I do think there is merit to some data not being immediately available within an ab file, where the players will work out the details and quirks of abilities through testing and experience.
However, seeing as the admin do have access to the information re: bashing DPS for each class, they should really take a look sooner rather than later at reducing the disparity between the upper echelons and the lowly peasants. Then there would be no need to request this kind of info.
May not be 100% accurate, based on the fact I don't get her health reported but based on Mindshell's post of her having 2160 health...
L2 mirror / 15 strength.
Deathblow did 25% (540) @ 2s = 270 dps
No mirror/ 14 strength
Deathblow did 21% (453) @ 2s = 226.5 dps
Shatter (which doesn't scale) does 19% (410)
Doing 5 deathblow, followed by a shatter/deathblow combo would be:
(3650/12) = 304dps ± ~5 to account for rounding from not seeing health.
Without mirror/gauntlets would be:
(3128/12) = 260.7 dps
Decent enough, I think, since I only have L1 gauntlets/L2 mirror. Just throwing out a guess based on my own increases from artifacts, would have to get @Penwize to verify... 19str / L3 mirror would probably slap deathblow somewhere around ~30-31% which would put it at around 358 dps (with shatter, about 320 without). Psion is a bit awkward to calculate since transcendence is only every 5th hit.
Jesus christ. That's insanely good, compared to like.. monk. Serpent obviously still is 'better' due to faster bal and stuff.. but being able to be super tanky and dish out that much /s is insane.
Jesus christ. That's insanely good, compared to like.. monk. Serpent obviously still is 'better' due to faster bal and stuff.. but being able to be super tanky and dish out that much /s is insane.
Still gathering samples, but my 2h and serpent clear times are similar. Serpent can still chug laytronite to be the undisputed king, though, but good to see bm arash doing those numbers!
Jesus christ. That's insanely good, compared to like.. monk. Serpent obviously still is 'better' due to faster bal and stuff.. but being able to be super tanky and dish out that much /s is insane.
Still gathering samples, but my 2h and serpent clear times are similar. Serpent can still chug laytronite to be the undisputed king, though, but good to see bm arash doing those numbers!
Maya’s and crit paragons? I can’t imagine 2h can keep up with serp with those 3 items
that's an unfair statement. At the peak of credits spent Serp is king but at lower levels there seems to be a lot of play and variety in class choices.
How is it an unfair statement? I put just as much $$$ into the game as a serpent, yet they deserve to be undisputed kings of bashing? Sorry, but that is an absurd thought process.
for serp 1600cr for lash, useless outside of bashing, and if you have a tfang you can get away with 0/1 dex, for peak bashing you need +3 dex. All your magi arties {collar/sash} effect pve and pvp. And dragon and all 4 elemental classes and a few other classes benefit from them too.
Clear times are mostly the same, serpent still wins, but 2h is still great for areas where prc will always double kill.
Credits spent to reach peak bashing is still not relevent to whom should be “top”, tankiness too is now wholly irrelevant when you consider that every class at peak-tier is going to trait their main stat. Serpent loses 1 constitution base over the rest, but so do people who want to play Satyr, Tsol’aa or Mhun. The other thing too is if you put it into how much you pay, Bard needs +3 str +3 int lvl 3 rapier level 3 collar, and if you are going full bang you also want a tuning fork. Serpent needs thoths, dex, lash. Bard should be top dog by that standard. That also doesn’t add in that you can trait lucky as snake without losing any major you really want, bard can make good use of sticky stirrups and health inspector.
Serpent shouldn’t be trash-tier, but it also shouldn’t be best. Cap dex for hunting at 16 for speed, but keep garrote damage scaling for dex, and dex needs to be wholly remade.
Int and collar don't affect accentato for bashing, so you don't need int or collar as a Bard. You also don't really need a tuning fork because fully artied Bard doesn't need harmonics 99% of the time.
Int and collar don't affect accentato for bashing, so you don't need int or collar as a Bard. You also don't really need a tuning fork because fully artied Bard doesn't need harmonics 99% of the time.
Int is true, that's only for PvP, but collar does affect it last I checked (about a year ago), and unless it was changed after Tecton left it should still be boosted by collar, however, it is based on %damage of stab so str and rapier are the main points of scaling Accentato. Either way, you don't need thoth's for hunting either, so outside of defensive arties serpent needs lash and +3 dexterity to reach the pinnacle, while bard needs the same if collar scaling was removed, and then DWB/C knights need to pay 3200 for their weapons and then str, plus +fury time. Either way, credit cost can be wholly ignored when you consider how much you may have to pay, and time spent for figurine/cullingblade etc etc.
Int and collar haven't affected bard bashing in a while. Accentato is 25% of your jab.
Also if you're using harms bashing as a bard you're wasting massive amounts of time.
Fast speed after killing enemies is a massive bonus, if you aren't using queuing to move after a kill it won't be impactful, but then you're not bashing efficiently.
Int and collar haven't affected bard bashing in a while. Accentato is 25% of your jab.
Also if you're using harms bashing as a bard you're wasting massive amounts of time.
Fast speed after killing enemies is a massive bonus, if you aren't using queuing to move after a kill it won't be impactful, but then you're not bashing efficiently.
Once again, Morthif bought up thoth's for combat, so I mentioned other things for combat as well required for other classes to show it's very much irrelevant argument.
If you look at the last Great Hunt (or at least, the one for staff). You can very readily see that basically everyone in the upper division that placed... placed with almost exclusively using Serpent.
You can also notice that the person that came in first had access to places that no one would harass them on, and could go full-out artied serpent with minerals to optimize and abuse the shit out of serpent's god-tier bashing ability.
Serpent is stupidly strong. And I am not saying that it needs to be brought down to be in line (though I would adore it)... I would like other classes to be brought up to it's level. Bard has the benefit of shield-breaker for free (preserves balance, dps, and battlerage).
Sadly. the culling blade also plays a huge factor in bashing dps, due to the double-hit nature of itself. Competitions of hunting, and general investment for 'most optimal hunting' will more-over always be a "Have vs the Have Nots".
Did you not choose to be a serpent? Well you're gonna have to learn that class. Optimal strat is to buy lash.. and dex boots which is really only used by serpent... I'm just unsure why serpent's allowed to run so rampant after the fact that NUMEROUS GREAT HUNTS have been dominated by them. Only compounded worse by things like auction arties (Old Chenubian Wings), and numerous ways to boost DEX now.
The XP contest for staff is not the best example to use for that argument because fragments were around, and there is no questionably better class with scaling than serpent. 28 dex serpent will beat everything and everyone.
Truth is, levelling all the DPS to be exactly the same is never going to happen. Might as well just add a BASH attack in survival, and remove all class-based skills.
Serpent scaling past 18 dex probably needs to be looked at. It is interesting that all the equilibrium bashers tend to do worse than everyone else, even with diadem.
Sylvan in Viridian Str 12 Int 12 Dex 12 Con 13p Only trait - Quickwitted Worn artefact summary - constitution(3), faster_eq(2), health_regen(2), health_sip(3), intelligence(2), lifevision, magic_damage(3), reserves(3), strength(1), and willpower_regen(1) Time from hit to eq regain - 12:19:22.522 to 12:19:24.699 Damage done 652
I think I got all the relevant details. (Thanks Atalkez!)
Sylvan in Viridian Str 12 Int 12 Dex 12 Con 13p Only trait - Quickwitted Worn artefact summary - constitution(3), faster_eq(2), health_regen(2), health_sip(3), intelligence(2), lifevision, magic_damage(3), reserves(3), strength(1), and willpower_regen(1) Time from hit to eq regain - 12:19:22.522 to 12:19:24.699 Damage done 652
I think I got all the relevant details. (Thanks Atalkez!)
@Tahquil what attack is that? And the DPS is 299.49 by your numbers.
I thought two-hander pve was already powerful and tanky, but it got a damage buff? Am I missing something?
Probably, but I don't know what that is. I was also confused that two-handed got a buff, yet dual blunt didn't. Admittedly I've not tried bashing as dual blunt Knight for a long time.
Comments
However, seeing as the admin do have access to the information re: bashing DPS for each class, they should really take a look sooner rather than later at reducing the disparity between the upper echelons and the lowly peasants. Then there would be no need to request this kind of info.
BARD
Jab
583 dmg, 1.76b (1.95)
Accentato
101 dmg, 1.76b (1.95)
Jab + Accentato
684 dmg, 1.76b (1.95), 388.64 p/s
BLADEMASTER
Drawslash (unstanced)
759 dmg, 1.98b (2.20), 383.33 p/s
Drawslash (doya)
830 dmg, 2.48b (2.75), 334.68 p/s
Drawslash (thyr)
654 dmg, 1.76b (1.95), 371.59 p/s
Drawslash (mir)
725 dmg, 2.48b (2.75), 292.34 p/s
Drawslash (arash)
866 dmg, 1.80b (2.00), 481.11 p/s
Drawslash (sanya)
795 dmg, 1.94b (2.15), 409.79 p/s
DEPTHSWALKER
Shadow Reap
717 dmg, 2.07b (2.30), 346.38 p/s
Shadow Cull
999 dmg, 2.88b (3.20), 346.86 p/s
JESTER
Bop
902 dmg, 1.98b (2.20), 455.56 p/s
MONK
Snapkick (Scorpion)
309 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 294 dmg
Moonkick (Scorpion)
347 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 331 dmg
Sidekick (Scorpion)
347 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 331 dmg
Whirlwind (Scorpion)
347 dmg, 2.39b (2.65)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 331 dmg
Axe (Scorpion)
347 dmg, 3.56b (3.95)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 331 dmg
Hammerfist (Scorpion)
232 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 220 dmg
Spear (Scorpion)
232 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 220 dmg
Hook (Scorpion)
169 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 163 dmg
Uppercut (Scorpion)
232 dmg, 2.25b (2.50)
Unstanced/HRS/EGS/CTS/BRS/RTS/DRS - 220 dmg
Optimum combo using MNK/SDK + HFP/SPP/UCP
811 dmg, 2.25b (2.50), 360.44 p/s
335 dmg, 2.70b (3.00)
Risingkick (Tykonos)
256 dmg, 2.07b (2.30)
Optimum combo using Thrust + Risingkick
926 dmg, 2.70b (3.00), 342.96 p/s
Dart (Willow)
232 dmg, 1.67b (1.85)
Hiru (Willow)
256 dmg, 1.85b (2.05)
Hiraku (Willow)
256 dmg, 1.85b (2.05)
Flashheel (Willow)
256 dmg, 1.85b (2.05)
Optimum combo using Hiru/Hiraku + Flashheel
768 dmg, 1.85b (2.05), 415.14 p/s
Ruku (Rain)
256 dmg, 2.07b (2.30)
Kuro (Rain)
256 dmg, 2.07b (2.30)
Hiru (Rain)
256 dmg, 2.07b (2.30)
Frontkick (Rain)
256 dmg, 2.07b (2.30)
Optimum combo using Ruku/Kuro/Hiru + Frontkick
768 dmg, 2.07b (2.30), 371.01 p/s
Livestrike (Oak)
256 dmg, 2.07b (2.30)
Nervestrike (Oak)
256 dmg, 2.07b (2.30)
Ruku (Oak)
256 dmg, 2.07b (2.30)
Kuro (Oak)
256 dmg, 2.07b (2.30)
Risingkick (Oak)
256 dmg, 2.07b (2.30)
Optimum combo using Livestrike/Nervestrike/Ruku/Kuro + Risingkick
768 dmg, 2.07b (2.30), 371.01 p/s
Needle (Gaital)
345 dmg, 2.75b (3.05)
Ruku (Gaital)
256 dmg, 2.07b (2.30)
Kuro (Gaital)
256 dmg, 2.07b (2.30)
Spinkick (Gaital)
448 dmg, 3.65b (4.05)
Flashheel (Gaital)
256 dmg, 2.07b (2.30)
Optimum combo using Ruku/Kuro + Flashheel
768 dmg, 2.07b (2.30), 371.01 p/s
Ruku (Maelstrom)
256 dmg, 2.07b (2.30)
Livestrike (Maelstrom)
256 dmg, 2.07b (2.30)
Jinzuku (Maelstrom)
256 dmg, 2.07b (2.30)
Risingkick (Maelstrom)
256 dmg, 2.07b (2.30)
Optimum combo using Ruku/Livestrike/Jinzuku + Risingkick
768 dmg, 2.07b (2.30), 371.01 p/s
Optimum combo transition path 4 Willow, 2 Rain, 2 Oak
6144 dmg, 15.68b (17.40), 391.84 p/s
PSION
Weave Charge
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Overhand
692 dmg, 1.98b (2.20), 349.50 p/s
Weave Hamstring
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Lightsteal
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Puncture
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Sever
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Deathblow
692 dmg, 1.98b (2.20), 349.50 p/s
Weave Backhand
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Exsanguinate
692 dmg, 2.07b (2.30), 334.30 p/s
Weave Flurry
818 dmg, 2.34b (2.60), 349.57 p/s
** Sometimes does 981 or 735 dmg instead **
Psi Shatter - no scaling
404 dmg, transcend every 5th attack
Weave Charge/Hamstring/Lightsteal/Puncture/Sever/Backhand/Exsanguinate + Psi Shatter
3864 dmg, 10.35b (11.50), 373.33 p/s
Weave Overhand/Deathblow + Psi Shatter
3864 dmg, 9.90b (11.00), 390.30 p/s
Weave Flurry + Psi Shatter
4494 dmg, 11.70b (13.00), 384.10 p/s
RUNEWARDEN
Doubleslash (scimitars)
694 dmg, 1.85b (2.05), 375.14 p/s
Doubleslash (battleaxes)
1276 dmg, 3.33b (3.70), 383.18 p/s
Doubleslash (scimitars + fury)
726 dmg, 1.85b (2.05), 392.43 p/s
Doubleslash (battleaxes + fury)
1332 dmg, 3.33b (3.70), 400 p/s
Doublewhirl (morningstars)
840 dmg, 2.16b (2.40), 388.89 p/s
Doublewhirl (flails)
1150 dmg, 3.06b (3.40), 375.82 p/s
Doublewhirl (morningstars + fury)
876 dmg, 2.16b (2.40), 405.46 p/s
Doublewhirl (flails + fury)
1202 dmg, 3.06b (3.40), 392.81 p/s
Slaughter (bastardsword)
1367 dmg, 2.88b (3.20), 474.65 p/s
Slaughter (warhammer)
1254 dmg, 2.66b (2.95), 471.43 p/s
Slaughter (bastardsword + fury)
1430 dmg, 2.88b (3.20), 496.53 p/s
Slaughter (warhammer + fury)
1310 dmg, 2.66b (2.95), 492.48 p/s
Slice/Rend (longsword)
500 dmg
Slice/Rend (broadsword)
614 dmg
Smash (SoA)
234 dmg
Combination (longsword + SoA)
734 dmg, 2.16b (2.40), 339.81 p/s
Combination (broadsword + SoA)
848 dmg, 3.15b (3.50), 269.21 p/s
Slice/Rend (longsword + fury)
523 dmg
Slice/Rend (broadsword + fury)
642 dmg
Smash (SoA + fury)
244 dmg
Combination (longsword + SoA + fury)
767 dmg, 2.16b (2.40), 355.09 p/s
Combination (broadsword + SoA + fury)
886 dmg, 3.15b (3.50), 281.27 p/s
SERPENT
Garrote (lash)
638 dmg, 1.35b (1.50), 472.59 p/s
Garrote (whip)
854 dmg, 1.89b (2.10), 451.85 p/s
Bite
696 dmg, 2.75b (3.05), 253.09 p/s
MISC
Seared glyph
303 dmg
1367 dmg, 2.88b (3.20), 474.65 p/s
Slaughter (warhammer)
1254 dmg, 2.66b (2.95), 471.43 p/s
Jesus christ. That's insanely good, compared to like.. monk. Serpent obviously still is 'better' due to faster bal and stuff.. but being able to be super tanky and dish out that much /s is insane.
Credits spent to reach peak bashing is still not relevent to whom should be “top”, tankiness too is now wholly irrelevant when you consider that every class at peak-tier is going to trait their main stat. Serpent loses 1 constitution base over the rest, but so do people who want to play Satyr, Tsol’aa or Mhun. The other thing too is if you put it into how much you pay, Bard needs +3 str +3 int lvl 3 rapier level 3 collar, and if you are going full bang you also want a tuning fork. Serpent needs thoths, dex, lash. Bard should be top dog by that standard. That also doesn’t add in that you can trait lucky as snake without losing any major you really want, bard can make good use of sticky stirrups and health inspector.
Serpent shouldn’t be trash-tier, but it also shouldn’t be best. Cap dex for hunting at 16 for speed, but keep garrote damage scaling for dex, and dex needs to be wholly remade.
Results of disembowel testing | Knight limb counter | GMCP AB files
Also if you're using harms bashing as a bard you're wasting massive amounts of time.
Fast speed after killing enemies is a massive bonus, if you aren't using queuing to move after a kill it won't be impactful, but then you're not bashing efficiently.
You can also notice that the person that came in first had access to places that no one would harass them on, and could go full-out artied serpent with minerals to optimize and abuse the shit out of serpent's god-tier bashing ability.
Serpent is stupidly strong. And I am not saying that it needs to be brought down to be in line (though I would adore it)... I would like other classes to be brought up to it's level. Bard has the benefit of shield-breaker for free (preserves balance, dps, and battlerage).
Sadly. the culling blade also plays a huge factor in bashing dps, due to the double-hit nature of itself. Competitions of hunting, and general investment for 'most optimal hunting' will more-over always be a "Have vs the Have Nots".
Did you not choose to be a serpent? Well you're gonna have to learn that class. Optimal strat is to buy lash.. and dex boots which is really only used by serpent... I'm just unsure why serpent's allowed to run so rampant after the fact that NUMEROUS GREAT HUNTS have been dominated by them. Only compounded worse by things like auction arties (Old Chenubian Wings), and numerous ways to boost DEX now.
Truth is, levelling all the DPS to be exactly the same is never going to happen. Might as well just add a BASH attack in survival, and remove all class-based skills.
Serpent scaling past 18 dex probably needs to be looked at. It is interesting that all the equilibrium bashers tend to do worse than everyone else, even with diadem.
Str 12 Int 12 Dex 12 Con 13p
Only trait - Quickwitted
Worn artefact summary - constitution(3), faster_eq(2), health_regen(2), health_sip(3), intelligence(2), lifevision, magic_damage(3), reserves(3), strength(1), and willpower_regen(1)
Time from hit to eq regain - 12:19:22.522 to 12:19:24.699
Damage done 652
I think I got all the relevant details.
(Thanks Atalkez!)
Does this make Sylvan TR one of the worst now?
But it isn't look that great. I also think the weatherweaving combo is better dps than thornrend, with the +2 int from Viridian form.
Results of disembowel testing | Knight limb counter | GMCP AB files