For the creatively and/or combatively inclined among you, we'll be running a contest from now until the 12th of July!
Submit your paragon ideas here. Come the 12th, we will pick our top three from the submissions and they'll be implemented for public use. Additionally, the one who submitted the idea shall receive their paragon for free! Of course, first come first served: if someone else submits an idea before you, that's the submission we'll be taking.
The paragons can be as major or minor as you like, but of course we'll only be implementing things we feel will not adversely impact Achaea, so take that into consideration when coming up with your devilishly clever ideas.
Comments
Increased battlerage gain.
Increased gold drops (lol).
Health/mana/endurance/willpower regeneration.
Increased resistance to ALL damage ~2.5%
Buckawn effect that dodges ropes too.
+50 to all stats if you're Mhaldorian.
Reduced essence/devotion/karma costs.
Give a buckawn's effect but only against denizens this time.
E.G.
@Verrucht does this: "KICK JAMETHIEL"
Jamethiel sees, assuming that the attack was completely deflected/absorbed:
"Verrucht kicks you but in a resplendent spray of Erisian rainbows the attack is deflected."
Others might see:
"Verrucht kicks Jamethiel but in a resplendent spray of Erisian rainbows his attack is deflected."
The effect would be entirely cosmetic apart from the shield benefit; however it is possible that some may like or desire the message(s) to be customisable.
I'm sure others would think of more interesting effects than "a resplendent spray of Erisian rainbows."
-On a similar note, a paragon that lessens the damage you take from sea monsters.
-a paragon that lets you hide your armour, like that one artefact mostly no one has, but on a miniature version
-A paragon that deflects some small measure of the damage taken and converts it into endurance/willpower loss instead.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
- diamond paragon: small percentage of damage taken from denizens converted to devotion
- ruby paragon: small percentage of damage taken from denizens converted to necromantic essence
- opalescent paragon: small percentage of damage taken from denizens converted to karma
Or the three paragons above for small returns when you kill denizens, instead of when you take damageParagons to increase armor stats by a set amount (e.g. +10/10, +20/20).
-A Paragon that displays hidden rooms and exits
-A Paragon that keeps aggressive denziens from assaulting you, even if your an enemy of the area (most denziens, as some must)
-Paragon that restores health while in a water environment, similar to the Grook ability.
-Paragon that acts similar to mindnet, informing you of any non-veiled individual that enters the area.
a adhesive paragon - Decrease the time it takes for sileris to come up.
a healing paragon - When not under aggression timer (non-pvp), cure 1 affliction every 10 seconds.
a regenerative paragon - When not under aggression timer, restore 5% health per 10 seconds.
a mineral paragon - TOUCH ARMOUR to gain a random relevant rare mineral effect for your class (class offensive stat, constitution, health regen, mana regen, or balance halving thing).
a bashing paragon - Add the aim to kill or lucky trait.
a numbing paragon - Instead of your shield tattoo functioning, enable a miniature numb effect (like kaido numb).
an arrowsarestupid paragon - Add a chance to deflect arrows (including meteors).
a warping paragon - Make this armour appear like a different set (like scalemail -> fullplate, for confusing people with regards to what class you are - good for @Antonius).
a shielding paragon - POINT ARMOUR TARGET - destroy your armour until it resets, it will then bind itself around your target, reducing the damage they take by 10% (can be PVE only).
an animatrix paragon - ANIMATE ARMOUR - your armour turns into an adorably stupid mechanical pet until it resets.
a talisman paragon - increases the chance of getting a talisman piece by 10%.
a quality paragon - chance to increase the level of talisman pieces.
a faithbinding paragon - regenerate 10% devotion/karma/essence/creepy grove energy stuff.
a justice paragon - reflect 50% of the damage from the next attack you take back to the attacker (you still take full damage, cooldown of X minutes)/
a diamond paragon - when joined with fuscous and vinaceous paragons (blunt/cutting), amplify their effects by 50% (so from 5% to 7.5%).
a crystal paragon - when joined with two of any of the other damage resistance paragons that aren't blunt/cutting, amplify their effects by 50%.
a jousting paragon - PULL ARMOUR - retrieve seven customized lances (for Delosian jousting) from your armour (like pulling spikes out of it, because awesome). Cooldown of X minutes.
a captain's paragon - increases the chance of getting figurehead energy by 10% per movement (is there a ship aggression timer? If so, only if that's down).
a deadly paragon - any (non-guard, non-honors, non-boss) denizen that hits you has a 1% chance of instantly dying.
a blazing paragon - TOUCH ARMOUR to destroy any blizzard effect in your room (and adjacent rooms?).
a slightly less hot blazing paragon - STRIKE ARMOUR to create a fire in your room that functions as a campfire is customized to be not a campfire. Like a lantern or something.
another crystal paragon - 10% chance of getting a free duplicate crystal when refining from a Master Crystal
i'm a rebel
A Paragon that lets you walk normally with 1 broken leg (cane of quickening without having to be wielded)
A Paragon that lets you see past walls (Ice/Stone)
-A paragon that prevents you from being forcibly moved.
Paragon that allows you to "earring" to mutual allies.
Paragon that allows you to fly.
Paragon that that lets you breathe underwater.
One that lets you send a letter from anywhere (should have its own unique mail message, unable to be customized).
Paragon that allows you to phase hahaha okay I'm just kidding.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
a vigilant paragon - 10% chance of reporting when you've been scried/mind sensed/located.
a gleaming paragon - 25% chance of making squint fail and cost a second of balance when people try to squint into your room.
an educational paragon - gain 1-5 lessons every Achaean month until tri-transed (for novices).
a rich person's educational paragon - gain 1-5 lessons every Achaean month until omnitransed (more expensive).
a wildwalker's paragon - add a celerity effect for wilderness walking.
a wildrider's paragon - double the gallop limit in wilderness.
i'm a rebel
Paragon that functions essentially the same as vitality (pve only?).
-once per X time, activating it adds +Y/+Y cutting/blunt to the armour for Z minutes.
-reveals loki affs gained (maybe just pve, maybe a chance to reveal).
-Hermit card effect. Can change return location once per month. Cant use if people in room and/or have affs and/or aggression timer is up.
-lets you use squint through walls.
-Anthem-like shifting resistance type paragon. Gives 2x the resistance of the other paragons (approx. 10%) but it's completely random what type it resists
-Small chance of deflecting an affliction onto the attacker (1-5%)
-Small chance of blocking an affliction (1-5%)
Paragon that functions as a permanent necklace of comprehension.