Okay, so apologies if this is the wrong place for this. It's borderline RP, but some of what I am going to say it outside of that too.
Let me just start of with: Wow. Theft is amazingly fun. Finding your target, waiting til they stand still then slinking in quiet and starting pickpocket. Man, it just makes my heart race. Love it. I've been robbing people all night (already got enemied to every other city) and I even try to get Tanris, but those damn chaos entities got in the way. It was sooo fun though, even if I'll never get a chance like that again. Evaded into Hashan and nabbed sigils from Verily standing there talking to Dodder and booked it. Then I tried a very risky theft from Trilliana in Scarlatti's temple (it came to my attention that this wasn't allowed, but I didn't see it on help theft so apologies and I -won't- do it again) while she was standing there with an order member. Got enemied before I could even slip out of the temple, but managed to get out since no one engaged me. At this point, I was in some sort of zone because I ran and hid, popped up who b and looked for my next target and quickly sprinted off to get them. So I get to my target (think I even pulled that one off clean) and ended up running into Traelor, who dropped it his piety and was like, "Let's do this son!" But I'm lie nah, peace. So I run, end up blowing by Trilliana and promptly turn around to pickpocket her. But boom Traelor shows up and starts laying into me with that holy vengeance, so I book it again. Cuts me off again, somewhere, but I was too fast, headed for Mhaldor, and I think he knew it. So I start heading down the mountain trial, and notice I pass Alienna (confirmed target >:D) so I turn right around and pull of a quick theft, got some gold, and jammed it straight to the gates. Whew! Man my heart was racing! And then Alienna sent me some RP tells being wayyyy to nice (not that I minded, it's good to actually get RP with those across all of Sapience) so that was a bonus too.
It is also in my understanding that theft has been severely nerfed. To the point where "theft doesn't happen" as I've heard it put a few times. That... is pretty disheartening when I'm having so much fun with it. I'll continue to steal, even if it is a waste of my xp when I get killed. I don't think it needs to be harder or easier, but I think the stakes are abysmally low. I also know that this subject has probably been beaten to death, but oh well, I like theft, and it really provides an awesome alternative to the grind.
I'd like to hear everyone's thoughts, not necessarily what theft needs, but also why we need theft as a viable avenue.
Comments
There are really no innovative thieves anymore. Dontarion/Profit (RIP) were great. Some people say Profit was a bad thief, but that's probably because he robbed the hyphen out of them at some point.
The tricks I used to make pickpocket successful weren't even made by me. Profit told me quite a few of his own tricks and I came up with only one or two of my own.
tl;dr don't give up on it. It's fun, and it really doesn't suck like other serpents say. It sure is DIFFERENT and weaker in some aspects, but it's fine.
I'm glad your making the most of it, and props to you for stimulating some RP with it. The problem is all you got was a bit of gold and a few sigils which is fine if the thrill of the theft is what is motivating you but it does not exactly line your pockets(it seems like they nerfed the denizen gold as well?). You are going to get essentially two answers, @Soma.
1) Theft was a horrible mechanic that was ridiculously one sided towards the thief with all the benefit and none of the risk. Furthermore, all thieves are ***holes who just want to ruin your day and cannot RP and if they do it is not good RP. --- It is rather one sided and -could- be abused by people who just run in rob you and let themselves die, no chance of getting your stuff back anyway and then laugh like the previously mentioned ***hole. However, there were complex and readily available anti-theft tactics which were essentially part of the training of an decent house so there was really no reason you should ever get jacked besides carelessness.
2) Theft was a fundamental aspect of the game and provided a palpable sense of constant danger in the world and likewise fueled interesting and unique RP through journals, letters, and rare item's value to the victim.
Theft has lost a lot of its oomph since the nerf and since you were not around it seems, it was a pretty fatal blow to the mechanic. The experience is totally different, the mechanic is totally different, and the ratio of risk to reward has been completely reversed. Sounds more like people are seeing your character as an pitiable yet adorable street urchin who pickpockets people but they are ok with it because they know its a hard knock life. It's not so much of a violation as it was before, especially since the biggest scare is if you have valuable letters out or a hug wad of gold.
I think we NEED theft for sure. The change has punched Serpent Houses in the face, and pickpocketing in its current form is poor replacement seemingly done to appease the masses.
But hey, if you are having fun and producing good RP, go you, I doubt most more established characters would be so warmly received; SEE @Daeir.
내가 제일 잘 나가!!!111!!1
I realise this is anecdotal. Just thought I'd share.
It's not really any different than how I feel toward Priest healing. I played back when it was cheap as dirt and I could just auto-heal off diagnose all day long, making myself completely invincible to affliction-based classes. Now it's been "nerfed" so that it's "fair" to other players. Is it as fun as it used to be? No, but I understand that the game is better for it.
I do hope the old players let the new players have their fun, instead of drowning them in, "You're not really having fun, and here's why."
I could probably write on this all day, but I'll end with 'Everyone that disagrees with me is a communist.'
Coincidentally, do I win forums and lose the 'having a life' contest?
→My Mudlet Scripts
"Oh man, I stole so much hold from X amount of people!"
Where there have been old stories of...
"I once scouted the location of a precious cargo movement, snuck in, and stole these many trinkets off of the caravan driver. This one holds special connections to the god X, and the house Y."
Mechanically, new theft is superior. But it doesn't lend to anything more than an annoying mosquito slowly leeching off tiny parts of your life. It's still just as one sided as it always was, however the "Loss" aspect has been dispersed across many other people, so no single person cries anymore. In fact, all they do is wave their hand and walk off. However, in one gain is also a loss. Many varieties of RP theft have been lost. But.. that aside, I am glad nobody like glint or the other annoying things can exist anymore.
I do recall dicussing blackmail though...
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
If I remember right, it was mostly, "We're -seriously- dealing with this? Ugh, why is this in front of us? This isn't our business."
I feel like Sylvance's post is based on theft from the yonder years as oppose to now.
Also the standard for surviving against Carmain is 7.5 seconds.
10 seconds? Pah.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important