ANNOUNCE NEWS #4855 (12/17/2017 at 01:17)
From : Nicola
To : Everyone
Subject: The Tash'la!
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We were considering getting you all Logosmas gifts and took a gander at Ironbeard's naughty and nice
lists. Well, you were almost all horrible enough to earn coal in your stockings (so much denizen
blood spilled), but we've been under a bit of pressure to deliver something special.
This pressure hasn't been quite great enough to create diamonds, but we don't think this addition
will boar you at all.
Thanks to the efforts of all who gathered earth cores, the Tash'la are now available as a player
race!
Enjoy!
Penned by My hand on the 23rd of Ero, in the year 759 AF.
The racial home of the tash'la people lies not upon Sapience, nor even Meropis, but on a world far
from the homes of most adventurers. Beneath the shattered moons of a distant world upon Yggdrasil's
boughs reside the tribes of the Kelstaad, roaming across violet and gold prairies and delving deep
into earth and soil for riches undreamed of. Since their now-legendary Freeing and overthrow of
their old ways to embrace the new, they have held firm alliance with Elemental Earth, spreading out
across the great expanse of the World Tree's branches. Arriving upon the world of Achaea in 759 AF
during the great Elemental turmoil, the tash'la began to spread out, seeking ever more awareness of
the Prime Material Plane and the new world unveiled to them.
A race of boar-like humanoids, they generally disdain the mystical arts, working as close-knit,
resilient groups in the depths of a melee. Crystalline growths adorn their joints and flow forth
from their skull in place of hair, brought forth by the mineral dormium from an early age and
infusing them with some of Earth's legendary resilience, bolstering an already formidable race to
new heights of fortitude. Tending towards the violets and indigos of dormium, there are nevertheless
other colours represented upon their geodesic mutation, ranging from cool turquoise to rare, fiery
red.
Statistics for this race:
Specialisation Str. Dex. Con. Int.
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Unspecialised 12 11 14 11
Vanguard 14 11 14 10
Traverser 12 13 13 11
Protector 12 10 16 11
Elder 11 11 14 13
This race has the following trait:
Terran Will
- Grants the ability to HUNCH, making it hard to move you (conveys the standing firm defence).
- Rare minerals you consume shall convey their benefits for 10% longer than normal.
Dat con, shaman/jester/apostates rejoice!
Speculation: 4 elements, 4 stats, 4 new races? These guys ARE aligned to earth!
Comments
Otoh, maybe terran will has heavy downsides, the trait has no info yet.
I'm struggling not to make an "Extra Thicc" comment about dat con though..
Terran Will
- Grants the ability to HUNCH, making it hard to move you (conveys the standing firm defence).
- Rare minerals you consume shall convey their benefits for 10% longer than normal.
That race will be significantly slower bashing than pretty much every other race.
Strength/int/dex is very important. 1 point is roughly 6% bashing speed.
Nothing is set in stone though, its important to us to get this right since races are such a fundamental part of character builds. If something proves problematic despite our expectations, we'll adjust.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
A lot of people (not me, but still) will take tankiness over a slight dps increase in bashing any day. That's completely ignoring the fact that str/int are not even remotely as worthwhile as con in pk for several classes.
Dwarf is better for the non-physical damage types, but the majority of the high damage classes are purely or mostly physical, which means this race is a lot better for those. In addition, con has the benefit of possibly pushing you past a limb damage breakpoint, which in the case of absurd classes like DWB becomes very important. This is without addressing the fact that, well, dwarf shouldn't be the king anyway.
This isn't a 'kneejerk reaction.' It's the same thing I've been saying for years now (the stat spreads for the races are not ideal). This is simply pushing that same argument even further. Now, if you're a mhun or satyr you're at least 900 hp behind the min-maxed con race at level 100, versus 600 before (which was bad, too).
It's a bit silly for a game based largely around roleplay to not only punish role-play choices for races, but to then push to make those choices even less ideal.
But very cool race. Looking forward to the character descriptions out there!
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I'm a bit less thrilled that that the difference between optimal and less then optimally minmaxed races seems to only be getting wider.
This race has the following trait:
Terran Will
- Grants the ability to HUNCH, making it hard to move you (conveys the standing firm
defence).
- Rare minerals you consume shall convey their benefits for 10% longer than normal.
- Your name will automatically append with -tesh/-teshe.
Discurean Ranger, Ahmetesh Ter'sez (male Tash'la).
You were almost there!