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Hey guys! First post! Also, does anyone happen to have a reflex package for sailing with the Nexus?

Marxi
Member Posts: 10 ✭
Comments
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I think you can only upload files in the initial post. Unless they just removed .xml / .zip uploading entirely. Barring that, dropbox it.0
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The most I've made, in terms of a reflex package for sailing, is simple directions. It only functions with numpad, but hitting a direction will cause you to go that way and start turning. It won't work for the NNE, etc directions, but not much I can figure, on that front.0
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Frederich said:The most I've made, in terms of a reflex package for sailing, is simple directions. It only functions with numpad, but hitting a direction will cause you to go that way and start turning. It won't work for the NNE, etc directions, but not much I can figure, on that front.0
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Interesting. I have never had the need for a sailing reflex package. Whether i am doing naval combat or just plain sailing. Sailing doesn't really require that millisecond precision since turning the ship is going to take a second or two anyway and typing the command by hand has never been an issue when you know what to anticipate or have a precise plan on how to go about sailing.
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Is there any way I can close this discussion? I was gonna post something with the reflex package I made. And to answer anyone, it was more for lazy sailing. I'd rather press a button to turn northeast than type it out. It also saved me while escaping a sea monster in the northernmost chops.0
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Ship crew balance queuing was also approved, so when implemented will reduce the need for sailing reflexes further.
For sailing, I effectively just use direction commands as turning aliases:
n = say turn n
ene = say turn ene
etc...0 -
Marxi said:Is there any way I can close this discussion? I was gonna post something with the reflex package I made. And to answer anyone, it was more for lazy sailing. I'd rather press a button to turn northeast than type it out. It also saved me while escaping a sea monster in the northernmost chops.
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@Sarapis and @Marxi
Hello, i hear you need sailing on numpad? Good news, I did it overnight after work. to be honest, it make my sailing experience much better.
go to this link below and download 'Enchanced numpad movement' and delete the normal numpad movement since it conflict with former package.
it features both normal and ship movements. it is togglable by a command 'shipcmd'. All 8-point directions turn are in similar position in respective of normal directions. with exception of 8-points directions turn, thefollowing key of numpads have different commands in ship mode:
"/" - toggles anchor
"*" - ship castoff
"-" - toggles sail (furl and full)
"+" - toggles row
"0" - turn your ship in clockwise of the compass slightly
"." - turn your ship in anti-clockwise of the compass slightly
***LASTLY, make sure your SHIP PROMPT is in NORMAL mode for those features(sail,row, and {anti}clockwise slightly turn) to work. I will add cryptic prompt trigger later.
Enjoy!
let me know if anything broke for you.
https://drive.google.com/drive/u/0/folders/0ByKThQBSexeOVTdVN2w3cUdhVFE
2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.4 -
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Valaria said:@Sarapis and @Marxi
Hello, i hear you need sailing on numpad? Good news, I did it overnight after work. to be honest, it make my sailing experience much better.
go to this link below and download 'Enchanced numpad movement' and delete the normal numpad movement since it conflict with former package.
it features both normal and ship movements. it is togglable by a command 'shipcmd'. All 8-point directions turn are in similar position in respective of normal directions. with exception of 8-points directions turn, thefollowing key of numpads have different commands in ship mode:
"/" - toggles anchor
"*" - ship castoff
"-" - toggles sail (furl and full)
"+" - toggles row
"0" - turn your ship in clockwise of the compass slightly
"." - turn your ship in anti-clockwise of the compass slightly
***LASTLY, make sure your SHIP PROMPT is in NORMAL mode for those features(sail,row, and {anti}clockwise slightly turn) to work. I will add cryptic prompt trigger later.
Enjoy!
let me know if anything broke for you.
https://drive.google.com/drive/u/0/folders/0ByKThQBSexeOVTdVN2w3cUdhVFE0 -
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hehe. you may steal the code, it is under the 'ship_small_turn' function in the Enchanced Numpad Movement Packages. enjoy!
2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.0 -
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iZbaco said:Oops, should have mentioned that I am running Mudlet, not Nexus
var which_turn = args == "true"? true: false; // the arg can be in boolean of true(clockwise), false(anticlockwise) //Enter the function here //an array of compass in clockwise style starting from the (N)orth direction. this can be used to turn the ship slightly by using numpad of "0"(clockwise turn) or "." (anticlockwise turn) //I will implement ship queue later for the ship balance. /* N nnw ^ nne NW | NE wnw | ene W <----+----> E wsw | ese SW | SE ssw v sse S */ var compass = { num:{"N":1, "NNE":2, "NE":3, "ENE":4, "E":5, "ESE":6, "SE":7, "SSE":8, "S":9, "SSW":10, "SW":11, "WSW":12, "W":13, "WNW":14, "NW":15, "NNW":16}, dir:{1:"N", 2:"nne", 3:"NE", 4:"ene", 5:"E", 6:"ese", 7:"SE", 8:"sse", 9:"S", 10:"ssw", 11:"SW", 12:"wsw", 13:"W", 14:"wnw", 15:"NW", 16:"nnw"} }; var current_direction = compass.num[get_variable("ship_current_direction")]; if (which_turn) { //clockwise? if (current_direction == 16) current_direction = 0; send_command("ship turn " + compass.dir[current_direction + 1]); } else { //then it's anticlockwise. if (current_direction == 1) current_direction = 17; send_command("ship turn " + compass.dir[current_direction - 1]); }
for the ship_current_direction variable, i just capture the direction from the ship prompt, and set that variable to the value of ship's direction.
2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.1 -
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