So I've been thinking of ways of making mining and the commodity market better and more healthy. Right now there is a lot of market manipulation that goes on by players and cities, massive stockpiles of commodities that will never be sold or used because of dormant people, and too many of some commodities and not enough of others. I've come up with some suggestions that might help a lot!
These changes would give the admin a better way to control lode spawns, stop the ability of both players and cities to stockpile massive amounts of commodities that can be used to manipulate prices, and allow the admin to make lesser used commodities more useful or more rare.
Here's what I think should be done:
- Clear out the commodity market except for the lowest 5% of commodities available for sale. Alternatively, clear out the entire commodity market and set the current average price to the average of the last 6 months if that information is available.
- Put a cap on how far above the current lowest price you can sell commodities for (5-10%)
- Remove the ability to drop or store commodities anywhere except the commodity market or your rift (forcing people sell them at the currently accepted reasonable price)
- Any commodities currently on the ground in a house, ship, stockroom, or any other place will be placed into the inventory of the person who owns or has control of the room
- Base lode spawns on how much has been used and how much is currently on the market
- Make lode spawns even more random than they currently are, so that all the lodes for a commodity don't spawn at the same time or extremely close together. This will stop people from getting the massive/huge/large spawn and being able to corner the market, and will give everyone a fair chance at them
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Also, yeah the vast majority of the commodities are sold at or below cost.
I don't agree with making it so people can't drop comms wherever they want, though. You can only fit so much in your rift, after all. I keep tons of excess herbs (the common ones at least) out of my rift for times when I haven't wanted to harvest for a while so I have a stockpile to pick from first. Not really that different for people sitting on comms for, as @Trey said, possibly getting housing or whatever else at some point.
That said, I do think a happy medium maybe ought to be looked into. Not sure how easy it'd be to see how many comms are being held by dormant players, though.
@Nicola @Makarios
Yes, there is something predictable in spawning, but it is easily learned and equally exploitable by everyone. It is not at all like Wheel spins, because you can't just lock out other miners from grabbing good lodes with triggers/a better ping/whatever.
Besides, is it not enough to just learn how spawns trend. From that point on, it takes a lot of diligence, planning, investment of time -- and even some strategic & risky plays -- for a miner committed to keep on the best lodes, to actually pull that off.
This is not an argument against fully randomizing lode appearances. But as mining is deliberately structured to be a competitive business, not an equal-opportunity pastime, people who devote a lot of thought & energy into being maximally productive miners will continue to dominate lodes, no matter how random they're made to be.
I understand why some players wouldn't like that, but "because I want to stockpile just in case I want to buy a house in the future but I'm not sure if I want to do that" isn't something that the admin should be taking into consideration.
Re: spawns. Spawns are "random" right now - there's a general order of which comms spawn. The problem is that when a commodity spawns, all the big lodes spawn at the same time. That means if they spawn at 10:01 and I go look at 10:02, I get all the best lodes. The guy who went at 10:08 got screwed. The suggestion would mean that a massive silver spawns at 10:01, a small gems spawns at 11:15, a tiny coal at 11:25, a small iron at 12:30, etc.
If people are still able to predict the times of spawns that also needs to change asap. That was supposed to be fixed a long time ago.
So a lot of people probably have stockpiles with full intent on using them, just are waiting to be able to obtain or afford the full amount/type needed to use them.
Results of disembowel testing | Knight limb counter | GMCP AB files
If you want more rift space, there are artefacts for that. I can hold 10k of each commodity in my rift.
EDIT: For clarity, I haven't gotten the right plot for my house yet, and if it turns out that I get tired of waiting for it I don't want to be stuck with several hundred housing credits that I'll never use. Also, your solution does absolutely nothing for the several hundred thousand commodities I -already have-.
If you force all commodities to be on the market (and believe me, there are a lot), without a minimum price threshold, then the prices will plummet even further. Because yes people are that dumb.
Btw refined platinum is going for 109 per right now and at least half of it is under 150. I'm pretty sure people paid more for that buying from Blackrock when/if they needed it. So I'm not sure where you get this idea that it's 'priced to not sell'. The stuff is unspeakably slow and expensive to mine and the demand is abysmally low. Regardless, low demand doesn't automatically equate to double digit selling prices, sellers still have their overheads to consider.
Take coal for example:
About 41k for sale at decent pricing (25g or lower)
250k+ for sale at 100g or more.
Platinum at 109 is still making a lot of gold unless you happened to take a small lode. I get the idea that it's "priced to not sell" because while there is 5k available at 109, there's 13,621 priced at 150g or more, with 1.9k at 444 per. 80% of the platinum stock is priced 20% higher than the current lowest price, with 50% of it priced 40% or more higher.
So yeah, most of platinum is priced to not sell. I'm not sure what you're not understanding.
To your suggestion of only having being able to drop Comms in rifts and on the market. This will only make people walk around with 50k Comms in their inventories instead.
I think all that really needs done is to fix the bug of returning Comms from the market. At the moment everything sits on there indefinitely and that may be why we are seeing the bigger prices because they reflect a market trend long passed.
We are getting conflicting problems here. Some Comms people are undercutting and selling at obvious lose. However some people are pricing at what is considered ridiculous prices. Whatever fix goes in, if one does, will have to take into account both.