N - Vents of Hthrak, makes replacing tanks much quicker (it goes to the safe room Jeramun won't chase to in that lowest area). SE - Jaru, just because it's a pain to get to and Deucalion has shrines there. S - Mourning Pass on Meropis. This is close to a few of my favourite harvesting areas on Meropis, though really could have been anywhere on Meropis.
Nice things about Chenubian wings: They include island wings, so you get access to the inner islands (Polyargos, Ulangi, Mysia, etc.). They can have exits to Meropis and can be used on Meropis, so you can get to/from easily without needing a pebble (and to walk to the portal on either side). Nobody can chase you to your clouds room, so very little risk to duanatharing.
Not so nice things about Chenubian wings: No immediate access to On the clouds, since Duanathar takes you to your room instead. Chasing is a little more work because you have to Duanathar(an) then go down two/three times.
Not so nice things about Chenubian wings: No immediate access to On the clouds, since Duanathar takes you to your room instead. Chasing is a little more work because you have to Duanathar(an) then go down two/three times.
This is not a bug? I thought each Duan- variant was tied to a specific Clouds room.
Not so nice things about Chenubian wings: No immediate access to On the clouds, since Duanathar takes you to your room instead. Chasing is a little more work because you have to Duanathar(an) then go down two/three times.
This is not a bug? I thought each Duan- variant was tied to a specific Clouds room.
Not so nice things about Chenubian wings: No immediate access to On the clouds, since Duanathar takes you to your room instead. Chasing is a little more work because you have to Duanathar(an) then go down two/three times.
This is not a bug? I thought each Duan- variant was tied to a specific Clouds room.
It is, which means when normal folks Duanathar to On the clouds, aka eagle wings, you can't do the same because our Duanathar is overridden and goes to our private cloud rooms.
Every time I've asked about special words or commands, I am told it's no longer possible.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Can duanatharan still, but two steps down isn't much better than three steps down.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Not counting island exits since yours don't have that, I have closer access to Targossas (Laziness), strategic raid exits for back-beckons and whatnot, and I think Istarion or something like that. Most of mine are combat-specific, shrine-specific, or islands.
Comments
N - Vents of Hthrak, makes replacing tanks much quicker (it goes to the safe room Jeramun won't chase to in that lowest area).
SE - Jaru, just because it's a pain to get to and Deucalion has shrines there.
S - Mourning Pass on Meropis. This is close to a few of my favourite harvesting areas on Meropis, though really could have been anywhere on Meropis.
Nice things about Chenubian wings: They include island wings, so you get access to the inner islands (Polyargos, Ulangi, Mysia, etc.). They can have exits to Meropis and can be used on Meropis, so you can get to/from easily without needing a pebble (and to walk to the portal on either side). Nobody can chase you to your clouds room, so very little risk to duanatharing.
Not so nice things about Chenubian wings: No immediate access to On the clouds, since Duanathar takes you to your room instead. Chasing is a little more work because you have to Duanathar(an) then go down two/three times.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Every time I've asked about special words or commands, I am told it's no longer possible.
Yes