I haven't completely followed the other threads - but do we have people regretting retiring? It seems to me that most of the bits I've read/heard are people talking about characters that they either view as 'ruined' or who felt that their story was done for whatever reason.
As far as the first part goes, there are definitely characters that people have opinions about that are difficult to nigh impossible to change. People get reputations and they can follow them, and I can see why retirement might be a better option than slogging up that hill. As for the second part, that's entirely valid even if I don't totally understand it, my understanding isn't necessary.
I'm as down on the perceived cash-grabs and skinflinting (purely from my perspective, and I realise it's a business and they need money to continue, etc etc) but this is one of the more beneficial things I feel that they've done even with a loss involved. This allows people to continue to be customers without being tied to a certain name and a certain reputation or storyline.
I've retired about six or seven fairly well artied characters across Achaea and other games. That gives me a pretty big pool of retirement credits to use in future should I ever decide that I want a new character somewhere to play with.
Some of those characters were prominent, some weren't, and a couple might only be missed by the people that I interacted with and those people themselves have been dormant for quite some time now.
Do I have any regrets so far? Nope. If anything, I'll probably just miss some of the customisations that I've designed in the past because some were pretty nifty. And I took note of all those to look back on if I really want to reminisce.
I'm pretty thankful that character retirement is a thing. It gives myself and others who really have no intention of ever playing some characters again a way to them go and get a little something back from the investment. It's a far better option than just opening up characters that have bought credits to be able to suicide. For all intents and purposes, at least the characters are still in game to be referenced or talked about, and how is that any different to the folks that quit playing?
Just because you don't like a concept or approve of it, doesn't mean that you should lay down restrictions that impact the actions of others. People are responsible for the decisions that they make, and if they act in haste due to some emotional trauma (Lord knows I've done more than my fair share of that in the past), it's on them and not you.
And for the sake of the OP, RIP Ila al Ashtad.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
I have lost far more in the past changing classes (and artefacts to go with them) trying to "fix" or make my characters more fun, than I lost from retirement. I love retirement, it let me leave behind my old character which had too much drama attached to it for me to want to even log in.
I have played IRE for about 12-ish years. Across that time, I have had a number of characters who I had every intention of playing seriously. One or two of them became prominent characters in their time, most of them were no more impactful than any other person who did nothing but pk and/or bash. A few others, their storyline curtailed long before I got a chance to really get to know them and they became 'dead'.
When I heard about retirement, I was playing WoW. Why? Because I could start a new character/class there and have no more investment than $15/month. My combined characters I could retire in IRE? HALF of their value was 17k credits. JUST HALF. I did not have the money to build up the characters I had previously built up, and the sheer thought of the investment was enough to make me reluctant to truly make the nose dive into IRE again. Now I'm playing a character with all the toys I remember enjoying (and then some), and not worried about how I can shift my budget around to fit in 1k+ credit purchases. I still plan to do the Iron Elite, but I don't have to break my bank to do so.
I will always disagree that it is a company's responsibility to ensure their customers don't make stupid decisions. If retirement had been announced in an unethical manner, or the credit values of characters wildly fluctuated every week or so, I'd strongly agree with any arguments that retirement was a bad idea. However, @Sarapis and @Tecton have been very transparent with the intent of retirement, how it works, and any and all adjustments they make. Even more, when you do retire a character, you are told over and over and over and OVER that you are losing access permanently. They even build a time period into the retirement to give you time to think about it before you actually log in and type "retire character confirm."
Will there likely be a handful or more people who decided that retirement was wrong for them in the next three months? Probably. But the terms and conditions were made very clear. If they chose to ignore them, the fault lies on no one but the person who ignored them. I work customer service, right now, for a large wireless company. Every day, I talk to people who didn't read about buyer's remorse, didn't read the fine print on insurance claims, didn't investigate their coverage before moving their service. And every day, these same people blame us for their laziness.
For the TL;DR: If retirement is not for you, don't utilize it. If it is, awesome. It gives us a reset button and an opportunity to not feel like we, as long term customers, are starting from step one. If you retire and regret it? Well, that's why you get time before you sign the dotted line.
This retirement thing is bullshit. People get over Achaea, "quit" and come back often. It's not fair to let people liquidate their investment like this.
Not fair to who exactly?
Not fair to people who can't handle the intrinsic transience of the human condition. The rich tapestry of our lives, shaped by the people who enter them, being frayed by their passing. Why does this game have to stop being an exception to that cruel truth? People always left, but hope of their return always remained, until now.
The simple truth about all of this is that "fair" has no place in an argument here. Is it any more "fair" for someone to be forced to keep a character that is miserable for them, just so that they can spare someone else's feelings? And how is it any different to permanently retire your own character via a command than to go AWOL (typically without so much as a goodbye) permanently?
I am one of the (I assume) many who are thrilled with this development, considering the comments about how wildly successful it has been since it was announced. Like many others I have been playing one IRE game or another for the last 15 years. I have had a couple of characters who lived out what I felt was their story, and there was nothing more that would have really given me pleasure in playing them further. I have had others that I felt were bullied or harassed into early abandonment, because let's face it, people can be jerks in these games. And, some other times I have simply given up wanting to play with a tiny, non-fluctuating player base.
So, as opposed to wasted investments that I would lament over - knowing that I would never, ever return to that character again - coupled with frustration over how much money I had put into them in my earlier years where money wasn't as much of an object, I'm pleased to be able to sign those virtual lives away and call it done. Some have been arguably more difficult than others to let go of, and then some I could not retire fast enough.
For those choosing not to retire their "main" character, I can imagine it is difficult to see people you either cared about, or felt offered something to your personal game play suddenly be gone forever. I for one am -glad- there are still so many people who have chosen not to retire, like @Aerek who is a walking font of knowledge within the Shield House which I chose to join. The game (all of them) need a healthy dose of older characters, but they have also needed an influx of new players or returning players that would not have returned if not for the retirement option.
So rather than get upset at a system and call it unfair, remember that there is more than one side to that opinion, and that the vast majority of us who have decided to take part in the character retirement are highly unlikely to regret the decision we've made. Sure, there will be some who maybe don't get what they want out of this new character, that would then regret their decision to retire their old one(s), but I'm willing to bet most of us are adults who knew what we were signing up for when we hit RETIRE CHARACTER, and then signed on 24 hours later to finish it with a variance of trepidation and good riddance.
I think it's fair to be bummed that people have an option to never come back. Once upon a time not so long ago you could write out your big forums post about how you were never coming back and everyone would joke and say Haha see in six months and then they'd be right (Even @Aerek at one point iirc). Would those same people have chosen to retire now if they felt like they did then? Who knows. It still sucks for people who will miss their long time buddies. I'm not gonna get into what is good for the game because ain't nobody got time for that.
Personally, I am one of those that made a fortune off of retiring ancient characters. With a big pool of credits that I can't use because retirement came out a couple of months after I created Jemaine. That's what's not @**@# #@**$ fair!!
(That last bit was sarcasm, please don't respond seriously or a kitten will die)
Retirement brought me back. Players may be getting rid of older
characters, but they're being given a fresh start. Most of these
retirees are people who have long since lost interest in IRE, like I
did. Since I retired my old characters and made Ismay here, I've been
having more fun in Achaea than I remember ever having. It's akin to
finding IRE as a newbie all over again.
No other new feature has drawn me in quite like retirement has. It is an outstanding business move.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
Retirement brought me back. Players may be getting rid of older
characters, but they're being given a fresh start. Most of these
retirees are people who have long since lost interest in IRE, like I
did. Since I retired my old characters and made Ismay here, I've been
having more fun in Achaea than I remember ever having. It's akin to
finding IRE as a newbie all over again.
No other new feature has drawn me in quite like retirement has. It is an outstanding business move.
I feel the exact same way, there is no way I would make a new char and spent the same $$$ on them as Rinzai, however getting the chance to regain a huge pile of those which will make a new character fun, has me really excited to play again, with a new class, new city, new story. I will no doubt also spent a little money here and there on the game (iron elite again) where I never would with out this choice.
Agreed. This is an awesome development for the game. So many have hung on to main characters because of their 'ease.' But, this allows for partial ease and an -easier- start on new characters. As someone who's woken up after 3 rl years to a game that has a lot of complex changes to see very few familiar faces, there is a large appeal to cutting my loses at 50% and starting over with a sizable package of transfer credits that would make creating a new character much less onerous without spending money.
Court Jester Kaie Shayan'kor (male Human). He is 174 years old, having been born on the 15th of Mayan, 530 years after the fall of the Seleucarian Empire. He has given up the adventuring life. He is an extremely credible character. He is not known for acts of infamy. He is considered to be approximately 70% of your might. He is a Court Jester in the Carnivalis Institute of Jestering. He is a mentor and able to take on proteges. His motto: 'It's not just black and white anymore.' He has taken the hand of Bluef Shayan'Kor, the Somnolent Wytch in marriage. He has been divorced 2 times. He bears the arms: Quarterly Argent and Azure, a tower Sable. See HONOURS DEEDS KAIE to view his 1 special honours.
I feel a bit guilty even posting this, to be honest. I know there are some players whose IC spouses left without a word. That must be terrible because first you have to deal with their disappearance from your gaming life, but then you have to roleplay it too. :skull:
Not only do I still get to share in the player behind Kaie's new gaming adventures OOCly, but he made sure to leave on an incredibly positive note for my character and many of those he enjoyed gaming with in Achaea.
Court Jester Kaie Shayan'kor says, "Okay, well. It was nice to know most of you."
Court Jester Kaie Shayan'kor says, "Some of you have been a nightmare."
Kaie's mouth turns up as his face breaks into a smile.
Court Jester Kaie Shayan'kor says, "Things will work out though I think."
Knave Inducktee Fether Shayan'kor exclaims in a honeyed voice, "I'm gonna pretend nothing is happening!"
Fether leaves to the south.
Kaie squeezes himself in a congratulatory manner.
Kaie attempts to stifle his amusement but cannot help laughing aloud.
Kaie takes Bluef by the hand, draws you into him, and whispers, "I love you."
Court Jester Kaie Shayan'kor says, "Okay love."
Bluef takes Kaie by the hand, draw him into you, and whisper, "I love you."
Court Jester Kaie Shayan'kor says, "I'll see you in the afterlife!"
"Awwwww!" Shara says.
Kaie gives Bluef a friendly squeeze.
Court Jester Kaie Shayan'kor says, "You've been amazing."
His tongue dancing gracefully, Kaie kisses Bluef with melting passion.
Kaie gives the world a smart salute.
Court Jester Kaie Shayan'kor says, "I'll miss you."
If there were one change I'd suggest to the current retirement process, it would be adding a roleplay element to it. For example, requiring that when you actually retire your character has to enter a graveyard or other memorial space like the area within the highest peak of the Sirrocian mountains, where the Shrine of Ascension stood.
In my mind, I imagine the narthex of a cathedral or a sacred grove, where each extinguished life creates a new votive whose flame burns eternally within the space.
I think people should be able to choose what their character is doing next when they retire rather than being forced into the same ending as everybody else.
I retired my two big characters on Aetolia prior to coming here. The line there is literally, "This character has been retired." - How's that for lame? I gave them both a story before they left, anyway. Just because the little text line is the same for everyone hardly means you can't end things however you like.
They're literally just retiring to go live in some farm or something ICly though.
Haha, well I don't know why anyone would think Kaie (or anyone else) is retiring to live on a farm someplace. That'd be incredibly out of character for his character!
But the suggestion points to the issue I was raising: Unless you put effort into it, there is a real lack of any roleplay surrounding this latest change to Achaea for the characters left behind. It would be nice if that were different.
If Bluef ever retired (which she can't because the Tharosian Estates would POOF - Sorry, folks!), I'd either roleplay something big or send Cyrene's messenger to someone with cryptic last words.
No other new feature has drawn me in quite like retirement has. It is an outstanding business move.
Glad you like it! It's probably the single most popular IRE-wide move we've ever made, and usage is up from a small bit to a substantial bit across all of our MUDs since it went in.
They're literally just retiring to go live in some farm or something ICly though.
Haha, well I don't know why anyone would think Kaie (or anyone else) is retiring to live on a farm someplace. That'd be incredibly out of character for his character!
But the suggestion points to the issue I was raising: Unless you put effort into it, there is a real lack of any roleplay surrounding this latest change to Achaea for the characters left behind. It would be nice if that were different.
If Bluef ever retired (which she can't because the Tharosian Estates would POOF - Sorry, folks!), I'd either roleplay something big or send Cyrene's messenger to someone with cryptic last words.
I was actually a bit surprised/disappointed that personal housing gets destroyed when you retire. After all, you spend a lot of money putting that house together, isn't it more likely that you'd essentially 'retire' to said estate? It would've been a cool option if you get turned into a house denizen in your own estate upon retirement. People can come visit your retired denizen self and stuff.
No other new feature has drawn me in quite like retirement has. It is an outstanding business move.
Glad you like it! It's probably the single most popular IRE-wide move we've ever made, and usage is up from a small bit to a substantial bit across all of our MUDs since it went in.
I'd be very interested in seeing a few numbers. What's the retirement character shift between all the IREs? How many dormant players have returned? Etc?
I completely understand if you don't want to answer that. My curiosity is burning, hehe.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
I'd be very interested in seeing a few numbers. What's the retirement character shift between all the IREs? How many dormant players have returned? Etc?
I completely understand if you don't want to answer that. My curiosity is burning, hehe.
Those aren't the kind of numbers we'd share, sorry!
I'd be very interested in seeing a few numbers. What's the retirement character shift between all the IREs? How many dormant players have returned? Etc?
I completely understand if you don't want to answer that. My curiosity is burning, hehe.
Those aren't the kind of numbers we'd share, sorry!
Yeah I'll be back, we lost 2 staff at work over the christmas break so I am covering three jobs until new appointments are made in late Feb. I do have time in the evenings to play, but honestly I am so burned out tired from 16+ hour days I just can't bring myself to try and focus on achaean txt walls.
I miss gaming though, I miss @Aurora and so many people in Achaea. Looking forward to making a come back in a week or two.
Yeah I'll be back, we lost 2 staff at work over the christmas break so I am covering three jobs until new appointments are made in late Feb. I do have time in the evenings to play, but honestly I am so burned out tired from 16+ hour days I just can't bring myself to try and focus on achaean txt walls.
I miss gaming though, I miss @Aurora and so many people in Achaea. Looking forward to making a come back in a week or two.
amen on the working so hard you want to die. I'm right there with you.
While I know many people really like this retirement thing, I hate it. It means that people who yes might be dormant now, can't come back ever. I feel like I'm living in this fear that my friends are all going to up and retire on me. Even people who are not dormant have spoken of starting over, so many have talked about it, I HATE it. *mumblestupidretirementmumble*
Arditi Ixodes, the Singularity (male Atavian). He is 105 years old, having been born on the 20th of Valnuary, 600 years after the fall of the Seleucarian Empire. He has given up the adventuring life. He is an extremely credible character. He is not known for acts of infamy. He is a Consul in Ashtan. He is a Recruit in the army of Ashtan. He is considered to be approximately 110% of your might. He is a mentor and able to take on proteges. His motto: 'I will sing your fears if you sing my neurosis.' He bears the arms: Sable, three arrows in pale Argent within a double tressure of the second. See HONOURS DEEDS ARDITI to view his 4 special honours.
Arditi Ixodes, the Singularity (male Atavian). He is 105 years old, having been born on the 20th of Valnuary, 600 years after the fall of the Seleucarian Empire. He has given up the adventuring life. He is an extremely credible character. He is not known for acts of infamy. He is a Consul in Ashtan. He is a Recruit in the army of Ashtan. He is considered to be approximately 110% of your might. He is a mentor and able to take on proteges. His motto: 'I will sing your fears if you sing my neurosis.' He bears the arms: Sable, three arrows in pale Argent within a double tressure of the second. See HONOURS DEEDS ARDITI to view his 4 special honours.
Am I the only one who sees irony in people complaining that the friends who retire without proper goodbyes?
Maybe it's just me. Just seems like a very self-centric view, esp. when these people are retiring because they are done playing that character and presumably aren't having fun with them anymore.
Comments
As far as the first part goes, there are definitely characters that people have opinions about that are difficult to nigh impossible to change. People get reputations and they can follow them, and I can see why retirement might be a better option than slogging up that hill. As for the second part, that's entirely valid even if I don't totally understand it, my understanding isn't necessary.
I'm as down on the perceived cash-grabs and skinflinting (purely from my perspective, and I realise it's a business and they need money to continue, etc etc) but this is one of the more beneficial things I feel that they've done even with a loss involved. This allows people to continue to be customers without being tied to a certain name and a certain reputation or storyline.
Some of those characters were prominent, some weren't, and a couple might only be missed by the people that I interacted with and those people themselves have been dormant for quite some time now.
Do I have any regrets so far? Nope. If anything, I'll probably just miss some of the customisations that I've designed in the past because some were pretty nifty. And I took note of all those to look back on if I really want to reminisce.
I'm pretty thankful that character retirement is a thing. It gives myself and others who really have no intention of ever playing some characters again a way to them go and get a little something back from the investment. It's a far better option than just opening up characters that have bought credits to be able to suicide. For all intents and purposes, at least the characters are still in game to be referenced or talked about, and how is that any different to the folks that quit playing?
Just because you don't like a concept or approve of it, doesn't mean that you should lay down restrictions that impact the actions of others. People are responsible for the decisions that they make, and if they act in haste due to some emotional trauma (Lord knows I've done more than my fair share of that in the past), it's on them and not you.
And for the sake of the OP, RIP Ila al Ashtad.
When I heard about retirement, I was playing WoW. Why? Because I could start a new character/class there and have no more investment than $15/month. My combined characters I could retire in IRE? HALF of their value was 17k credits. JUST HALF. I did not have the money to build up the characters I had previously built up, and the sheer thought of the investment was enough to make me reluctant to truly make the nose dive into IRE again. Now I'm playing a character with all the toys I remember enjoying (and then some), and not worried about how I can shift my budget around to fit in 1k+ credit purchases. I still plan to do the Iron Elite, but I don't have to break my bank to do so.
I will always disagree that it is a company's responsibility to ensure their customers don't make stupid decisions. If retirement had been announced in an unethical manner, or the credit values of characters wildly fluctuated every week or so, I'd strongly agree with any arguments that retirement was a bad idea. However, @Sarapis and @Tecton have been very transparent with the intent of retirement, how it works, and any and all adjustments they make. Even more, when you do retire a character, you are told over and over and over and OVER that you are losing access permanently. They even build a time period into the retirement to give you time to think about it before you actually log in and type "retire character confirm."
Will there likely be a handful or more people who decided that retirement was wrong for them in the next three months? Probably. But the terms and conditions were made very clear. If they chose to ignore them, the fault lies on no one but the person who ignored them. I work customer service, right now, for a large wireless company. Every day, I talk to people who didn't read about buyer's remorse, didn't read the fine print on insurance claims, didn't investigate their coverage before moving their service. And every day, these same people blame us for their laziness.
For the TL;DR: If retirement is not for you, don't utilize it. If it is, awesome. It gives us a reset button and an opportunity to not feel like we, as long term customers, are starting from step one. If you retire and regret it? Well, that's why you get time before you sign the dotted line.
I am one of the (I assume) many who are thrilled with this development, considering the comments about how wildly successful it has been since it was announced. Like many others I have been playing one IRE game or another for the last 15 years. I have had a couple of characters who lived out what I felt was their story, and there was nothing more that would have really given me pleasure in playing them further. I have had others that I felt were bullied or harassed into early abandonment, because let's face it, people can be jerks in these games. And, some other times I have simply given up wanting to play with a tiny, non-fluctuating player base.
So, as opposed to wasted investments that I would lament over - knowing that I would never, ever return to that character again - coupled with frustration over how much money I had put into them in my earlier years where money wasn't as much of an object, I'm pleased to be able to sign those virtual lives away and call it done. Some have been arguably more difficult than others to let go of, and then some I could not retire fast enough.
For those choosing not to retire their "main" character, I can imagine it is difficult to see people you either cared about, or felt offered something to your personal game play suddenly be gone forever. I for one am -glad- there are still so many people who have chosen not to retire, like @Aerek who is a walking font of knowledge within the Shield House which I chose to join. The game (all of them) need a healthy dose of older characters, but they have also needed an influx of new players or returning players that would not have returned if not for the retirement option.
So rather than get upset at a system and call it unfair, remember that there is more than one side to that opinion, and that the vast majority of us who have decided to take part in the character retirement are highly unlikely to regret the decision we've made. Sure, there will be some who maybe don't get what they want out of this new character, that would then regret their decision to retire their old one(s), but I'm willing to bet most of us are adults who knew what we were signing up for when we hit RETIRE CHARACTER, and then signed on 24 hours later to finish it with a variance of trepidation and good riddance.
No other new feature has drawn me in quite like retirement has. It is an outstanding business move.
I feel the exact same way, there is no way I would make a new char and spent the same $$$ on them as Rinzai, however getting the chance to regain a huge pile of those which will make a new character fun, has me really excited to play again, with a new class, new city, new story. I will no doubt also spent a little money here and there on the game (iron elite again) where I never would with out this choice.
Just can't wait to get started.
I feel a bit guilty even posting this, to be honest. I know there are some players whose IC spouses left without a word. That must be terrible because first you have to deal with their disappearance from your gaming life, but then you have to roleplay it too. :skull:
Not only do I still get to share in the player behind Kaie's new gaming adventures OOCly, but he made sure to leave on an incredibly positive note for my character and many of those he enjoyed gaming with in Achaea.
In my mind, I imagine the narthex of a cathedral or a sacred grove, where each extinguished life creates a new votive whose flame burns eternally within the space.
Album of Bluef during her time in Achaea
Results of disembowel testing | Knight limb counter | GMCP AB files
But the suggestion points to the issue I was raising: Unless you put effort into it, there is a real lack of any roleplay surrounding this latest change to Achaea for the characters left behind. It would be nice if that were different.
If Bluef ever retired (which she can't because the Tharosian Estates would POOF - Sorry, folks!), I'd either roleplay something big or send Cyrene's messenger to someone with cryptic last words.
Album of Bluef during her time in Achaea
I'd be very interested in seeing a few numbers. What's the retirement character shift between all the IREs? How many dormant players have returned? Etc?
I completely understand if you don't want to answer that. My curiosity is burning, hehe.
Those aren't the kind of numbers we'd share, sorry!
3... 3 and 10ish... Respectively
I miss gaming though, I miss @Aurora and so many people in Achaea. Looking forward to making a come back in a week or two.
Message 18741
bye
Maybe it's just me. Just seems like a very self-centric view, esp. when these people are retiring because they are done playing that character and presumably aren't having fun with them anymore.