and or hinder them, but Fire Lord feels kinda like my experiences with DwB, minus the leg breaks. Still fun to add onto any other class! Lets me dip my toes into momentum.
Air does a major number on svo if used right. I've managed to break quite a few svo users with it. Pretty sure its the pressure on blackout. Most are just missing it, however some people its not even healing pressure stacks after they cure everything else and diagnose. Still haven't tracked down the exact cause.
Pretty sure there hasn't been an update to svof for Elemental Lord yet. If people are using the client-side curing of svof then they're not going to cure afflictions it doesn't know about at all.
Pretty sure there hasn't been an update to svof for Elemental Lord yet. If people are using the client-side curing of svof then they're not going to cure afflictions it doesn't know about at all.
Svo cures all the afflictions including pressure/tension which are new. But there is a point when it hits high pressure that it just stops curing pressure entirely. I'm not using svo myself so I can't test it further.
Was there an update that wasn't posted about that I've missed? If not, svof wouldn't be intentionally curing anything. Why would it? It doesn't know the afflictions exist or how they're cured.
If they're using serverside alongside SVO, they should still be curing it fine. They just won't see it on prompt. Nobody I've sparred on SVO has had trouble curing the affs, it's tracking the affs they can't do since they don't exist to SVO... If they're not using SSC then yeah they're fucked.
Torso is also much quicker than Head setup that involves avalanch. Need a head setup that doesn't need avalanch. Also need 2 limb setup. Also need quicker execution sequence. Also need to punish everyone that has calcified affs at the top as default.
The default serverside prios are suicidal vs. Air Lord. I would suggest changing Pressure to be cured after Manaleech/Disloyalty/Deadening, and Tension to be cured last.
I'm shit at limb classes, can anyone explain how Earth EL bypasses static torso parry if they tumble on leg break? I assumed prep torso on prone, but people who trigger tumble off first leg break gives me maybe one hit per break to prep torso.
Quake/powderise at full momentum for parry bypass.
Though static torso parry is about the worst thing you can do vs Earth since you can just target head instead. I wouldn't even bother parry bypassing against that.
Quake/powderise at full momentum for parry bypass.
Though static torso parry is about the worst thing you can do vs Earth since you can just target head instead. I wouldn't even bother parry bypassing against that.
Is the head hit always a stun or is the stun conditional?
Comments
https://i.imgur.com/a0fr5RZ.png
(I don't have my timestamps in that, but from the message to the zap you have exactly 4 seconds)
Why weren't you in the skies with him!?
Those who stand should never outnumber those who kneel.
Wisdom is the offspring of Suffering and Time.
*has Chaos Orb Keychain from open Beta supporter pack. Been playing since Feb 2013*
https://ada-young.appspot.com/pastebin/bWli88dD (Ignite Nova instakill)
Mind my highlights and spam I'm trying to transition my mudlet stuff to a new computer and it isn't going as successful as I'd hope.
Nice to see people actually posting logs now, though! Now all we need are water ones.
I've yet to embrace some of the other stuff in the Ignition kit which will definitely help me survive and or hinder them, but Fire Lord feels kinda like my experiences with DwB, minus the leg breaks. Still fun to add onto any other class! Lets me dip my toes into momentum.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Results of disembowel testing | Knight limb counter | GMCP AB files
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Results of disembowel testing | Knight limb counter | GMCP AB files
Dochitha Earth Lord kills me with Calcify
https://ada-young.appspot.com/pastebin/VwlnA9vz
Air Lord kill on Dochitha the underutilized damage route
https://ada-young.appspot.com/pastebin/7jzHs60x
zGUI 4.0 - A Free GUI for Mudlet 4.10+
https://ada-young.appspot.com/pastebin/A4jM2PbR
Torso is also much quicker than Head setup that involves avalanch. Need a head setup that doesn't need avalanch. Also need 2 limb setup. Also need quicker execution sequence. Also need to punish everyone that has calcified affs at the top as default.
Here is an air lord vs DWB real fight: (Sorry I gag and replace my stuff, but its all still there without the flavour-flav)
https://ada-young.appspot.com/pastebin/-vS3cs8p
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Though static torso parry is about the worst thing you can do vs Earth since you can just target head instead. I wouldn't even bother parry bypassing against that.
zGUI 4.0 - A Free GUI for Mudlet 4.10+