This is for those of you with questions pertaining to the classes of Achaea!
What classes are best at certain types of combat, what classes have the best entry level requirements to get involved in combat, what abilities do... Your general and detailed class questions answered here!
Comments
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Skills Rank
------------- ------------
Vision Adept<------ Venomlist
Avoidance Inept
Tattoos Inept
Survival Transcendent
Weaponry Expert <------ Throwing
Riding Inept
Tarot Transcendent
Domination Transcendent
Occultism Transcendent
Miniskills Rank
------------- ------------
Constitution Inept
Thermology Inept
Frost Inept
Antidotes Inept
Fitness Capable
Galvanism Inept
Philosophy Inept
InkMilling Inept
Gathering Inept
Due to the credit sale I feel now is a good time to buy. What skills should I finish up before considering "cheap" arties? He's level 78 Grook with 15 int specialisation. Only concerned with combat, in all of its forms.
I've been thinking of drawing up a ratings chart to scale each class's combat potential from 1-5.
So Jester gets a 4 on hindering, but a 3 on afflictions and 1 on damage. 2 on hunting or something. 5 on utility, etc.
Occultist would be 4 or 5 on hindering, 4 on afflictions, and 3 on damage. But of course it'd have to be compiled by people who know their classes, rather than myself, who only knows about 40% of all classes.
But back to the original question, I vote Magi as a good one for entry combat. You only need Bi-trans + Survival to succeed. Simple mechanics too.
Sylvan really just requires Mono-trans + Survival, as does Druid. I don't know how much weaponry is included in Woodlore, but Sentinel is Bi-trans + Survival + weaponry.
Next in alchemist in terms of cost, because only need bi-trans for the offense. However the offense is very complicated, so not good for newer fighters.
And lastly, I'd say Runewarden in lower-middle tiers is decent with Bi-trans or less. Just a rune or two and stack thurisaz with your swords and you should beat plenty of unartied folks.
That being said, Blademaster is incredibly strong, and you can kill a shit-ton of people with very low setup. They also have mechanical "this will definitely kill <person>" strategies that Alchemist really doesn't have. They are much better than Alchemists in practically every group situation.
In terms of ease it really depends on your opponent. I found Blademaster combat to be incredibly boring despite how gainful it was, but I'm biased in that I despise Striking. Blademaster is pretty much an objectively better class though, but Alchemist is underrated by most people. I'd rather play Alchemist any day of the week, and in the end the lesson amount is comparable since you can completely skip Transmutation
Any other opinons?
Alchemist is a tough class to use, though. At lower levels, you can get by with simple stuff to Aurify, but if you fight anyone with a decent health pool, that will be more difficult, which is where raising their fluids and tossing in random truewracks becomes useful.
If you're going for bleed, obviously temper sanguine first. If you're going for a lock/reave, I'd suggest melancholic and keep your homunculus shrieking to throw off focus balance. Then add the sanguine to do sang/mel truewracks. Adds a bunch of mentals plus reckless/paralysis. Then add one of the others and alternate mel/sang & mel/phleg to really slow up their curing. And finally temper the last, and from there you can either build up the fluid and reave, or alternate your truewracks mel/sang & phleg/chol, which, because they're all hidden, will end up with the opponent locked sooner or later, especially if you manage to inundate phlegmatic for an extra affliction. (need the weariness against fitness).
And of course you can simply temper choleric or melancholic to start to add an extra dose of health/mana damage, make for a faster Aurify or just a straight kill, which a hidden sensitivity could accomplish.
Alchemists are underrated, I think. In a raid, their Iron damage is plenty useful, and in smaller groups, they can support any affliction class because they can individually curse all 5 lock affs, which no other class can do with the same speed.
All that being said, BM combat is probably much easier.
→My Mudlet Scripts
s) paralysis shouldn't be able to be insta-checked, but it puts herb balance off anyway, so no huge loss
p) do lots of smoking with a tempered phlegmatic and watch what happens.
m) still an extra herb stack and stupidity has the wonderful side effect of messing people up anyway
c) I would think the strip-deaf would be hidden too, so not sure what you mean, but choleric has the benefit of giving cures a chance of failing
I can't remember if blind truewracks or specific affliction pairs are faster, but either way. If they spend all their time curing afflictions instead of fluid level, you've still got your reave. But with decent luck between choleric/phlegmatic's effects, I still imagine they wouldn't last horribly long.
Last I tested it, truewrack balance is the same whether you specify the afflictions or not. For single wracks, random afflictions are 0.5s slower.
So that and the silly jump-check paralysis problem need to be fixed. Nobody is scared of affliction classes or illusions anymore because curing systems beat the game.
Whether an alchemist is truly able to lock someone with decent curing who isn't just standing still, simply by overloading others with afflictions, is something I'll first have to see before I believe it. Overloading people with afflictions isn't really a viable locking strategy anymore, no matter the class.
→My Mudlet Scripts
Blademaster is one of the best classes in the game for just about everything excluding ranged.
There one v one is outstanding (easily one of the best in regards to options and mechanically deadly strategies), their survivability in groups and raids is actually extremely high (product of evade and super tanking in mir), their melee potential is probably only equalled by a compitent kai monk with kai, and their utility for group fights is decent too (evade + annihilate, voidfist (broken), icefist, etc). Some of the best hunting on the game too since they can go for a very long time without stopping and dish out higher than average crits.
Alchemist is good one v one, terrible in teams, and decent at hunting. I disagree that your survivability in groups will be higher as alchemist: evade vastly outweighs any form of flat damage mitigation or higher health sip in that regard. Alchemist is not an affliction class though, really. While the design is neat, in practice alchemist affliction potential is inferior to all similar lock based classes and a good system shouldn't ever have issues handling one. They're far more a bleed stacking class, which they do very well.
→My Mudlet Scripts
Still not sexier than vivisect.
Also, in our second bout when I nailed you with vivisect, you could have avoided it very easily considering how I set you up.