Not quite a week old yet but I have sunk some serious hours in. Anyone else have some thoughts on it? I'm having a blast on every boss and have been really been enjoying exploring the new areas. The PvP has been great too, and I've been alternating between beating ass and getting mine whooped at some of the more popular 1v1 spots. Thinking about rerolling to a pyromancy heavy build, miracles have felt kinda lame.
If anyone needs help on any boss (on PC) message me and we will crush them!
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I play on PS4, also willing to help a fellow Achaean. Praise the Sun!
Most of the bosses were fun, except for Pontiff which was just unfuckingbelievably stupid, and wyvern which glitched out for me, so I had to sit where it couldn't hit me and shoot two hundred arrows to kill it.
Nameless king was one of my favourite DS bosses of all time.
I like the throwback to DS1 where it takes you back through the starting zone and has you fight a revamped version of its boss.
Slightly disappointed in how easy the final boss was, but after spending an hour or so on Pontiff, I'm fine with it.
Going to trade all my items to pickle-pee/pump-a-rum and then start NG+.
Greatsword +10 ftw.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Maybe it's just my increasing experience from the previous games making these seem easy. I've gone a completely different build in Demon's Souls as I did in DS1 & 2 though, to try to have more of a challenge.
I typically go super light melee fighters with no magic or miracles. In Demon's Souls I've gone a heavy Paladin with a halberd.
In a lot of games, magic vs. two-handed melee vs. archery vs. sword and board and all that is just a choice of playstyle and the game is designed so they're approximately equal in difficulty across the whole game.
But in Dark Souls, playing with a lot of magic will make the game way easier in most areas and playing with a shield is like an order of magnitude easier than playing fully two-handed or dual-wield.
The same applies to some equipment - the Ring of Binding in DS2 makes the game substantially easier since it halves the potential health penalty from dying.
So if you're starting out or you're struggling, some magic is a good idea. I would definitely take a shield. When I first played DS1, I tried to play without a shield and it turned me off from the game for about a year. Later I tried again with a shield and got about a third of the way through the game, really enjoyed it, and then restarted and played shieldless, which was more manageable (though still pretty tough - I don't think I would recommend trying it without doing a full playthrough with a shield first) with that experience and the knowledge of where to get a couple of pieces of equipment relatively early.
Basically think of your build as not just your playstyle, but also the game's difficulty slider. If the game seems too hard or too easy, your build is the thing to adjust.
I had very little trouble with Manus, for example, because I was fast and good at dodging. My housemate isn't so good at dodging and kept getting smashed.
I still had some trouble with Manus, but I seriously can't even imagine how hard it would have been if I had been used to using a shield since, unlike most of the other bosses, you really can't block much of his stuff with a shield.
Mind you, my process of "figuring out" bosses typically included many deaths. In DS1, anyway. DS2 and Demon's Souls? Pfft.
I have a four day weekend starting in about half an hour. I should try to smash out the rest of Demon's Souls.
Progress!
That was a breeze.
It really feels like something that was designed by someone who had absolutely no idea what they were doing - so many mechanics changed just for the sake of changing them. It's like someone saw the weight breakpoint rolling mechanics and just thought making them continuous and based on stats instead must inherently be better (it isn't), and they saw the stats and figured it would be better if they were combined into derived stats in esoteric ways, and they saw the soul level matchmaking and...I don't even understand what possible rationale there is for that change. And then you have to fast-travel through two loading screens every time you want to level up and go back. And instead of the availability of recoveries between bonfires being paced by Estus Flasks, there are both too few Estus Flask sips early on and gamebreaking infinite lifegems later on. And instead of actually balancing the areas or making it possible to learn to run through them to get to the bosses efficiently, if you want to repeat bosses you have to fight your way through it unless you end up having to try more than ten times, at which point the game determines you've ground your way through enemies long enough that you can stop. And that also means you can't just farm souls anywhere, so that's fun too. And if you die? Well, you failed, so of course any sensible designer would tell you that when something is too difficult for the player and they retry it, you should make it even harder by reducing their health. The more they're struggling, the more frustrating it should get. Makes perfect sense.
And the enemy placement, probably the best part of DS1, is so much less careful with tons of annoying ranged enemies and tons of group fights against fast enemies with perfect tracking. I'm playing Scholar of the First Sin this time around and the changes seem pretty unilaterally worse than even the base game too: random enemies inexplicably copy-pasted from later areas into earlier areas that look out of place and lead to even worse encounters. What the hell is that drake doing in Heide's Tower of Flame? Sitting right outside a boss called the Old Dragonslayer no less! Not a very successful Dragonslayer I guess.
If it weren't for DS1, it might still seem like a good game, and I'll probably still finish it, but it's just totally inexplicable how many strictly negative changes were made. I just don't understand how no one said "guys, wait, isn't this just worse than what we were doing before?".
As for the Estus not being enough, I never had that as an issue. I relied on the lifegems when I was low on Estus, and eventually towards the end of the game your Estus has more charges, and each charge is more powerful.
I honestly really enjoyed Dark Souls 2, but it wasn't as good as Dark Souls 1. I've yet to play a game that matches up to Dark Souls 1, in terms of gameplay and difficulty.
Currently on my difficulty scale, I have DS1 at the top, then DS2, then Demon's Souls being the easiest of the three. I'm currently working on Bloodborne and I've beaten two bosses so far. I'd say it's close to DS1 in difficulty so far. Fantastic game. It's taken me a little while to get a handle on the combat (especially the trick weapon usage), but I'm getting better and better at it.
Once I finish Bloodborne, I'll buy and play through DS3 and provide my opinion on it.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Plus the lifegems are way safer to use...again until you're further in and you have more adaptability (which might be why it was so slow for you @Ahmet?).
And yeah, I know Miyazaki didn't do Dark Souls 2, but even so, it's hard to understand why anyone would think some of the design decisions were the right way to go. The whole soul memory thing? Soul memory is not just a mechanic where they were trying to do something and it didn't quite work out, it's just a bad idea that was totally unecessarily changed from the way it worked in DS1.
I think it's pretty telling that when Miyazaki came back to do 3, he basically threw out almost every mechanic they had added in DS2 (including the whole lifegem thing and soul memory).
Just decided to move to the rifle spear from my threaded cane to see what it's like. Pretty nice so far.