ANNOUNCE NEWS #4510 (02/04/2016 at 16:30)
From : Tecton the Terraformer
To : Everyone
Subject: Advancement in houses and cities
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Another of our changes in 2016 is working with our organisational leaders to help make their orgs
more compelling and rewarding! As the first part of these changes, we've introduced a change to the
way promotions and demotions work in houses and cities. Here are the details:
* Movement through the ranks is now handled by HOUSE|CITY PROMOTE|DEMOTE <person>. These commands
will move the member by a whole rank.
* House and city favours will no longer covey a rank increase, but now exist as a way to recognise
the achievements of your members. All favours will now be visible to all members with HOUSE|CITY
FAVOURLOG <person>.
* Leaders of these organisations can now specify a credit amount to be awarded to favour recipients.
This can be anywhere from 0 - 50 bound credits from the city's coffers. HOUSE|CITY FAVOURCREDITS to
see and set this.
* PROMOTE/DEMOTE only works for members who are lower in rank than the person. This does not apply
to the leader of the organisation.
* Access to these commands is given via an investible power in houses and by rank six (or city
leader) in cities.
We'll be continuing these changes over the coming weeks and months as we continue to refine and
improve the experience for you all!
Feel free to discuss the changes here.
Personally, this makes a lot of the House/city administrative aspects easier. But I also loved that House and City favours had a substantial value to them. It was a pretty fair way to promote.
It seems like in the new system it might be easy to be forgotten, or visa versa. But the same stands true for the old system, so I'm not really sure! I suppose we will see how it goes.
Comments
Oops. Well this will prove to be an issue. Especially when testing multiple novices a month.
How exactly does the credit rewards work? It reads very much like the org leader sets the value, then all favours (from anybody who can favour) automatically applies that award. If that is the case, I can't see many (any?) city leaders wanting CR1 or CR2 individuals being able to award city credits to other members of the city, which would essentially mean they can't use the credit reward mechanic at all.
Results of disembowel testing | Knight limb counter | GMCP AB files
Promotion through favours was always a weird, ugly way of doing it.
I really like that this puts into place a way for people to be rewarded for particular deeds and a way to show more wholesale progression.
I don't like that there's a limit to how many promotions a person can do a day. In small houses that's going to be a problem. At the very least, the restriction shouldn't apply to promotions applied to people under HR 5.
I'm also nervous about this being used as an excuse for every house and city to actually formalise the "requirements" for every rank instead of the more organic system used for HR>5 and CR right now. I don't think the game would be made better by losing organic progression in favour of more checklists in help files.
My initial apprehension involved cronyism. It has happened in a few of the houses throughout the years as I played, and this would make it quite a bit easier. That being said, there being less houses overall will hopefully cut this down. It'd still be a good thing to look out for.
Secondly, city ranks were achieved by years of dedication and service. This new system forces each city to now micromanage ranks. I'd also be more than a little annoyed to see 20 year old Lords and Ladies walking around.
Seems like this would help houses a whole lot though! Looking forward to seeing how it is used, and how certain things end up being valued by each city.
The serenade isn't here and it is still Daedalan so thinking they lifted the limit.
My thoughts exactly. The last thing I want to see right now is another point system to gain rank. The Targossas House switch to this was risky enough.
edit: @Rohai I'm talking to you! Don't do it
Cronyism is not the problem. The worst-case scenario there is a couple of people end up higher rank than they should be. Who cares. Stop worrying so much about how big your neighbour's car is and whether they really earned it.
The problem this change highlights is not the potential for cronyism, it's everyone's insatiable desire for "fairness" at any cost, even when it shouldn't actually matter very much. Imposing a system that eliminates freeform progression (affecting everyone in the org and requiring time and effort to design and administer) just so a few people can't game the system quite as easily is not a victory.
I'm also worried about a certain type of person who sees this as an opportunity for more checklists because they think of checklists as "giving people more stuff to do". A lot of orgs have historically had a problem with having so many rigid checklists that when the people hit the end of them, they have no idea how to actually enjoy the game - they don't know how to let their role dictate their actions, how to set their own goals, how to make their own stories, how to interact organically with other players. You still see this in some houses where house-related activity is basically nonexistent outside of short-term contests. If formal progression systems start to creep into city ranks and higher up into house ranks, I think that really presents some potential problems.
My hope is that most cities and/or houses will settle on a system of recommendation and review: people can put forward, say, anyone who's been favoured in the last year for review and a majority of secretaries has to approve it, or maybe a quota of city officials (like 4 total people from the council and the ministers combined).
But I'm wary of how this shakes out, even if I do think it's probably an improvement over how mechanically wonky favours were.
If cities and houses make it just a couple of credits, which I expect they will, I can't see why anyone would be more hesitant to give out favours now than they were before when it increased rank.
I wouldn't think twice about giving someone a couple of city credits for a job well done.
Edit: Also, Cyrene is definitely not sitting on a stockpile of credits, since when we have credit sales that outpaces the amount of credits purchased that year and we've had pretty solid credit sales since the system came out in 626, missing just a couple years here and there. Coupled with the credits we give to devotionists who wake up (300 bound) that means we're at a relatively low level overall -- if gold was an option, we might go with that, but as it stands the overall system will mean little net change to how Cyrene functions in regards to favours or cityranks.
Edit2: Also, I disagree that cronyism isn't a potential problem, since you now have an even more finite group of people determining actual advancement. Before maybe a non-ruling council person would favour here or there and favours over time could be earned more readily, whereas now those favours will have no inherent meaning. I would imagine pretty much every city will make it to where the ruling council will be the ones who determine city promotion, even if technically all CR6 people are allowed to do so. I agree that this boils down to fairness, but fairness is kind of an important thing when you're talking about arbitrary numbers and points that people put value into.
Edit3: My mistake, you're required to put at least 1 bound credit in as a reward for favours. Which is kind of garbage.
In the wrong hands, it could prove dangerous and be abused to fast promote someone through the city ranks. Before the change, city ranks also determine how much someone has done in their city. With the current change, it is difficult to judge when someone's contributions to the city is worthy of a city rank promotion. Having a set of criterias to determine if someone has done enough to deserve city promotion/demotion can also be unwieldy.
Is there a way city leaders can get the ability to strip/return the promote and demote powers from someone, much like citymute/cityunmute?
Edit: Aha, I did read it right the first time, I thought I hadn't -- you could also just demote the CR6 person to CR5 and thus remove their ability to promote or demote.