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@Anaria - That can be addressed by making it so you can't dock within x amount of time after engaging in combat. Easy fix.
Problem: My ship list and fleetsense are cluttered with captain perms I can't self-remove because they are Drydocked by Owner.Solution: SHIP CAPTAIN REMOVE <me> <ship shortname>
The biggest problem I have with Seafaring is that crewing on a ship is SO GODDAMN BORING. If there's no combat your entire job is to sit there and not be AFK, so that you can respond if there is combat. If there IS combat, your job is largely summed up by the phrase "LOAD WEAPON WITH <ammo> DIPPED|FIRE WEAPON [AT <target>]", with a side of damage control if the crew isn't large enough to have a dedicated repairman. Nobody wants to crew a ship because of that, especially on something like a trading run which would ideally be an hour or so of sailing with literally no action.I wouldn't have a problem with ships needing relatively large crews if those crews actually had things to do and the job was at all interesting, but not when they only real purpose of the crewing requirements is to increase the amount of players involved with it.I'd honestly rather see NPC gunners or something and the player requirements reduced to a captain and somebody to play crewchief.
Personally, I'd like to see the cost of being sunk reduced so people would feel more safe to go out and get in there. More people on the seas is more fun!