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Long Live Wundersys



  • SayennaSayenna Member Posts: 188 ✭✭✭✭ - Eminent
    Kythra said:
    So the system is updated to recognize things like timeloop and shikudo skills and showing them in prompt and prio swaps?
    Wsys has always shown them, just haven't had them updated for prios. Since it uses gmcp affs it pulls them from there, if there's not a shorthand name for the affliction (thus not 'recognised' by the system) then it just shows the full gmcp name.

    To agree with the above, wsys is basically my own system now with how much I've changed things, to the point I can't even give it away because so much of my other stuff is intertwined into it. :s
  • TysandrTysandr Member Posts: 439 ✭✭✭✭ - Eminent
    Austere said:
    Tysandr said:
    Until you realise how flimsy it is
    Wsys is far from flimsy. A significant portion of "top tier" uses their own modified version.  Thats not to say it's not without issues, but calling it flimsy when it's base has such a firm hold on combat is just silly
    Uh, not targeting Wundersys in particular. My bad?
    Nexus: Accents, Autotriggers, Dragon Talismans
    "As the child did... without the rope. Then fear will find you again."

  • CaelanCaelan Member Posts: 1,143 ✭✭✭✭✭ - Grand Achaean
    Antonius said:
    Morthif said:
    What else would you use?
    Your own system coded to do what you need it to rather than a system generalised to be usable by other people?
    I am actually pretty surprised people don't appreciate it more.  Mine sucks currently, but it's come a long way and given me a better understanding of combat since coming back from dormancy.  And when it breaks, typically I don't have to ask someone else how to fix it.  

  • CaelanCaelan Member Posts: 1,143 ✭✭✭✭✭ - Grand Achaean
    Amranu said:
    There's also little point to coding an entire system for yourself even if you can code. Taking what others have made available and building on it is a far more efficient use of your time.
    In hindsight, it is very easy with the GMCP and a few functions to establish a curing system.  

  • AntoniusAntonius Member Posts: 4,551 @@ - Legendary Achaean
    Amranu said:
    There's also little point to coding an entire system for yourself even if you can code. Taking what others have made available and building on it is a far more efficient use of your time.
    This really depends on how experienced/comfortable you are with coding. For some - possibly even most - people, this may be true. For others, building the core of a system that works around server side curing (i.e. precisely what Wundersys does) can take less time than getting to grips with how somebody else has structured their code.
  • AnzeAnze Member Posts: 88 ✭✭✭ - Distinguished
    I finished up my proposed solution for (properly) using CURINGSETs for curing purposes. The file can be obtained from my GitHub over at https://github.com/sailgoat/WunderSys.

    Once that's complete and I finish up a few other housecleaning tasks I'll release it an "official" version 1.2. Will pop some documentation on the GitHub around that time as well, finally.

    Please report any issues you find either on the GitHub repository itself or via WBUG -- sends a message to me directly.

    Thanks as always, folks.

  • AnzeAnze Member Posts: 88 ✭✭✭ - Distinguished
    My proposed solution had a few curingset-related issues which are corrected now -- grab the latest version on my GitHub repository at https://github.com/sailgoat/WunderSys.
  • AnzeAnze Member Posts: 88 ✭✭✭ - Distinguished
    Looks like everything is loaded up and working for me. I'm now happy to (finally) announce the release of WunderSys version 1.2. You can grab your copy at https://github.com/sailgoat/WunderSys/releases/tag/1.2

    I do not currently have any new features planned for WunderSys. That being said, this should be a decent baseline for newer players interested in a system that they can easily adjust and learn from. Still have some documentation to put up -- coming together slowly but steady on the repository's wiki section.

    As always, please feel free to contact me here, via Discord or in-game with any bugs, questions or concerns and I'll be happy to help out.
  • MicaelisMicaelis Member Posts: 280 ✭✭✭✭✭ - Grand Achaean
    Awesome news. I'm currently running 1.1.3, or what passed for 1.1.3. More of a bastard child at this point.

    Just to be on the safe side, do you have any formal upgrading instructions to better facilitate the switch over? Don't want to break anything!
  • AnzeAnze Member Posts: 88 ✭✭✭ - Distinguished
    All the changes I've personally made should be compatible with older versions. I'd recommend the following:

    1. Zip up your profile and keep it somewhere safe.
    2. Uninstall the old package.
    3. Install the new one. Once it reads your settings, QQ and then close Mudlet.
    4. Open Mudlet back up, say a quick prayer to the hurricane gods and all should be well.
    This all comes with a caveat, though. If you've modified core WunderSys functionality (in the WunderSys folders) -- and have custom aliases/triggers/scripts outside the WunderSys folder that rely on that modified functionality -- that will probably break.

    If you made huge, breaking changes on your WunderSys installation ages ago it might not be worth having to rip out all the custom stuff you've created. The specific, larger changes I'm responsible for can be added in separately with maybe an hour or two of work.
  • PrimaxPrimax Member Posts: 4
    Does anyone have a copy of the documentation saved? It was at https://dl.dropboxusercontent.com/u/6980966/ServersideSystem/index.html but looks to be gone. There is a single page archived here: https://web.archive.org/web/20160207004408/https://dl.dropboxusercontent.com/u/6980966/ServersideSystem/index.html
  • PrimaxPrimax Member Posts: 4
    Are there any docs around for Wundersys? I'm happy to write some as I figure it out if there are not. 
  • PrimaxPrimax Member Posts: 4
    Nevermind, found it!
  • FendoFendo Member Posts: 49 ✭✭✭ - Distinguished
    Here are the original docs slightly updated, you can fork and edit as you see fit.
    My version of WunderSys is around the 1.1.3 area so I would not want to use the system itself right yet.
    I kept the docs as simple as possible (they are in plain html and unminified css).
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