(For those of you who have not caught up with Announce news in game: today we're moving to Nexus version 2.8!
New Features
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- We've added a new client skin called 'Minimal'. You can switch to it in the settings window, in the first (Display) tab!
- You now disable/enable reflexes with the checkbox above the reflex itself.
- The checkboxes in the reflex list are now used to create packages. To create a package, check off the settings you want and then click 'Create Package'. This file is saved as a .nxs file and can imported into other characters settings. You can read more about packages here:
http://nexus.ironrealms.com/Reflex_Packages- You can also add settings to an existing package by following the directions above and click 'Add to Package' instead of Export.
- Inventory and room content list display has been improved.
- A new simplified scripting option to send desktop notifications to your computer has been added.
- A new simplified scripting option to trigger sound files is in there.
- A new simplified scripting option to trigger clickable links now exists.
- If you lose connection or logout the text in the main output window is retained when re-logging in with the same character, unless you refresh your browser in the meantime.
- You can now scroll your main output window with Shift + Up/Down.
- We have improved the Pageup/Pagedown functionality.
- F-keys can be turned off in settings.
- For games with wilderness maps, the font size will now match the main output window, which you set in the Settings window in the Display tab.
- If your connection fails, you'll now get a pop-up to indicate that.
- We improved the reflexes settings page element heights to work with a wider range of monitor display settings.
- We have added send_GMCP to the API.
- Multiple interface changes in order to improve display at all resolutions.
- You can now turn off the music entirely in the Settings while still retaining any other sound effects.
Nexus Bug Fixes
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- Fixed a problem with HTML tags being interpreted in the reflexes list.
- Fixed a timing issue with the calling of functions.
- Logging will now include gagged lines, and will not log communication twice.
As always, if you encounter any problems file a BUG or report via the FEEDBACK tab in your client settings.
Comments
Wake up to new Nexus.
This is a good day. Thanks @Nicola for the effort put into this. I've been using nexus simply due to it being what I started on and #MyAesthetic.
And Nexus is super pretty.
Also tried to get chambourd back
ANNOUNCE NEWS #4664 (10/20/2016 at 20:22)
From : Nicola
To : Everyone
Subject: Nexus Update!
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Just a quick note to let you know that Nexus has been updated, bringing with it some additional new simplified scripting features:
1) A new reflex type: Events!
Events are a "simplified" hook into GMCP data, they'll allow you to build a simplified script when certain events happen in the game.
Currently, the following events are supported:
- A block of text is received (handy for situations where you want to check something at every prompt).
- Afflictions received/cured.
- Defences activated/lost.
- Other players entering and leaving the room.
- When the player moves rooms.
- When the target changes.
More documentation for Events can be found here: http://nexus.ironrealms.com/Events
2) Character stats are now automatically populated into variables for you
- Variables are prefixed with my_, so your current health will be my_hp.
A list of common predefined variables are listed on the wiki here: http://nexus.ironrealms.com/Predefined_variables
3) Typing @ on the input line or in the simplified scripting windows will now automatically bring up a list of matching variables. "@my_" would then bring up all of the options listed in #2 above.
As always, please use the feedback form inside the client if you encounter any bugs or problems!
Penned by My hand on the 13th of Chronos, in the year 725 AF.
However, I lost all my settings and reflexes after the most recent update; I have used ISSUE ME to address the problem but I've not heard anything back yet (10/25).
I do not know how wide-spread this problem is, but I know of three other people for whom this issue also occurred (losing their settings/reflexes in Nexus).
Any tips or pointers @Nicola, @Makarios, and friends?
Thanks
Currently available: Abs, Cnote, Keepalive, Lootpet, Mapmod
Just slap:
set_volume(100);
Into your onLoad function.
@Valaria, @Kronimyr, @Van
@tecton I'm not sure why. Might be the var volume = false on line 154 in the sounds.js but I honestly didn't look real hard since my dirty override seems to be working.
Currently available: Abs, Cnote, Keepalive, Lootpet, Mapmod