@Aegis (since the other minion gods were mentioned) can we convince you to ditch eris, become nihilist and bring back Pandemonium? If you do, can we call him Scary Lord Panda?
Man, who wouldn't have fallen for a rainbow-eyed goddess? I question your taste in women.
Feeding off that question, you guys seem to like big tanks. Why doesn't guard bashing progress sanctions/tank levels to break the impasse on "they won't engage"?
What sort of advice would you give to players who are trying to create their own additions to the game's lore and/or carve out their own niche? (past examples include POM, Revolutionaries, things that didn't exist before) What, in your opinion, is likely to be the primary reasons for their failure/success?
How would the Garden choose which sorts of player-driven plotlines to support, and which to ignore?
Is there any chance of getting more love in regards to drinks (drink creation or at least just the ability to pour a bottle into a glass?
How do you choose what's more important to work on first (combat vs rp things)?
What sort of advice would you give for people who want to run events but have never done it before? How much help can the Garden give players in events?
Is there any chance future promotions might be housing-related? There are just soooooo many minipets that it's getting ridiculous. Admittedly I know they might not be as popular.
Sorry if it's a lot of questions, I'm just throwing out a few that I think would be interesting to hear from you guys on!
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
The big problem with drinks right now in regards to Jurixe's (wonderful) idea is that all flavor messages are tied to the drinking vessel rather than the liquid inside. You can fill empty glasses with water or blood and it still fores the message of the original beverage.
How does this chart roughly look to you guys in terms of appropriate bashing levels for the area?
Bracket
refers to the rough level bracket we think it's appropriate for
bashing. Mobs is # of mobs in the area. Level is average level, which
may differ dramatically of course (we also can look at means and modes)
within a level. Speed is average attack speed in seconds. Actually,
looking at this, and the modes and means, some of the flat-out averages
are pretty highly distorted. In any case, here's a table. Look at it
with your eyes, not your hands!
(Annwyn shows as multiple areas 'cause it is.)
Area Bracket Mobs Level Speed DPS
----------------------------------------------------------------------------
the Valley of Lodi 1-20 133 6.99 9.69 3.35
the land of Minia 1-20 168 5.61 7.25 3.52
Mount Gheladan 1-20 93 7.83 9.01 4.19
the Eastern Shore 1-20 29 17.58 7.82 11.87
the Valley of Actar 1-20 56 23.92 9.50 12.14
the Sangre Plains 1-20 35 25.91 8.57 12.32
the Dungeon of the Beastlords 1-20 77 22.57 7.16 14.94
Xhaiden Dale 1-20 56 30.80 9.96 15.68
Lake Narcisse 1-20 31 32.90 10.09 16.19
Green Lake 20-40 39 34.61 9.38 16.90
Enverren Marsh 20-40 92 32.17 8.02 18.76
Forest Watch 20-40 79 26.89 6.58 19.12
the Monastery of Shala'jen 20-40 96 30.26 8.08 19.25
Inbhir Ness 20-40 47 32.38 9.65 18.64
an Underground Lake 20-40 30 29.66 7.86 18.56
Riparium 20-40 65 30.15 7.93 18.93
a filthy goblin village 20-40 63 35.19 8.00 20.04
the Mhojave Desert 20-40 104 33.24 8.50 20.79
Manara Burrow 20-40 181 28.09 6.01 21.03
the Island off the Northern Vashnar 20-40 31 33.70 11.09 20.79
Maim's Mansion 20-40 62 36.12 7.87 21.16
a Dwarven camp 20-40 28 40.67 8.35 22.43
the Ulangi Isles 20-40 55 36.61 7.83 22.59
Mount Piraeus 20-40 33 39.69 8.81 22.97
an Orcish outpost 20-40 23 40.56 8.17 23.39
the Siroccian Mountains 20-40 25 30.52 7.28 23.19
the Isle of Ageiro 20-40 103 43.98 8.80 23.88
the Village of Aran'riod 20-40 44 37.68 8.36 25.19
the ruins of Phereklos 20-40 102 50.78 9.05 25.73
the Northreach Forest 20-40 27 45.18 8.66 26.54
the Lost City of Kasmarkin 20-40 61 41.22 8.00 27.62
the Isle of Polyargos 20-40 53 44.33 7.43 29.07
the Creville Asylum 20-40 152 39.90 6.57 29.01
the Sea Lion Cove 20-40 45 50.11 7.91 30.23
the frozen tundra 40-60 52 46.84 7.25 31.63
the Island of Tuar 40-60 120 64.12 9.92 31.50
the Village of Tomacula 40-60 37 56.27 9.18 31.37
Arcadia 40-60 187 47.02 7.59 31.67
the Azdun Dungeon 40-60 224 50.94 7.75 33.09
the Darkenwood Forest 40-60 40 61.62 8.60 36.96
the River Mnemosyne 40-60 25 55.88 8.84 36.71
the Caves of Delmarin 40-60 48 60.31 8.29 38.11
Saiha'balan Grotto 40-60 39 60.25 8.28 39.47
the Keep of Belladona 40-60 71 58.53 9.66 39.33
Hriddan Settlement 40-60 43 62.23 7.23 40.41
the Istar Jungle 40-60 80 72.57 8.90 41.01
the Central Vasnari Mountains 40-60 27 62.59 7.92 40.80
the village of Qurnok 40-60 67 63.67 7.28 41.41
the Isle of New Hope 40-60 74 48.01 7.00 41.43
the Northern Atrousian Jungle 40-60 23 64.34 7.17 42.35
the Halls of Blackrock 60-80 63 69.28 7.26 45.65
the Black Forest 60-80 23 62.56 8.60 44.76
a network of caves beneath New Ther 60-80 48 53.95 6.35 46.81
the Caverns of Riagath 60-80 64 71.56 7.53 47.41
the Caverns of Nuskuwe 60-80 91 75.05 8.17 47.74
the Barony of Dun Valley 60-80 232 65.38 7.02 47.53
the Dakhota Hills 60-80 26 87.11 8.53 50.50
the Thraasi Foothills 60-80 21 48.80 4.61 50.70
Tapoa Island 60-80 49 73.77 7.22 51.88
Zaphar Isle 60-80 97 66.13 7.60 51.66
somewhere in the Notic Ocean 60-80 22 86.59 7.31 52.96
the Isle of Harae 60-80 42 46.35 5.59 52.91
the Village of Genji 60-80 69 48.26 7.10 55.12
the Vents of Hthrak 60-80 30 63.06 6.60 56.21
the Port of Umbrin 60-80 47 77.65 7.10 56.46
the Port of Mysia 60-80 51 61.80 5.23 56.68
the salt mines of Ulsyndar 60-80 34 76.58 6.00 57.39
the Southern Vashnar Mountains 80-100 36 76.02 6.66 58.56
Isaia 80-100 38 73.28 6.47 59.42
Zanzibaar 80-100 120 74.55 6.96 59.46
Grukai Swamp 80-100 161 121.18 14.59 59.13
the Ruins of Morindar 80-100 163 83.61 8.00 61.60
Moghedu 80-100 250 88.91 7.40 63.21
the Northern Vasnari Mountains 80-100 101 84.05 6.94 68.83
Quartz Peak 80-100 44 79.95 5.97 69.83
Wegava Valley 80-100 35 58.71 5.42 69.83
the Aalen Forest 80-100 81 76.28 6.01 70.49
Tenwat Prison 100+ 46 75.28 6.17 72.20
the Mirror Caves 100+ 63 78.96 5.11 72.59
Sirocco Fortress 100+ 119 93.57 7.18 76.37
Istarion 100+ 219 117.57 7.75 76.06
the Battlesite of Mourning Pass 100+ 49 89.28 5.83 78.54
Clockwork Isle 100+ 39 80.38 5.38 80.74
Judgement Mountain 100+ 37 91.48 5.45 82.49
the Lupine Hunting Grounds 100+ 35 73.71 6.45 82.14
Annwyn 100+ 51 99.01 5.70 85.70
the Mines of Iskadar 100+ 56 84.37 5.25 90.55
Tir Murann 100+ 74 97.22 5.09 93.23
The Gulf of Nilakantha 100+ 38 111.18 7.10 94.01
the Den of the Quisalis 100+ 124 105.05 5.87 96.76
the Underworld 100+ 167 115.08 7.26 97.78
Annwyn 100+ 87 100.00 5.05 100.93
the Azdun Catacombs 100+ 112 113.25 5.65 104.77
the Isle of Prin 100+ 63 108.93 5.71 112.26
Annwyn 100+ 45 118.00 4.40 126.81
Annwyn 100+ 45 116.00 4.00 156.50
Since this was released to forums I assume it's not secret information. Could we get an updated version that includes all the new zones as well as changes to previous zones since this was posted?
Have you ever ate Flaming Hot Cheetos with chopsticks?
Favorite food?
Favorite country to vacation in?
Years you have been involved as a player/admin in IRE games?
What other games do you play in your free time?
How many volunteer Immortals do you currently have?
What is the fastest someone has gone from levels 1-99?
1. Nope.
2. I'll do a lot for a good steak.
3. I do like the US, because its different and I don't have to learn a new language.
4. I've been a player since around 2008. Volunteered in January 2013, got hired in October that year as a developer, got made co producer with Nicola at the end of April when Tecton went off to conquer the stars.
5. Not really any currently, because free time is somewhat of a luxury at the moment. I do dabble in some of the other ire games when I have an hour or so free, but its nothing particularly serious these days. Street fighter and Soul Calibur tide me over as my thing for playing with friends who think text games are weird (uncultured swines).
6. Quite a few!
7. I couldn't quote you an exact number, but I believe about a game year. Maybe slightly longer, maybe slightly shorter. "Fast."
@Puxi I think @Karren set it at 14 days or so. He could give you the exact number.
Karren beat Aerial who beat Cathy and she beat Nemutaur who beat Penwize who beat someone, or something like that?
Have you ever ate Flaming Hot Cheetos with chopsticks?
Favorite food?
Favorite country to vacation in?
Years you have been involved as a player/admin in IRE games?
What other games do you play in your free time?
How many volunteer Immortals do you currently have?
What is the fastest someone has gone from levels 1-99?
1. Nope.
2. I'll do a lot for a good steak.
3. I do like the US, because its different and I don't have to learn a new language.
4. I've been a player since around 2008. Volunteered in January 2013, got hired in October that year as a developer, got made co producer with Nicola at the end of April when Tecton went off to conquer the stars.
5. Not really any currently, because free time is somewhat of a luxury at the moment. I do dabble in some of the other ire games when I have an hour or so free, but its nothing particularly serious these days. Street fighter and Soul Calibur tide me over as my thing for playing with friends who think text games are weird (uncultured swines).
6. Quite a few!
7. I couldn't quote you an exact number, but I believe about a game year. Maybe slightly longer, maybe slightly shorter. "Fast."
@Puxi I think @Karren set it at 14 days or so. He could give you the exact number.
Karren beat Aerial who beat Cathy and she beat Nemutaur who beat Penwize who beat someone, or something like that?
Nope, was Matias. Karren is a close second though.
He is a coward who has to bring two friends as backup to jump people hunting.
What was the reasoning behind approving Purification being blocked by selarnia?
I like making useless afflictions useful, and it doesn't get much more useless than selarnia.
Additionally, it was thematically appropriate and I wanted purification to be one of the better active cures, as the shaman has to give up a binding for it rather than just having it built in to the kit.
@Makarios : would you be up to writing/dictating a guide with tips and tricks for visually impaired players to help them get into the game?
This is always something I'm happy to help with, though fair warning: tips only really go so far. I think any VI player can log in and play (muds are pretty much the ideal environment for that). It only really gets complicated in combat, and more so teams than one v one. I probably would not have read a VI guide if there was one when I'd started, because I'd rather just read the regular newbie guide. I think we can definitely do more to make the options that are available better represented (so everyone knows there is a screenreader mode etc), though.
As for the curve for pk, in one on one combat you can get away with using a lot of sound queues; you can't in team pk. So the reality is at some point you're going to have to learn to parse the giant wall of text very quickly, which involves a lot of scrolling around the buffer very rapidly. So unfortunately my advice for that would be "practice a lot", as there aren't many other options you've got. Just like a regular newbie getting into pk, basically.
Not icons, but you'll see some more conflict systems crop up to tide you over. I'm not sure if we'll actually bring back icons in the form you know and love(hate?), but we'll definitely want to add a giant epic system at some point to fill that void for massive faction battles.
Feeding off that question, you guys seem to like big tanks. Why doesn't guard bashing progress sanctions/tank levels to break the impasse on "they won't engage"?
This is mostly down to the fact that while we know guard bashing is sometimes necessary (even just because you've had enough and need to prove a point for the good of your blood pressure), its not something we want to endorse as a "but guys, we need to do this", or as a mechanism to promote off hours raiding. I know its probably frustrating when people stop engaging, and I definitely think we can do more to break l2/3 tank impasses, but I don't think guard bashing would be a healthy option to fill that need.
Would it be super complicated to tie tank detonation thresholds to the current population in a given City while the kills are being recorded for feeding the tank? As in, a tank vs. a City with, say, 6 people in it, on-plane ('cuz they shouldn't count if they're on a ship or on an island or something), will blow with less kills than a tank vs. a City with 20 people in it, on-plane? Maybe there could be some time to get to the City if you're not available to defence before the threshold gets set, or something, and if the numbers change lots, it could go back to the standard?
It just seems like, a lot of the time, one side'll get bored before you get the kills necessary for a level 2-3, unless to start with, it's like 15-against-15.
What sort of advice would you give to players who are trying to create their own additions to the game's lore and/or carve out their own niche? (past examples include POM, Revolutionaries, things that didn't exist before) What, in your opinion, is likely to be the primary reasons for their failure/success?
How would the Garden choose which sorts of player-driven plotlines to support, and which to ignore?
Is there any chance of getting more love in regards to drinks (drink creation or at least just the ability to pour a bottle into a glass?
How do you choose what's more important to work on first (combat vs rp things)?
What sort of advice would you give for people who want to run events but have never done it before? How much help can the Garden give players in events?
Is there any chance future promotions might be housing-related? There are just soooooo many minipets that it's getting ridiculous. Admittedly I know they might not be as popular.
Sorry if it's a lot of questions, I'm just throwing out a few that I think would be interesting to hear from you guys on!
1. Stick at it, and be consistent. Not everyone is going to like what you're doing, so you'll probably face a lot of opposition initially (or forever, even).
2. Too many factors there really. Quality of content, if we currently have need for something that said player created lore could help with, whether we think said lore is long-term sustainable, cohesiveness with the rest of the game world, etc.
3. There's always a chance!
4. We don't. We just do both. Often they go hand in hand, particularly for event systems! Classleads are the only combat scheduled thing that we try not to be flexible on where possible, but as you can see we shifted them a couple of weeks earlier this month to account for (..........................).
5. Try to plan out as much as possible, then accept that you'll probably have to throw out about 80-90% of it once players get their hands all over the proceedings. As long as you're ok with that, you'll probably do ok! For player run events, we can offer help but a lot of it comes down to content. If you want a ton of content creation we have to weigh up if its a good investment of time, like with all projects. Usually in that case the game as a whole is going to come first, unless your idea is particularly awesome (or you have a patron willing to invest the time, of course).
6. Too early to say. We will be doing something re: minipets cleanup, though.
Comments
Man, who wouldn't have fallen for a rainbow-eyed goddess? I question your taste in women.
Do either of you have favorite locations/areas/rooms in the game?
What is the most challenging aspect of keeping Achaea evolving and engaging for players, both new and firmly entrenched?
Has someone been spying?
How would the Garden choose which sorts of player-driven plotlines to support, and which to ignore?
Is there any chance of getting more love in regards to drinks (drink creation or at least just the ability to pour a bottle into a glass?
How do you choose what's more important to work on first (combat vs rp things)?
What sort of advice would you give for people who want to run events but have never done it before? How much help can the Garden give players in events?
Is there any chance future promotions might be housing-related? There are just soooooo many minipets that it's getting ridiculous. Admittedly I know they might not be as popular.
Sorry if it's a lot of questions, I'm just throwing out a few that I think would be interesting to hear from you guys on!
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
Since this was released to forums I assume it's not secret information. Could we get an updated version that includes all the new zones as well as changes to previous zones since this was posted?
zGUI 4.0 - A Free GUI for Mudlet 4.10+
@Puxi I think @Karren set it at 14 days or so. He could give you the exact number.
Karren beat Aerial who beat Cathy and she beat Nemutaur who beat Penwize who beat someone, or something like that?
I took 8 years, fuck y'all
Fixed that for you. You're the second person today
Results of disembowel testing | Knight limb counter | GMCP AB files
I like making useless afflictions useful, and it doesn't get much more useless than selarnia.
Additionally, it was thematically appropriate and I wanted purification to be one of the better active cures, as the shaman has to give up a binding for it rather than just having it built in to the kit.
This is always something I'm happy to help with, though fair warning: tips only really go so far. I think any VI player can log in and play (muds are pretty much the ideal environment for that). It only really gets complicated in combat, and more so teams than one v one. I probably would not have read a VI guide if there was one when I'd started, because I'd rather just read the regular newbie guide. I think we can definitely do more to make the options that are available better represented (so everyone knows there is a screenreader mode etc), though.
As for the curve for pk, in one on one combat you can get away with using a lot of sound queues; you can't in team pk. So the reality is at some point you're going to have to learn to parse the giant wall of text very quickly, which involves a lot of scrolling around the buffer very rapidly. So unfortunately my advice for that would be "practice a lot", as there aren't many other options you've got. Just like a regular newbie getting into pk, basically.
Not icons, but you'll see some more conflict systems crop up to tide you over. I'm not sure if we'll actually bring back icons in the form you know and love(hate?), but we'll definitely want to add a giant epic system at some point to fill that void for massive faction battles.
I'd not have left.
This is mostly down to the fact that while we know guard bashing is sometimes necessary (even just because you've had enough and need to prove a point for the good of your blood pressure), its not something we want to endorse as a "but guys, we need to do this", or as a mechanism to promote off hours raiding. I know its probably frustrating when people stop engaging, and I definitely think we can do more to break l2/3 tank impasses, but I don't think guard bashing would be a healthy option to fill that need.
It just seems like, a lot of the time, one side'll get bored before you get the kills necessary for a level 2-3, unless to start with, it's like 15-against-15.
1. Stick at it, and be consistent. Not everyone is going to like what you're doing, so you'll probably face a lot of opposition initially (or forever, even).
2. Too many factors there really. Quality of content, if we currently have need for something that said player created lore could help with, whether we think said lore is long-term sustainable, cohesiveness with the rest of the game world, etc.
3. There's always a chance!
4. We don't. We just do both. Often they go hand in hand, particularly for event systems! Classleads are the only combat scheduled thing that we try not to be flexible on where possible, but as you can see we shifted them a couple of weeks earlier this month to account for (..........................).
5. Try to plan out as much as possible, then accept that you'll probably have to throw out about 80-90% of it once players get their hands all over the proceedings. As long as you're ok with that, you'll probably do ok! For player run events, we can offer help but a lot of it comes down to content. If you want a ton of content creation we have to weigh up if its a good investment of time, like with all projects. Usually in that case the game as a whole is going to come first, unless your idea is particularly awesome (or you have a patron willing to invest the time, of course).
6. Too early to say. We will be doing something re: minipets cleanup, though.