I think lag is making everything reaaalllly difficult to do anything with. Especially with a smaller team.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Dear @Sarapis, please for the love of jesus upgrade your servers. Every event that is intended for massive participation from the Achaean community ends in a shit show because of lag. Cut into the huge profits ya'll making and do us all a service and upgrade your infrastructure. The lag was absolutely terribe. Making the CTF unplayable in melee.
also maintaining good servers is expensive for the income of a text game. migrating is also work. When there are only two or three paid admin and one paid coder, limits are everywhere. Maintaining bandwidth is also expensive. I imagine doubly so for a game based in America. The wonderful world of internet is complex and funky.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Those seem like pretty shotty excuses to me, but I don't know what their P&L looks like. Just baffles me that there would be lag at all during something like that if they had semi-decent servers.
also maintaining good servers is expensive for the income of a text game. migrating is also work. When there are only two or three paid admin and one paid coder, limits are everywhere. Maintaining bandwidth is also expensive. I imagine doubly so for a game based in America. The wonderful world of internet is complex and funky.
I don't know what Achaea does with their profits. I do know Zulah claims to have dropped 7K plus this month along with my 7K dropped over the last 3 months = 14,000 dollars just from two players in Achaea. They should be able to afford to pay everyone, upgrade and maintain their infrastructure. Especially when we have a lot of retired folk migrating to Achaea from other MUDS. Now from a business standpoint I'd understand if the pros didn't outweight the cons. Just come out and say that during big events you might as well log off so I don't waste my time.
this was my first ctf in achaea and i had really great time. favorite moments were killing proficy when she used deliverance with arrows and killing ashtan tree spawn campers with cooper and nodding to each other
this was my first ctf in achaea and i had really great time. favorite moments were killing proficy when she used deliverance with arrows and killing ashtan tree spawn campers with cooper and nodding to each other
lol
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As mentioned, Achaea is a single threaded game. We're also running an engine which though it can do some amazing things (and frankly is incredibly robust), is 19 years old with a 19 year old codebase. Modern standards are pretty irrelevant when you consider that - rapture was not built with said standards in mind, and there's only so much that can be done in the name of optimisation while maintaining backwards compatibility across 4 games.
. Servers can do a lot but when you have 40 people in one room all hammering 20 commands a second, you basically are going to get lag, no way around it. Its also an unfortunate truth that input volume is steadily increasing over the years, as people create more and more command heavy aliases. You'd not really see this a few years ago because most people had aliases 4 commands long at best; 10+ is not uncommon now.
I am considering some options though, like throttling per player input for larger events to try to cut back on this. Doing it in such a way not to just annoy people will be tricky, but we'll definitely discuss options. I can safely say the hardware isn't a concern. Achaea is running on a decent server.
As for the ctf itself, was very impressed by the showing this year. There were some awesome plays from all the teams.
For those of you that felt your experience was ruined by the lag that does tend to come alongside these big events, definitely sorry about that.
also maintaining good servers is expensive for the income of a text game. migrating is also work. When there are only two or three paid admin and one paid coder, limits are everywhere. Maintaining bandwidth is also expensive. I imagine doubly so for a game based in America. The wonderful world of internet is complex and funky.
I don't know what Achaea does with their profits. I do know Zulah claims to have dropped 7K plus this month along with my 7K dropped over the last 3 months = 14,000 dollars just from two players in Achaea. They should be able to afford to pay everyone, upgrade and maintain their infrastructure. Especially when we have a lot of retired folk migrating to Achaea from other MUDS. Now from a business standpoint I'd understand if the pros didn't outweight the cons. Just come out and say that during big events you might as well log off so I don't waste my time.
we cannot base our logic over this. that might be the 14000 dollars they got total. i guess you would need to get the data from them before you could drop a proper argument. Working on payment systems has made me appreciate the amount of work you have to do to get a program to run smoothly with multiple users sending requests. I dont mean it is solely expensive from a currency point of view. The resources you need does not always correlate with the money you have either. i wonder how many senior network engineers would want to work for achaea for example for the wages that iron realms can offer.
edit: and i wonder how many programmers want to work on fixing legacy code re: what makarios said.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Was awesome to see so many smaller people coming out to join the madness.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Comments
[ SnB PvP Guide | Link ]
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
https://ada-young.appspot.com/pastebin/6b38c6c5
https://ada-young.appspot.com/pastebin/eeab88c2
Awesome job Targossas, super excited how well we did for being almost 1/2 numbers of all the other teams basically.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
GG WP, everyone!
And Eleusis!
Probably not exactly a small amount of data to parse, hence the bit of lag.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Results of disembowel testing | Knight limb counter | GMCP AB files
Also very proud of Mhaldor for keeping moral up even after we got our teeth kicked in by two factions attacking separately but at the same time.
I hope we have 30-40 people around next time so we can put up an even bigger fight!
More winning for me.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Ok, so lag.
As mentioned, Achaea is a single threaded game. We're also running an engine which though it can do some amazing things (and frankly is incredibly robust), is 19 years old with a 19 year old codebase. Modern standards are pretty irrelevant when you consider that - rapture was not built with said standards in mind, and there's only so much that can be done in the name of optimisation while maintaining backwards compatibility across 4 games.
. Servers can do a lot but when you have 40 people in one room all hammering 20 commands a second, you basically are going to get lag, no way around it. Its also an unfortunate truth that input volume is steadily increasing over the years, as people create more and more command heavy aliases. You'd not really see this a few years ago because most people had aliases 4 commands long at best; 10+ is not uncommon now.
I am considering some options though, like throttling per player input for larger events to try to cut back on this. Doing it in such a way not to just annoy people will be tricky, but we'll definitely discuss options. I can safely say the hardware isn't a concern. Achaea is running on a decent server.
As for the ctf itself, was very impressed by the showing this year. There were some awesome plays from all the teams.
For those of you that felt your experience was ruined by the lag that does tend to come alongside these big events, definitely sorry about that.
edit: and i wonder how many programmers want to work on fixing legacy code re: what makarios said.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important