Mudlet 3.0 is the culmination of 4 years of hard work and replaces Mudlet 2.1 as the latest version of Mudlet: it's the recommended upgrade if you're on 2.1 or any of the 3.0 previews (3.0.0-delta, 3.0.0-epsilon).
This release adds many new features to 2.1 and fixes a lot of the issues that have been present in preview versions of 3.0 - big thanks to everyone involved!
There has been a ton of improvements in Mudlet, so included below a quick summary of the big features.
You can now view and edit your Lua variables from within Mudlet! No longer are they things that are just "there".
Additionally, you can now get Mudlet to save your variables by ticking them in the list.
Mudlet can now play sound again on Windows!
Mudlet can now download over https:// links! This means that Mudlet packages can now be installed and/or self-updated from secure websites like Github.
As a bonus tip, if you're a package author, check this out for an easy way to install your package.
You can now double-click in the main window or a miniconsole to select a word:
You've also got the option of choosing what characters will the selection stop on - in case you don't want to select quotes and such.
You can create and apply skins to Mudlet!
Check this out for a demo you can try yourself.
A lot of work went into the mapper. Mudlet can now perform automatic quality checks on your map, a lot of the right-click windows in the mapper have been improved, custom exit lines creation has been streamlined, and pathfinding performance across large maps and distances has been improved. For coders, a lot of new functionality has been introduced - check out the API changelog.
Development preview versions of Mudlet have had issues where they'd lose your scripts - this is no more and all such problems have been ironed out in the 3.0 final.
Mudlet's database interface has received a lot of attention and improvements, with a lot of functions getting fixes to work - work better, faster, stronger. If you've got a patched copy of the db: interface in your scripts, try running them without the local fixes so you can enjoy the new functionality.
A lot of improvements have gone into the macOS version of Mudlet: the toolbar no longer goes black when you open the mapper, Mudlet no longer randomly resizes, tab completion works, and the new installer is really good-looking:
Mudlet now includes native support for MSDP! Protocol description available here, and as always, Mudlet allows you to add support for your own subchannel protocol.
Below is a highlight of some other improvements over 2.1:
See here for the list of API changes.
Mudlet is an open project: anyone can contribute to the community, wiki, or even Mudlet's code. Release 3.0 was 4 years in making: 650+ commits, 18 authors, thousands of users (65,000 downloads on 2.1 alone).
Mudlet is a much different project compared to 2.1. Internally, we've upgraded from Qt4 to Qt5, all development is done on Github, modern C++11 is in use, and quite importantly, a very streamlined development workflow. Sounds interesting? Join us!
Mudlet 1.0 was about getting a super-fast, open-source and free client for Windows, macOS and Linux. Mudlet 2.0 was about getting that client an awesome 2D and 3D mapper. Mudlet 3.0 is a culmination of efforts of improvements to all around functionality of the client.
Mudlet 4.0 will be about taking on the world and making Mudlet international. We aim to make Mudlet enjoyed by MUD players all around the world - everywhere from Spanish to Chinese MUDs.
This project would not be possible without the passion and free time contributed by many of individuals. We owe big thanks to:
Ahmed Charles
Chris Mitchell
Stephen Lyons
Christer Oscarsson
Colton Rasbury
Damian Monogue
Eric Wallace
Florian Scheel
Heiko Koehn
Ian Adkins
Jor'Mox
Michael Hupp
Nyyrazzilyss
Owen Davison
phasma
Phoenix
stratumnine
Vadim Peretokin
And, one last thing, Mudlet now has a Discord server! Join up.
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Comments
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And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
got gud
Specifically for shop name changes.
If not, could this functionality be added?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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Yep it does, mc on and off you go. Read up on how to map with it here: http://wiki.mudlet.org/w/IRE_mapping_script
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Also, how do I add dictionaries again?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
got gud
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
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EDIT: Another issue though, 3.0 final seems to have trouble writing files outside of the profile directory, getting lots of sysDownloadErrors for unable to write file, whereas previous versions have been just fine.
got gud
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GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
http://m.imgur.com/a/BZFpt
I'm having some trouble with my Groups. I can't single click or double click to open them (they only lock or unlock).The only way I can get them to open and show the contents inside of the Groups into a 'drop down' menu is by clicking the "add item" button.
I also can't close the Groups once I've opened them via "add item" button.
I am on Windows 10, and have installed QDarkStyleSheet via Package Manager. (If that matters at all)
These are the only two things that I have done since upgrading to 3.0 Final.
I am new to this so please let me know if I've done or am doing something wrong to open them. Thank you.
The other problems I had were a complete freeze of Mudlet, where I wasn't able to type anything into the input bar.
X'ing out and restarting resolved this issue.
Another issue I had was not being able to see the checkmark boxes to click to enable or disable GMCP or MSDP.
Maybe these are UI issues?
Once I removed the skin package, everything appears to be running as normal. I can open my Groups again and the checkmark boxes can be seen and clicked.
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