Alright, so we've had Forays around for a little bit now, long enough to really see how they are going and how often they get tried/accomplished, etc.
I really think the rewards need to be massively adjusted upwards, for these. There is simply no reason to even attempt them, because the losses far outweigh what you get in return. Even for a Dragon, if you die 10 times, that's a fairly big experience loss. While it's not anything major realistically, you're getting next to no gold for it, the experience is paltry, and you get 1 talisman piece. If there is an honours line to be had, only the person that lands the killing blow even gets that. It's kind of ridiculous.
That's as a Dragon. As a non-Dragon? Forget about it, it's literally an xp sink for no gain. They are extremely hard to complete (Margam has still only been done twice, as far as I'm aware), you die repeatedly, and you get nearly no reward for the above. Is it any surprise that they've become stagnant, with no one doing them?
If you complete a foray, the entire group should get a non-trivial amount of gold. I'm really not sure why this isn't already the case, considering the hard-coded limitations on how often they can be attempted/completed. We want them to be end-game material, but they don't even reward as well as an hour spent bashing Moghedu. At the very minimum, they should pay out better than what an hour of bashing Annwyn returns, imo. 25,000 gold per foray member for the easy ones, 50,000 gold per for the medium, and 100,000 gold per for the top 2 (Icosse/Margam). Failing a gold increase, they should reward with enough experience to outweigh ANY lost experience (regardless of level) - or simply not reduce experience for dying while in the foray.
I like the forays, and would like to see them done more often. They will not be as they currently are rewarded, however, from what I can tell.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
5
Comments
Ship trades already rotate out two decently worthwhile rewards every day, why not extend that system to other PvE activities? Forays are a very good candidate for this, I think. You'd see significantly more participation in Forays if they rewarded something like 25 bound credits, a fair chunk of gold, a neat themed minipet, or whatever else on a rotation, with rarer things popping up from time to time.
All joking aside, the only problem I have with forays is finding people who want to attempt them. I'm actually not bothered by any 'financial' reward (gold, credits, etc), but if you're part of a group that completes a foray, I think you should get the honours line too, even if you weren't the person to land the killing blow.
I love the fact there is something which is difficult and requires teamwork to complete and the sense of achievement alone should be enough for some of the harder ones (Look at Tenebrus and the spawn quest for example), but maybe there needs to be more of a balance here?
Some of them are so teamwork based it kinda sucks when you finally do it and that other guy (-cough- @Atalkez -cough-) gets all the credit.
Actually, yeah. If I could get to them faster, I'd probably do them more, even with the current rewards. The time commitment is a major deterrence, compared to the rewards.