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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
if someone is fighting with full auto alchemist (like I do) i consider that person playing dirty and will resort to my own dirty (bring a friend).
full metal alchemist
I showed Achaea to one of the machine learning researchers at my company, I will get back to you guys if we get anywhere with this. I think Achaea is a little less complex than chess as there are already quite distinct routes towards "winning" and "losing" and less option for randomness succeeding.
Shaman more like Jester. Has some serious kill strats, but also can be defended well when you know what to do.Alchie is just a zerg from start to finish.
Nothing from classleads ends up going through to make this class more enjoyable for others?
I think for serpent, it's the stopping to hypnotise that makes it a lot more tame to me. Everytime the serpent has to stop to rehypnotise, you get to take a breath and do what you want. But rebounding/shield are also helpful, and now clumsiness as well, and tree tattoo/actives. Alchemist isn't hindered by rebounding or clumsiness, and tempers aren't cured by tree or actives. Also has a constant offense with no breaks.
Priest just doesn't have the kind of hinder output. Since the priest is only delivering random afflictions, they can't give constant paralysis pressure like other classes. Not to mention no mobile room hinder. You can tree/active/passive away their afflictions as well. Makes it feel more bearable, and like you can fight back.
Tempers aren't comparable to hypnosis or any kind of prep because they flatout kill you when they are finished building. Prep setups and hypnosis are survivable. The only balancing factor to tempers is that they -are- afflictions. Unlike hypnosis and prep, they can and must be cured.
So yes, they have to count as afflictions.
I'd have to disagree with the premise that you don't treat them like afflictions. That's exactly what they are. They aren't useless because they aren't doing anything meaningful on their own, it's the combination that makes it deadly. They are useful because you can bury them, and build them, and explode them without any real recourse defensively. They don't miss, you can't get away from alchie easily, and you can never cure them actively to keep them down once the fight is really underway and you would need to.I'm not sure what else you think that they would be considered?It being a slower 0>kill class doesn't necessarily mean anything, if through the course of its offense, it is taking minimal offense in return (which is currently the case as any class that can't hinder faster, which is basically limited to serpent). You can't discount these things when discussing how Alchemist works.