Report #21
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Submitted by: You Status : Rejected
Skill : Weaponmastery Ability : Artifact weapons
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Problem:
The required cost in artifacts between the weaponmastery specs is variable. For
two handed spec and SNB, a single weapon for 350 cr is the first level. For dual
cutting and blunt, however, a 700 cr investment is required for the first level.
For the statistics increase afforded by the one handed weapons, the cost is far
too high
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Solution #1:
Sell the artifact DWC and DWB weapons in a pair at the cost of 350 credits or
separately for half of that.
Solution #2:
Reduce the cost substantially.
Solution #3:
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Decision:
Not within the scope of classleads, probably better served discussing on forums.
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Discuss. I have two level 1 scimitars and paid a level 2 price in any other spec. Buying a single level 1 scimitar does not afford me the same benefit as a level 1 longsword, for instance, with an objective look at the weapon stats gained.
22
Comments
Pretty glaring issue ever since new Knight styles came out. Not like I want more Braincrusher flails in the world, but it's pretty rough to spend 3200 or 6400cr (for both sets) for the same level of hypothetical advantage that others get for half that.
Edit: Apparently I can't like my own post anymore. I thought this was America.
If the situation were reversed, and we were trying to argue why dual cutting/dual blunt needed twice the cost as S&B/2H, I don't think we could come up with any reasonable argument.
Then again, there's the argument of certain classes costing more than others to artie out etc. I don't think that's a fair measurement though, for some reason I can't quite pinpoint presently.
[ SnB PvP Guide | Link ]
There is no reason other than profit not to offer this. I hope this gets implemented.
Good topic, above is a link to me bringing it up in the Ask Your Producer thread earlier today.
Tecton's response
"We've pondered it previously, but nothing concrete was decided."
Bodes well, seems they could be open to it if a good solution is found. I like the idea of purchasing a single scimitar that splits into two somehow. I don't think it would hurt the classes much to even make the dual weapons a single item that is technically twohanded but reads as being in both hands. That's a kinda lame implementation though, and hurts things like wielding a shield while arcing.
Come join the Achaea discord!
syntax: MOLD <shard###> INTO <weapon> [AND <weapon>]
MOLD SHARD INTO LONGSWORD
You shape the Blood Shard into a weapon of your choice, forging a Meteoric Longsword from the core of your being.
MOLD SHARD1234 INTO SCIMITAR AND SCIMITAR
You shape the Blood Shard into a weapon of your choice, forging a pair of Scimitar of Hawk's from the core of your being.
MOLD 98765 INTO BASTARD WARHAMMER
You shape the Soul Shard into a weapon of your choice, forging a Logosian Broadsword and a Hellforge Warhammer from the core of your being.
Maybe make it so that if the two weapons don't pair together that you can't mold the shard
MOLD SHARD INTO BASTARD SCIMITAR
The Soul Shard quivers momentarily and then stops, your heart divided by two incompatible weapons.
Yea, that one!
Also with the inception of spec changing artie on the horizon, they probably want to promote separate weapon purchases rather than eliminating them.
Come join the Achaea discord!
and arguably broad is not useful in any circumstance while double baxe and double morningstars are
(And please make saber a customisable base item for scimitar, while you're at it? Ilysm.)
Most classes have 1 artefact that affects their PVP as well as bashing. (dual wield knights being the exception).
Serpents have it so that you want a lash for hunting, dirk for PK. Unless you're still doing TF hunting (I didn't really enjoy it tbh), the spheres don't overlap.
If a DWC knight was to purchase a level 2 longsword and a level 1 longsword, both purchases would still benefit both hunting and bashing speeds.
Would this fall under balancing out weapon artefacts in general?
Except maybe monks, from what I hear they might be better off with jabbing with a l3 and soa for bashing.
With serpents, if I bought a level 3 lash and a level 1 dirk, the level 3 lash will have a very very very small effect on combat (if any. I think it's like a 0.1 second flay speed increase from a forged lash to a level 3 lash. It's also super random but I can't check since my ping is so high) That's it.
With level 3 dirk and a level 1 lash, my hunting will not get faster using jab over garrote.
My dilemma is I want to be at a level 3 Artied speed, but need to spend double what I would spend in a single weapon spec. Simple. @Tecton
I know it won't be changed, but that just makes me sadpanda.
I have not seen counter justification for this not to be done.
I believe this deliberate oversight's potential dollars have already been squeezed. Let's do the right thing.