I did a mathematical analysis of the crit pendants and their value. Hopefully someone will find it useful!
Feel free to ask for clarifications, other specific calculations you'd like me to do, or point out places where I'm straight-up wrong in either my assumptions or my methodology.
https://drive.google.com/file/d/0B_g9wRjun0XuU01xdkdxVUtOVWs/view?usp=sharing
Comments
I'm not a math wiz but I assumed the index thing was the part taking care of that.
@Sagira Here's an example of how crits work in relation to crit pendants, with made up numbers from an old admin.
Again noting made up numbers for the example, and it's a straight copy/paste from an 8.5 year old email:
An example, with a simple 25% crit rate:
Hit: (1-x) = 75%
Crit: x*(1-x) = .25*.75 = 18.75%
Crush: x^2*(1-x) = .25^2*.75 = 4.6875%
Oblit: x^3*(1-x) = .25^3*.75 = 1.171875%
AP: x^4*(1-x) = .25^4*.75 = 0.29296875%
WS: x^5 = .09765625% [I actually just noticed that this term is wrong in the formula I put down; it doesn't get a (1-x) because there are no further rolls - it's correct in my MATLAB code, though, so the plots are correct. Consider the written formula fixed!]
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
103 lvl3 pendant lucky...
I hate bashing as non Dragon because I go sploot against the easy things
I have L3 pendant, lucky trait, human, I sip lucky when I go on 12- hour hunt.