Hello Achaeans!
After a few years of absence from Imperian, I'm looking to relocate and start afresh here. You could say I "did it all" over there, but I wouldn't, because that would make me sound like my granddad. Anyway! I'm having a fairly tough time deciding what class to play, and to a lesser extent, what org to join. Frankly, I don't really want to spend a lot of time committing suicide with characters and restarting, because from what I've experienced so far, people have been ever so helpful and I feel absolutely horrid when I go and 'poof' on them. So, please, could you offer me your insight so I can make the right choice?
I wouldn't begin with a huge amount of credits initially, but in the mid term I'd be looking at multiple transcendent skills and maybe a few low-tier artifacts.
Most of the classes interest me thematically, but in terms of mechanics I prefer dealing damage, or preparing limb-break strategies rather than being a heavy affliction class. I also enjoy playing classes or specializations that perhaps aren't as popular as others. The classes that appeal to me most are:
1) Infernal using dual blunt weapons.
How viable is this fighting style in pvp?
Would I be looking mainly to go for a vivisect kill or using the finishers in weaponmastery?
How big a budget would I need?
2) Monk focusing mainly on telepathy.
Coming from Imperian where the only real win condition outside of damage was 3xbbt - how viable are scythe kills here?
Ideally I'd like to focus on telepathy usage. Has anyone had success in pvp with using fast EQ rather than fast balance?
3) Blademaster
I've read that brokenstar kills, when set up correctly, work very well against the majority of players here. Is there any viability in stacking strength and using damage as an alternative?
Is everyone a Blademaster? Thematically I think they must have great appeal.
Are they more scarce in certain orgs more than others?
4) Magi
Again another class that had a near identical Imperian clone. Are they still a damage powerhouse with artifacts?
Do they do enough damage to kill without artifacts?
The fire skills in Artificing look really interesting. Is there a viable kill method there? if so does anyone have a log or example as to how a Magi goes about setting that up?
I'm afraid I'm asking too many questions so I'll cut it here.
Thank you in advance for any help or insight you can offer. I really appreciate it!
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Comments
- They still do a good amount of damage when artied, albiet not as much as they used to.
- They can kill with damage in groups effectively, if unartied. Otherwise, the damage isn't threatening to anyone over 4k health.
- Artifice has two kill methods: freeze into pummel, and burn into destroy. Both are viable with or without artied (though it's arguable that diadem is necessary to accomplish both). I can provide some logs later.
2) EQ monks are great in group combats/raids, but not so great solo. Scythe pretty viable as far as I can tell but some people say it's not that great.
3) BM damage is really good if you have a band, yes. Almost no one is a blademaster, actually, there's like 2-3 active ones I can name at all, and only one that fights regularly. They're scarce everywhere, largely because they have 0 utility outside melee combat.
4) They don't do absurd damage anymore like Aegoth said, but they do good damage, especially if you use this damage to pressure for instas. Ideally, people have to choose between taking too much damage or stopping the instas. Unprepped damage isn't gonna kill most people 1v1 though.
If you don't like that spec then for 100 lessons you can switch spec and pay another 100 lessons to pick up the secondary weapon.
Find what you like or what works for you and then buy artes if you are thinking about a knight.
Results of disembowel testing | Knight limb counter | GMCP AB files
Telepathy isn't really a skill you can use on its own in 1v1. It's useful to combine with tekura and kaido, and it's definitely strong in group combat, but you can't really 1v1 someone with telepathy. You're still going to be going for breaks. Tekura saw a pretty nice rework lately though, so it might be different (and more interesting!) than what you're used to. Bear in mind though that a lot of area-wide stuff in the game has been changed to line-of-sight - kai choke for instance is no longer area-wide (not sure if anything in telepathy was changed). You might want to have a look at this to see the tekura changes (especially the stances): http://wiki.achaea.com/Tekura
Blademaster is pretty much exactly what you described wanting - damage and limbs. You can throw in a strike and an infusion with each slash too, so you can put out a few afflictions, but the affliction rate is low enough that in most cases you're using them for utility (dismounting people, proning them before impale, making them use focus or insomnia to waste mana, etc.) rather than trying to lock people (not that things like rift locks aren't possible, especially with voidfist - though everyone runs away the instant you try that). Your main kill strategy is to use limb breaks to get an impale and an impaleslash, then impale again and bladetwist until bleeding is high enough to use the brokenstar instakill. BM has very fast limb prepping and breaking, especially with a band. Not many classes can realisticall kill an opponent with anything approaching a clue from damage, but BM can often kill midbies by keeping their legs permanent mangled so they can't run to heal (especially if you have a band and/or high str, though in terms of stats you probably want to focus more on con to offset the squishiness). Downsides are that you're very squishy (Shindo helps a lot if you use it intelligently), have very little out-of-combat utility (you're strictly melee-only), and from what I've heard the class is hard to play at the very highest tier of PvP where people start having artefacts that make mana usage easier to manage (not something I would worry much about, we're talking a handful of people in the entire game). Even without utility or range, they're still one of the stronger classes for group melee with void multislash putting out gigantic burst, impale and hamstring to hold people down, and more. In terms of popularity, relatively few people seem to play it at the moment.
Magi is not really a clone of Imperian magi anymore. Your main kill paths are substantially more afflicty - the new skill, artificing, is a huge part of their combat strategy now and a lot of their stuff revolves around pressuring salve healing. They can also make more active use of vibes now by detonating them for special effects. You should check this out: http://wiki.achaea.com/Artificing
I've had some RL things come up to deal with before I can really focus and get started. I haven't quite decided on what class to play, nor what org. I'm trying to find a bit more information about the state of the cities before making a firm choice. I was considering Asthan but I've seen a thread that suggests they're going through a bit of a slump which has kind of put me off. I'm not too familiar with the lore of the other cities, and I am going to want to be somewhere with an active fighting population. Choices, choices!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Am currently DWB, been playing with possibilities. Anyone can PM me if you want to talk about it.