Have you ever ate Flaming Hot Cheetos with chopsticks?
Favorite food?
Favorite country to vacation in?
Years you have been involved as a player/admin in IRE games?
What other games do you play in your free time?
How many volunteer Immortals do you currently have?
What is the fastest someone has gone from levels 1-99?
1. Nope.
2. I'll do a lot for a good steak.
3. I do like the US, because its different and I don't have to learn a new language.
4. I've been a player since around 2008. Volunteered in January 2013, got hired in October that year as a developer, got made co producer with Nicola at the end of April when Tecton went off to conquer the stars.
5. Not really any currently, because free time is somewhat of a luxury at the moment. I do dabble in some of the other ire games when I have an hour or so free, but its nothing particularly serious these days. Street fighter and Soul Calibur tide me over as my thing for playing with friends who think text games are weird (uncultured swines).
6. Quite a few!
7. I couldn't quote you an exact number, but I believe about a game year. Maybe slightly longer, maybe slightly shorter. "Fast."
2. Like Makarios, I do love a good steak, but there's something to be said for proper roast turkey, beef, or lamb. (Especially with yorkshire pudding)
3. I loved my time in Malawi, Ethiopia, and Kuwait, Italy and France are beautiful.
4. I first started playing Achaea in about 2009, I joined the celani team in 2014 and was hired on in 2015 as an Assistant Producer. Makarios and I became co-Producers at the end of April this year.
5. As Mak has said, there's not a whole lot of free time. I do have Darkest Dungeon and Stardew Valley sitting around on the offchance, but I prefer to go and do something daft outside when I get a few minutes free.
OMG I totally forgot about proper purple Skittles.
As most people won't realise, purple Skittles in the UK are blackcurrant, and are tied 1st for Skittle place in my heart. Grape Skittles are an abomination.
@Aegis (since the other minion gods were mentioned) can we convince you to ditch eris, become nihilist and bring back Pandemonium? If you do, can we call him Scary Lord Panda?
@Makarios and @Nicola do you guys ever cheer for the under dog in mortal disputes?
Are there any producer decisions you regret this year?
Will there be guide applications soon?
Will you guys bring back Flair?
Are you currently happy with the gold cap/anti speculating controls?
I've not necessarily discovered these as a Producer, but some of my favourite things are: Achaea is 19 years old! That's pretty amazing to me.
The following are commands that I think are great: Swap Hands is super nifty. Jumping into the rigging and filling buckets from the deck of a ship both make me happy.
You guys made your hobby into your work. Quite a dangerous life-choice to make. Do you still enjoy Achaea the same way you did as when you where player?
@Bleak I tend to say that we have to love what we're doing to still be doing it. It's a lot of fun and a lot of stress, but it's definitely not playing Achaea.
@Morthif I love to laugh at TMC, the most hilarious conspiracy theories and misinformation gets started there.
You guys made your hobby into your work. Quite a dangerous life-choice to make. Do you still enjoy Achaea the same way you did as when you where player?
Definitely a shift in the way I enjoy it, but I'd say there's definitely still aspects. I get very psyched when I see deathsight light up still, and obviously I have a very vested interest in the fine details of the combat system.
Are sea faring changes complete? I was under the impression they aren't (mostly because the promise of releasing a cool alternative to crown trades that hasnt been announced)
@Tahquil The overhaul is completed, yes. We have some plans for some new additions down the way (this was hinted at when the crown trades were removed) but the planned alterations are now finished.
Will you ever consider making dragon descs customisable as a default? All other IRE games let you customise you endgame race (some even allow custom entrances and shouts). I just don't feel the game benefits from that sort of thing being gated behind the rare auction, and charactr customisation goes a really long way towards making a good game truly epic
Was the creation of an event that forever handicapped and removed the threat of Slith, based on the idea of deleting an old event villain crutch or based on something much bigger?
In full honesty, what would have happened to azdun and belladona's keep if Zsarachnor or Belladona won the underworld war? Were they simply going to be booted from the underworld if they won anyway?
In comparison to other IRE games, Achaean promotions tend to give far less in reward values, with the other game players getting more for a buck. This seems to have even declined further with recent promotions, specifically the Wheel and turn in rewards. Is this a business decision from high up based on player retention in smaller games or what?
Quests have for quite some time had a small aspect in achaea, with areas created based more on hunting than quests. Compared to other IRE games where large quests add immense flavor and fun, achaea seems to focus on other aspects of gameplay. Is there going to be any future focus in enhancing quest life and accomplishments in Achaea?
The spiritworld was a game RP concept that was being cultivated for several years by players, with the epitome being the discovery and introduction of the Wlo. Now that the main focus of spiritual RP, the spiritwalkers, is gone, is the concept of the spiritworld going to be scratched away or should we believe it is still a thing that may make an appearance later?
2. We had a plan in case of all outcomes (the wedding of Belladona and Slith would have been an epic affair) this is why the Underworld revamp is taking so long.
3. In terms of value, we strive to be commensurate with other games, ours are often more rewarding.
4. This is dependant on the area's builder!
5. As per modern Spiritlore, the Spiritworld is very much a thing. Unfortunately we cannot take up every thread of imagined lore created by all players in the game, we have to pick and choose and after that prioritise projects.
Comments
1. Nope.
2. I'll do a lot for a good steak.
3. I do like the US, because its different and I don't have to learn a new language.
4. I've been a player since around 2008. Volunteered in January 2013, got hired in October that year as a developer, got made co producer with Nicola at the end of April when Tecton went off to conquer the stars.
5. Not really any currently, because free time is somewhat of a luxury at the moment. I do dabble in some of the other ire games when I have an hour or so free, but its nothing particularly serious these days. Street fighter and Soul Calibur tide me over as my thing for playing with friends who think text games are weird (uncultured swines).
6. Quite a few!
7. I couldn't quote you an exact number, but I believe about a game year. Maybe slightly longer, maybe slightly shorter. "Fast."
What's your favorite colour skittle?
Tecton-Today at 6:17 PM
1. Nope!
2. Like Makarios, I do love a good steak, but there's something to be said for proper roast turkey, beef, or lamb. (Especially with yorkshire pudding)
3. I loved my time in Malawi, Ethiopia, and Kuwait, Italy and France are beautiful.
4. I first started playing Achaea in about 2009, I joined the celani team in 2014 and was hired on in 2015 as an Assistant Producer. Makarios and I became co-Producers at the end of April this year.
5. As Mak has said, there's not a whole lot of free time. I do have Darkest Dungeon and Stardew Valley sitting around on the offchance, but I prefer to go and do something daft outside when I get a few minutes free.
6+7. See Mak's response!
As most people won't realise, purple Skittles in the UK are blackcurrant, and are tied 1st for Skittle place in my heart. Grape Skittles are an abomination.
What's your favorite crook?
Which SoW item is your favorite?
What class do you see yourself as, if you were to come down from the heaven's in game and start murderizing people?
What has been your favorite event of the 19th anniversary 'games' I guess to watch?
During the Great Hunt, how long was @Karren logged out of the game (AKA: Not grinding) ?
@Aegis (since the other minion gods were mentioned) can we convince you to ditch eris, become nihilist and bring back Pandemonium? If you do, can we call him Scary Lord Panda?
@Makarios and @Nicola do you guys ever cheer for the under dog in mortal disputes?
Are there any producer decisions you regret this year?
Will there be guide applications soon?
Will you guys bring back Flair?
Are you currently happy with the gold cap/anti speculating controls?
Is Ahmet Turkish?
What are some random factoids about Achaea that you've learned that were surprising to you or you thought were interesting?
@Frederich
Ovine mastery
City themed warpaints
New class is looking amazing, so that one.
It's going to be the CTF! (Not long now.)
Offhand I have no idea, and I wouldn't divulge another player's habits even if I knew!
@Jinsun
I don't tend to take a lot of interest in mortal disputes, I only pay attention to personal things when the emails come over my desk.
None!
Perhaps, can't rightly say! We have a good team of guides currently.
I think you don't quite understand how being a player and logging in works, which is surprising, as you appear to do so daily!
We're monitoring these, I don't hate them.
No idea, ask him.
@Emery
I've not necessarily discovered these as a Producer, but some of my favourite things are:
Achaea is 19 years old! That's pretty amazing to me.
The following are commands that I think are great:
Swap Hands is super nifty.
Jumping into the rigging and filling buckets from the deck of a ship both make me happy.
You guys made your hobby into your work. Quite a dangerous life-choice to make. Do you still enjoy Achaea the same way you did as when you where player?
@Morthif I love to laugh at TMC, the most hilarious conspiracy theories and misinformation gets started there.
Definitely a shift in the way I enjoy it, but I'd say there's definitely still aspects. I get very psyched when I see deathsight light up still, and obviously I have a very vested interest in the fine details of the combat system.
I've got a refined taste for trolling. Tmc just doesn't meet my high standards, alas.
In full honesty, what would have happened to azdun and belladona's keep if Zsarachnor or Belladona won the underworld war? Were they simply going to be booted from the underworld if they won anyway?
In comparison to other IRE games, Achaean promotions tend to give far less in reward values, with the other game players getting more for a buck. This seems to have even declined further with recent promotions, specifically the Wheel and turn in rewards. Is this a business decision from high up based on player retention in smaller games or what?
Quests have for quite some time had a small aspect in achaea, with areas created based more on hunting than quests. Compared to other IRE games where large quests add immense flavor and fun, achaea seems to focus on other aspects of gameplay. Is there going to be any future focus in enhancing quest life and accomplishments in Achaea?
The spiritworld was a game RP concept that was being cultivated for several years by players, with the epitome being the discovery and introduction of the Wlo. Now that the main focus of spiritual RP, the spiritwalkers, is gone, is the concept of the spiritworld going to be scratched away or should we believe it is still a thing that may make an appearance later?
Not that I'm aware of.
@Aegoth
It's not something we've considered at all.
@Ahmet and all OOC clan members who will hop on this bandwagon.
I don't love OOC clans much in general.
@Asmodron
1. Something much bigger.
2. We had a plan in case of all outcomes (the wedding of Belladona and Slith would have been an epic affair) this is why the Underworld revamp is taking so long.
3. In terms of value, we strive to be commensurate with other games, ours are often more rewarding.
4. This is dependant on the area's builder!
5. As per modern Spiritlore, the Spiritworld is very much a thing. Unfortunately we cannot take up every thread of imagined lore created by all players in the game, we have to pick and choose and after that prioritise projects.