So; with my spare time and picking up the tradeskill, I thought "why the hell not" and have decided to start work on a script! Hopefully it helps some people learn it, by just getting to read over some coding (which is how I learn), and hopefully it helps some folks out!
Ideally, I'd love some 'help' and to have people give suggestions on how to make the code more minimalist and less all over the place, but here goes.
[NEXUS] MILLING SCRIPTCOMMANDS
- MILLINGON & MILLINGOFF
----Turn the system ON and OFF, respectively. - SLOWMILL & SPEEDMILL
----Turns the system from 1x to 5x, respectively (meaning you do smaller amounts, or larger amounts)
- MILL4 <color> <number>
----Mills the COLOR you want, X amount of times. Note; if used with SPEEDMILL on, the NUMBER variable does 5 at a time as well.
------ONLY DOES BLUE, YELLOW, AND RED - 2MILL4 <color> <number>
----Mills the COLOR you want, X amount of times. Note; if used with SPEEDMILL on, the NUMBER variable does 5 at a time as well.
------ONLY DOES GREEN, PURPLE, GOLD
TO USE
- Simply have the Ink mill in your hand, and reagents in rift.
- It does not have a fail safe; if something goes awry, it is best to simply shut down all scripts via the lightning bolt at the bottom right of nexus
- Use the commands, seen above, as you please.
- ???
- Enjoy inks
I hope everyone enjoys!
Download Link:
https://www.dropbox.com/sh/das4jg7heqaizoz/AABqhuvI2KNOM4PQjzsoyaPga?dl=0
Comments
Bugfix
Sorry it's been a really rough day for me, just trying to figure this out now.
UPDATE: 1.2
Changes
----This does not have a fail safe; if you do not have the reagents, you will waste.
----This, hopefully, should stop cases where lag causes issues. If you find any issues with this, let me know ASAP>
----This allows folks to see what status your Mill is in. Probably won't be 100% accurate.
------Yes; you might have to edit the MillStatus variable by hand in nexus settings under the Variable Tab. This is only to get it to 0, otherwise it'll work! Probably!
Bug Fixes
http://i.imgur.com/bPooIRi.png
That was it sort-of-stopping the issue in progress. Yay! New download link is up in the first post!