Dual Cutting Pros: Decent damage, best choice of affliction combinations, high limb damage, only specialisation with Lunge, gets Predict (Sawbones trait with shorter equilibrium time). Cons: Can't combine prone with other afflictions, which limits approaches to certain strategies.
Dual Blunt Pros: High damage, very high limb damage, extremely reliable kill strategies. Cons: Almost no afflictions, very little hinder from your offense, no Lunge, highly susceptible to hinder.
Sword and Shield Pros: Decent affliction choices, smash high (knocks off focus balance), shieldstrike (option of prone, sensitivity or stun after every four hits), very reliable kill strategies. Cons: Mediocre damage, very low limb damage, no Lunge, no Predict.
Two-Handed Pros: High damage, high limb damage (if using warhammer), longer balance times (less to react to than dual cutting or sword and shield). Cons: Susceptible to being hindered, may struggle against particularly tanky opponents, no Lunge.
In between sensitivity / nausea / falcon it does pretty decent damage. Probably the lowest of the specs, but it's still very much not mediocre. Demons as well for paladin.
First, it has very little burst damage capability, which is one of the primary metrics of a class's damage potential. If you have to switch to a brand new target in the middle of a group fight, your initial damage pressure will be exceedingly low.
Second, nausea and demons don't scale with group size, which is where a class' damage potential is arguably most important. You can do limb or affliction kills in 1v1, but in group fights the ability to rapidly drop a target is far more important than the ability to knock somebody off of their focus balance. SnB is sorely lacking in that aspect.
Whether snb or DWB is better may come down to personal preference though. SnB takes a hell of a lot longer to kill with, but doesn't need to play as defensive and is more complex.
DWB is going to be bland if you like affs, and requires some defense because you don't hinder, but kills faster because it preps faster.
Both have very strong kill setups.
Granted, snb is basically made for pally whereas DWB there's basically no reason to be pally over runie. But pally is still fine for DWB. Runie is just better.
Comments
Bashing : 2h/DWC > DWB > SnB
PvP : SnB > DWC > 2h > DWB
Someone may correct me on the orders but SnB is definitely placed right in both lists.
Dual Cutting
Pros: Decent damage, best choice of affliction combinations, high limb damage, only specialisation with Lunge, gets Predict (Sawbones trait with shorter equilibrium time).
Cons: Can't combine prone with other afflictions, which limits approaches to certain strategies.
Dual Blunt
Pros: High damage, very high limb damage, extremely reliable kill strategies.
Cons: Almost no afflictions, very little hinder from your offense, no Lunge, highly susceptible to hinder.
Sword and Shield
Pros: Decent affliction choices, smash high (knocks off focus balance), shieldstrike (option of prone, sensitivity or stun after every four hits), very reliable kill strategies.
Cons: Mediocre damage, very low limb damage, no Lunge, no Predict.
Two-Handed
Pros: High damage, high limb damage (if using warhammer), longer balance times (less to react to than dual cutting or sword and shield).
Cons: Susceptible to being hindered, may struggle against particularly tanky opponents, no Lunge.
Results of disembowel testing | Knight limb counter | GMCP AB files
In between sensitivity / nausea / falcon it does pretty decent damage. Probably the lowest of the specs, but it's still very much not mediocre. Demons as well for paladin.
Agree with the rest.
First, it has very little burst damage capability, which is one of the primary metrics of a class's damage potential. If you have to switch to a brand new target in the middle of a group fight, your initial damage pressure will be exceedingly low.
Second, nausea and demons don't scale with group size, which is where a class' damage potential is arguably most important. You can do limb or affliction kills in 1v1, but in group fights the ability to rapidly drop a target is far more important than the ability to knock somebody off of their focus balance. SnB is sorely lacking in that aspect.
My rankings would be as follows:
Bashing: DWC >= 2h > DWB >>>>>>>>>>>>>>>>>>>>>>>>>>> SnB
1v1 PvP: SnB > DWC > 2h > DWB
Group PvP: Artifacted DWB > DWC > DWB >2h >>>>>>>>>> SnB
Also dwb hunting is amazing
Tecton-Today at 6:17 PM
I would still put snb above dwb, especially with an artie sword. Not only that, but it's cheaper to artifact up snb than dwb.
Whether snb or DWB is better may come down to personal preference though. SnB takes a hell of a lot longer to kill with, but doesn't need to play as defensive and is more complex.
DWB is going to be bland if you like affs, and requires some defense because you don't hinder, but kills faster because it preps faster.
Both have very strong kill setups.
Granted, snb is basically made for pally whereas DWB there's basically no reason to be pally over runie. But pally is still fine for DWB. Runie is just better.
The prep times against super-artied top tiers who know how to play defense are top kek though
[ SnB PvP Guide | Link ]