Paragon contest

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  • edited July 2016
    soulbleed paragon: When slain in a way that does not destroy the body or head, an aggressive husk relative to your power is left behind in the room. 

    Edit: Player Kill deaths
  • SzanthaxSzanthax San Diego
    Paragon of expounding magical thoughts: Lets you hear all tells in your room - think of all the passabilitiess!



  • AhmetAhmet Wherever I wanna be
    Szanthax said:
    Paragon of expounding magical thoughts: Lets you hear all tells in your room - think of all the passabilitiess!
    Will literally leave Achaea forever.
    Huh. Neat.
  • Ahmet said:
    Szanthax said:
    Paragon of expounding magical thoughts: Lets you hear all tells in your room - think of all the passabilitiess!
    Will literally leave Achaea forever.
    Actually. Brings up against a good point. Opposites are sometimes better 

    Spoungestone Paragon-All eavesdropping abilities that read tells cannot be used against you. 
  • SzanthaxSzanthax San Diego
    Ahmet said:
    Szanthax said:
    Paragon of expounding magical thoughts: Lets you hear all tells in your room - think of all the passabilitiess!
    Will literally leave Achaea forever.
    fear my listening to your thoughts! FEARZ EETS



  • AeryllinAeryllin Michigan, USA
    For those of us that just dragon-hunt denizens, and thus have no current use for armor despite how cool it is, perhaps a paragon that will confer some level of use of said armor to a dragon, and only against denizens.  Maybe the functionality of certain paragons without the armor bonuses, or vice versa, or something - some way to make having armor and such appealing and useful to pve-dragon-hunting types.


  • Counter Paragon-- when parrying an attack, % chance of a counter strike.

    Phase Paragon-- Allows for the ability phase for 2 rooms movement, have a long cool down


  • Paragon of benevolant shielding: when shielded, the next attack against you will restore a bit of health. Only procs for first attack or raze.

    Paragon of the silent death: You will no longer show your death upon deathsight. Activate and deactivate by touching armor

    Paragon of brutality: upon slaying an enemy, you will immediately behead their corpse in a brutal fashion

    Paragon of divine radiance: offerings of any kind will yield 5% extra essence

    Paragon of the Wanderer: Will allow you to walk to with no restrictions of distance or being too far

    Paragon of the Dreamer's sight: once worn, will allow the user to Touch armor Dream to bring a vision of a random dream as if asleep. Perfect for those individuals seeking any new characters wandering the dream realm.

    Paragon of luminescent: when you Touch armor Flash it will brighten and cause a flash as if an eye sigil thrown, revealing any hidden individuals.

    Paragon of the shapeshifter: when worn, you nay Touch armor <race> to take on the appearance of that race while keeping your current stats.
  • A thingy that cuts a portion of the time it takes for hamstring/pinshot/kai banish and such to fade!
  • edited July 2016
    Paragon of the lover:
    Allows you to designate another person using the armor. If the other person designates you as well, you'll gain a significant health boost while in the same room as the person (Similar to bloodsworn).

    Earthen Paragon
    Your connection to the earth is such that you can designate an environment type. Within rooms of this type, you will receive a considerable damage reduction from all damaging attacks.

    Elemental Paragon
    Paragon that gives the person an aura of an element in the room description. For example, you'd see something something like this: Adrak is here, surrounded by a nimbus of crimson flames. The text would be in the color of the element chosen.

    Paragon of the Diplomat
    Allows you to both speak and understand all racial languages.
  • Escape Paragon --- kinda like a hermit tarot, you pick a room of which to activate, then you get less then 15% health it pulls you out to that room. While having a room limit such as 5 rooms max, or a long cooldown

    Ally Paragon --- grants 5 cutting and blunt protection to allies in the same room

    Fear Paragon --- clears a mob of denizens from a room (Helps with recovering items or other friends corpses)
  • SORRY FOR DUPLICATES IF APPLICABLE

    -Paragon that increases Necromancy essence gain
    -Paragon that increases Karma gain
    -Paragon that increases Devotion gain
    -Paragon that increases Necromancy essence gains for abilities such as VIVISECT, EXTERMINATE, and CONSUME HEART
    -Paragon that increases FURY duration
    -Paragon that increases FURY from +2 to +3 STR
    -Paragon that gives the INFEST ability
    -Paragon that gives Devotion gains from immolation, Damnation
    -Paragon that nulls FORCE attempts
    -Paragon that significantly decreases hindering attacks, Gravehands, Piety, Tentacle, Homonculus, luguz, isaz, serpent hinder arrow in foot, Sylvan vines
    -Paragon that increases DEATHAURA duration from 10m to 20m


  • Guardians Paragon - Gives access to the Defend ability from Chivalry.

    Conquerors Paragon - Pike the heads of players upon your armor, allowing them to be worn as pauldrons (Limit two heads on armour).


  • Furnace Paragon - Decrease the lifespan of Icewalls to half the natural time when you are in the same room as one or more. 
  • Gravity Paragon - Meteor/normal arrows have a 10% chance to fail when launched to/from the room.
  • a fulvous paragon:   Owners of this paragon will find their peaceful travels less hazardous. Upon entering a room, aggressive denizens will not attack (anything loyal to an adventurer, City, Order or House remains unaffected). This effect is tied to the area that the adventurer is in, and is dropped completely while they remain and for five minutes after when the owner performs an aggressive action within that area. I.E. You're in Moghedu, and they hate you. You remain unassaulted unless you hit something or someone there, then they act normal until five minutes after you've left the area. During that five minutes, you may travel to Azdun and remain unharmed until you attack something there, etc.

    a caesious paragon:  A flash of bluish-green light erupts from this paragon, dazzling your killer. Whenever an adventurer kills you, they'll find themselves dealing 15% less damage with their attacks while you walk the soulrealms. Effect fades on resurrection.

    a miniaceous paragon:  The wearer is constantly under the effects of deception brew. A random name is chosen from the pool of dormant adventurers for the chameleon effect, and changes every five minutes.

    a griseous paragon:  Once per Achaean day, the wearer may VENTURE FORTH. A brilliant doorway of light appears before them, and vanishes just as quickly as they step through it. Transports the wearer to one of the possible exits of the Thousandth Door.

    a chlorochrous paragon:   The wearer has a % chance to not consume a draught of elixir or salve when used. It will almost certainly be more expensive than the discontinued quartz vials from the Shop of Wonders, it should probably be a larger percentage.

  • * Paragon that gives you custom entry/exit message. (like Tenebrus' golden glow thing from Mithraea)
    * Paragon that gives your armor a room emote (when touched).
    * Paragon that gives you an extra battlerage ability of your choice.
    image
  • A paragon that will warn you whenever an enemy enters your area.

    ( I just really miss the foreboding stone from Imperian)
    Do not blame the thistle that you see no beauty 
  • KryptonKrypton shi-Khurena
    • an obfuscous paragon: Pickpocket attempts on bearer will always fail / corpse cannot be looted by denizens
  • Heh, inspired by the craziness that is clockwork isle.

    Turn your armour into an animated suit of armour, ready to function as a battle figurine.

    aaaand...

    Hide what you're wielding, just like a dragon.
  • Reduce the time taken to uproot and implant totems in your own city, stacks with gauntlet to make it balance less. Seriously, its the world's most tedious thing.

    (Party): Mezghar says, "Stop."
  • Paragon of Inconsequence
    Chance that denizen who is generally aggressive will not bother to attack you. Won't work within one day of any aggressive action within that area or against that type of denizen (your choice which). Does not work against denizens aggressive due to village feelings

    Paragon of lycopod vines / golden leaves / the devoted / kalidescopic paragon
    Small chance to increase essence / sunlight / devotion / karma when taking damage from denizen or player (your choice which)

    Runic paragon
    Damage received has a small chance of powering runes on body/armour, increasing their duration slightly

    Paragon of leadership
    This paragon inspires those of your party, providing small chance of endurance / willpower regen to members of your party in room each time you successfully withstand an attack, but large decrease to endurance/willpower if you die.

    Paragon of vicarious rage
    Every time your party see you being attacked by a denizen, it infuriates them, with a slight chance to increase their battle rage.

  • KryptonKrypton shi-Khurena
    • an atramentous paragon: Gives you the Outcast class
  • only got 4 suggestions:

    Emerald paragon one that grants the ability to absorb an affliction, it'll give a room message that it procs, ICD of 10 seconds. If it absorbs an aff it'll tell the afflictor which aff it absorbed, but not the wearer to not put more guesswork on afflictors, just a shrugging type paragon.

    a sapphire that gives level 1 regens in water for health and mana, so more than grooks can take advantage of flood/water rooms.

    a ruby that allows you to SYPHON BLOOD, while active all abilities cost 65% less mana but deal 50% of their new cost as damage. CLEANSE BLOOD stops the effect, has a 12 second paragon balance. Something to add a bit of countering to mana drain kills. This doesn't reduce drains such as angel sap and such, just ability costs.

    and an onyx paragon for hunting, has a chance on taking damage from a denizen (not PC Denizens) to conjure a shadow clone that hits for 100% of any attacks you do, including battlerage attacks you do, and absorbs the next hit and shatters when it takes that hit but has an ICD of 45 seconds. Stacks with absorption but can't multiproc and has a 5% proc chance. Basically something to make bashing a little more interactive.
  • Krypton said:
    • an atramentous paragon: Gives you the Outcast class

    Should have called it Paragon of Xylthus
  • Paragon of taming
    Slight chance of attacker receiving the pacifism affliction when attacking the wearer.

    Paragon of instant clotting
    Slight chance to completely mitigate the bleeding impact of an attack

    Paragon of sileris /quicksilver
    When a denizen bites you, high chance of delivering battlerage weakness affliction

    Charged Paragon
    Paragon holds a charge, so slight chance of denizen being stunned on attacking you. Charge required to be built up, so no chance for x attacks after it fires, then returns to small chance.

    Paragon of conversion
    Small chance of converting portion of magical damage into mana (of magical type per resistances, not magical source)

    Paragon of forest/jungle/underwater/desert/etc camouflage
    Grants the wearer the hide ability in that environent type

    Paragon of arial camouflage
    Slight chance wearer will be missed by flyers ability

    Mirrored paragon
    Slight chance of generating a reflection of the wearer each time attacked

    Paragon of domination
    Each time a battlerage attack is used that doesn't proved an afliction, slight chance of adding feared affliction. Probability of firing increases based on amount of battlerage remaining.

    Paragon of the meek
    Each time a denizen attacks the wearer, there is a small chance that the denizen will become over-confidence and gain the recklessness affliction. The probability of this effect occurring increases based on the number of aggressive denizens present.

  • BronislavBronislav Maryland
    Paragon of the Flying Fish: allows one to fly over the ocean, like the effects of the Transoceanic Orb.

    Picking Paragon: allows one to PICK STRONGBOX with deep sea diving chests, opening them without degrading their contents.

    Notia's Paragon: may offer a random benefit/detriment to the ship you're on once per month, as per the amulet.

    Paragon of the Underworld: allows one to travel directly to the Underworld. Long cooldown, requires full health/mana.

    Paragon of Annwyn: same as above, but with Annwyn.

    Prospector's Paragon: you feel a light vibration under your feet whenever you walk into a room where something is buried. Alternatively, you feel a light vibration whenever you walk by an unclaimed mine.

    Paragon of the supplicant: your armor acts as a shrine that cannot be offered to, and one may appeal for any shrine power except for worldburn (and others, as appropriate).





  • BronislavBronislav Maryland
    edited July 2016
    Paragon of the Reaper: Allows one to CLOBBER a target to prone them, and BEAT them to death. (10 second execution skill, target must be prone. Fun options: destroys the head, or works 2 second faster in bars or taverns)

    Paragon of True Sight: allows one to see farther in the wilderness.

    Paragon of Tuar/Zanzibar: same as Underworld and Annwyn. I just like Tuar and Zanzibar.



  • A Paragon for each Divine would be cool.
  • Lucky paragon -- + to critical hit rate

    Ethian paragon -- + damage to denizens

    Abbadon paragon -- - damage from denizens

    Eye paragon -- acts as thrown eye sigil, with cooldown

    Sun paragon -- immunity to denizen blackout

    River paragon -- will not be moved by river currents

    Cleaver paragon -- + items from butchering denizens

    Paragon bracelet -- contains embrasures for up to 3 paragons.  However, paragons held by the bracelet will be dormant if the wearer's armour contains any paragons.
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