So, to keep from derailing the thread in the dais further, I'm making this topic so people can share their experiences and discuss what is/should be proper behaviour on the seas. @Kinilan's post over there made me rage so hard that I think I almost gave myself a hernia. I'd simply like to establish some OOC rules or some simple sets of behaviour for pirates and privateers on the seas so that the whole seafaring concept remains a positive thing for the game.
I will admit to showing a lack of discretion when it comes to Mhaldorian and Ashtani ships, however I have scaled back mostly to the waterways around where Shallam was. Once in a great while I'll sail around to Mhaldor or Ashtan and see if I can bait out a warship, but to no avail most of the time.
However, people saying (and others admitting to doing it) that they were waylaid and robbed of anything of worth is absolutely ridiculous and shouldn't be tolerated. We shouldn't be turning people off to seafaring to sate our own sadistic need to feel superior. We want MORE people to get into seafaring, not less. The attitude of "there was nothing in the code about how much we could take" is a terrible one to have. The code states that if the person pays 10k, you leave them alone. It's been that way since PoM's founding. If you don't follow it, what is the point of the PoM being a high clan with a code anyways?
All that being said, we need to show restraint. I have my own personal set of 'rules of engagement' that I abide by religiously so that while I have fun, others can completely avoid my entire area of patrol and continue to have their fun. I realize that this sounds preachy and long, but this is obviously an issue that needs to be nipped before it becomes a widespread problem.
Comments
You do have a point, but you're wasting your time.
I would love more denizen encounters or random denizen encounters, like more sea monsters, they don't even have to be huge and scary something a wind cutter could kill, or should run from would be a lot of fun.
While the idea of pirates who just take everything or sink you is realistic IRL, from an gameplay perspective that behaviour is just stupid and griefy. It'd be a shame if we had to have something hardcoded to stop people going over the top like that.
At no point during my time as head of PoM did Tecton come to me and say "You have to follow X" In fact the only messages I got from him were one at the start asking if I had nuked the clan (don't have it any more) and another that read:
Message #647 Sent by Tecton 7/26/3:37 I dont really have any metrics on that, but in most cases people with ships are more established!
Which was a reply to a question about player retention and getting pirated which came up during the whole theft change thing. And again, when I took over there was nothing about 10k getting you a free pass.
Your little ragefest here is fueled by misinformation and bias.
@Rinzai your statement at the end blows my mind. It's ok to get chased by the game itself but it other people are doing it suddenly the experience is terrible?
No, if I'd decided to "destroy it all" I'd have ordered every shipmate killed and salvage-sunk every ship I caught to burn tokens and kill off the crewmates, nuking crew morale and killing off all crew experience, Blockaded popular harbours for hours on end to deny docking or camped Tasur'ke and Thraasi with multiple ships to deny trade and never let up on the weapons fire when people said they were willing to talk. restraint was there. Just because we didn't act in a manner the victims thought was appropriate doesn't mean we were unrestrained.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
The PoM method is the other way round. We board their ship and offer them payment for safe passage across the seas. We give them the plans that we have on offer. If they pay, the ship name gets put on a clanhelp list to make sure they don't get targetted. We also scour for whatever else they have on board. We also leave the shipmates/crewmates alone. If they refuse to pay, we fire a warning shot. If they continue to refuse, we go back to our ship and sink them anyway.
The Mhaldorian way is the PoM way except we don't offer safe passage plans. We simply tell them they owe us 50k for being kind enough to check in on them.We remind them not to cross our paths.
We target all ships, really.
When I go sailing alone, I tend to shoot straight away. Then I shout.
I rarely sail because 1) there's little to do out there, 2) I don't want to risk losing crew/money for a three-hour tour, 3) being at sea keeps me from responding to emergencies or calls for aid, and 4) ^^^^^^^^^^=^^^^^^^^^^. For the most part, I only go out to map or explore.
A three hour tour....
My mindset is that some silly sea monster, could be enough of a spark to get people to learn how to sail properly, how to fire their weapons properly, and hopefully that would be enough when they run from it the first time, if they have to. It would also had more to sailing in the sense that, it wouldn't just be pirates, ship trade and fishing.
So no it isn't about "lets just give people something else to run from" it's just about making it a more dynamic environment, and a reason to teach. And the main reason I say this is because the sinking or getting sank by citadels has been fantastic, or even when it's a friendly citadel that just sails increases the enjoyment and interest in sailing 100 fold.
Hell if the PoM wants to annex part of the western Notic, with some crazy sea monster abomination, that I can go hunt, that would be great. I could then use it to teach people how to shoot weapons, but then the PoM would probably take exception to that, I just darted up their monsters. Then that could force a RP interaction with content.
Piracy in Achaea is practically, by definition, stealing and extortion (with a side order of murder if negotiations break down). As a result, the unwary and unprepared are going to be preyed upon and are usually going to come off worse in the end. A lot of these problems would be alleviated if people did not go through the e-oceans like a naked virgin walking through an unknown village in the dark carrying a sack of gold. It's like going into raids with Cain without bringing mass/density and levitation/hovering. If you or your organisation paid 2,500,000 or 5,000,000 gold sovereigns for a vessel, take more precautions against being robbed blind!
Now, with that said, sometimes the behaviour on either end of the interactions can leave something to be desired. Could pirates do more in terms of roleplay or making demands? Arguably so depending on what your experiences so far have been. Can the behaviour of some of the victims be improved? In my own views, yes. There have only been a small handful of people that I recall during the times I went sailing with @Kinilan that did not simply skip straight to insults, IC or OOC, once we successfully managed to board their ship, assuming that they were not simply AFK. On a few occasions, we simply took pity on people or left them alone. For some other occasions, quite a bit of property damage occurred. If you're going to simply going to skip to insulting the people who have a boot on your neck, there's a pretty good chance that they'll be tempted to fracture your vertebrae just to make a point. In my own experience with pirating, most of our demands were not overly outrageous considering what one can make on the seas; steep, certainly, but not terribly draconian. Obviously, some of your experiences have been different.
Remember, don't be the naked virgin strolling through an unknown village at night carrying a sack of gold. Hire some bodyguards, maybe travel during the daytime, and maybe invest in a rickshaw/buggy/horse and cart/rocket sled.
@Kresslack yes - that 'attitude' is called 'shock'. I wasn't mouthing off. I was caught totally unawares, and didn't know what the hell to do. All I recall is asking why they would do this, and acting out 'thinking' hard about whether to give them the gold, while reinforcements came.
I had interest in learning how to defend myself, but I had only been sailing for a very short time, less of that had I had my own ship, the previous one I'd used not even having a figurehead. I don't think I would have had any remote chance at all against five seasoned pirates on a larger vessel anyhow. If they had demanded 10k for passage, and left, I probably would have gone on to learn how to fight, and armed my ship, or saved up for a strider, but as it was, I just quit sailing, because the cost and stress wasn't worth it.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.