So, people beg and beg for years for drinks, or containers, or something fun and useful, and the tradeskill we get is furniture?
Something used rarely?
Something that removes a money sink from the game?
I had a tv thrown at my head the other night, and yet this upsets me more.
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None of these trade skills are for free.
(prior to Sarapis editing his post, he said give you a free thing, so my comment here would have made sense before he edited away that part)
Know what motivates players? When people actually pay attention to the repeated suggestions and requests for things.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Are we WWE now?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Carpentry sounds amazing.
Yes pls
On a serious note, this is cool. Maybe this will give me a renewed interest in my house.
I accept that some people wanted furniture, but I think the other stuff had far more requests for it.
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Anyone mind putting up what's known so far?
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And it could cause a new form of conflict where Team Green goes after lumberjack sites simply to take them down, then overprices their own wood. It'd end up being an icon or shrine wars type of thing, forestals versus every other city/adventurer that decides they need to harvest wood, and retaliatory strikes against the druidic sites if only because they keep taking down the lumberjacks.
You know, maybe that isn't the greatest idea in the world.
It does indeed. Send your condolances to @Cellorran, he's almost certainly in need of them after his traumatic experience.