I keep running around trying to discover new places to hunt and more importantly find places that aren't constantly hunted out. I was wondering about the possibility of making public dungeons available in an instanced format to allow solo/party hunting that doesn't rely on the area not being cleared by other players. It's an old MMO thing, so not sure if it would be applicable here, but in case it is it would make hunting less of a headache with so many players around all killing the same things.
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Also, we have Dragons now in their early 20's on a regular basis, we don't need to make it even easier.
Keep ideas coming,dont hold back!
It would be cool to see some new things introduced, I'm not sure if a full blown instance is it, though.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
With that said, the Honours mobs have migrated from group-efforts into tactical fights. This is good and bad, but group efforts have been reduced to just normal hunting now.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
This could eliminate the whole 'everything is hunted out' complaint followed by the 'just find somewhere else' response. It could also create a different problem where automated bashing is more prevalent because of a distinct lack of things like being jumped or pick-pocketing. This could potentially be alleviated by allowing instances to be joined by others, but mobs could only be killed if in a party with the 'instance-owner' or something, while the person hunting could still be targeted by other players.
Additionally, instances could have randomized maps and can only be accessed for a certain amount of time per 12 hour period or something so that these instances can be used to supplement a bashing route when someplace else has been cleared out, rather than a full-fledged alternative to going out and bashing.
I dunno, just some thoughts and ideas.
It's hard to put the importance of these things into words, and it may only be a year later that you step back and wonder, "Why does this place feel so sterile and lifeless? It's always the same and I'm bored of it. What's missing?"
Instancing has advantages, like never running out of content due to areas being bashed out, controlling the parameters of the encounters within, being able to scale the challenge to the participant, and being able to infinitely replicate content where it may be unrealistic to design bespoke content on a large scale. But you need to seriously weigh these against the tradeoff you're making. In my opinion it may seem like a good idea but it's almost never worthwhile.
MMORPGs have vastly larger playerbases requiring a different approach to content availability. The way their dungeons/raids are set up involves factors like positioning that do not apply to the way Achaea's room system and movement work.
Secondly, bashing is one of the few times people have to actually leave their cities and be exposed to the greater world, like Bluji said. That also extends to PK, of course, and also simply to running into someone else and striking up conversation. Instances would be a 100% safe way of getting experience, and Achaea does not need 100% safe ways of getting rewards. Even if you allow other people to jump into the instance but not hit the mobs, what's the point? Fighting over mobs might be trivial, but it's still some sort of interaction. If I want to stop the enemy city from bashing up an area to defile, I can bash it up myself right now. Sure, you could PK them, but not everyone is going to want to go that route immediately and it's better to have more options, not less.
Achaea is not a game like wow where the only point is to bash till level 100 and then you go and raid. There are a lot of other things to do in Achaea, and they're all meant to be interconnected. Instancing completely ignores these other things and cuts them out entirely from interacting with bashing.
People were able to put in the best effort at the most convenient time they could focus on the task at hand (scheduling their run around work hours, family commitments, taking care of themselves.) My only complaint as the waves which Tecton already said will be tied to time intervals next attempt.
Results of disembowel testing | Knight limb counter | GMCP AB files
The Great Hunt should not be based on who has the least amount of responsibilities (or can shirk them long enough) and the most amount of Red Bull/Mt Dew. Not a fan of that setup.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Focus more on puzzle than hunting though
Maybe something like a personal timer (4 hours, or whatever the tower was) and activate it on a character by character basis so that the experience accumulated during those 4 hours only counts for the greathunt rankings.
The idea of DnD style dungeons with puzzles and bigger fights and even a boss at the end is good. But there's no reason to make that 100% instanced.
it's not a measure of skill so much as a measure of time. If you are hunting constantly (as I was) you're going to get there sooner. I was hunting probably 4-8 hours a day to get mine. Others can't dedicate that much time to get it sooner, so they get it when they are older.
So that being said, age isn't a really fair metric to measure it against. Apparently it used to be way harder/take way longer, but I still see it as an accomplishment due to the time involved.
Left Mhaldor under a cloud? Go hunt in instances and ex-city mates can't get you
Mark? Hunting in instances so people can't get you
Infamous? Hunting in instances so other infamous people can't get you
Recently raided a city? Hunt in instances so people can't continue the RP (Yes, I went there) that you just instigated
Recently dropped a shrine, or had a bounty placed on your head, or a Mark contract... you get my point.
I really don't see instanced hunting areas being of any benefit to Achaea at all unless you want a single player game and hunt to dragon.
I can agree with this. Ships could already be aggravating enough in this vein.
I'd be okay with challenge instances, but everything else should be open world in my mind.
- Mark? Can't enter.
- Infamous? Can't enter.
- Recently performed an aggressive action against a person or shrine? See bullet point one.
I'm not interested in creating a 'safe haven' for people, just balancing the hunt scene when people don't have 4-8 hours a day (seriously who has that much free time?) to grind out areas. Some people get maybe 1-2 hours a day to play, and to give example I've run through multiple areas including recommendations from house scrolls and members, and inevitably there's always someone just leaving who has hunted it out. I even picked up Iron Elite to bolster the time I can hunt with the experience boost, which is helping, but it seems a little lopsided.
You are completely viable combat wise at level 80, the rest is just wanting to make it to the pve "endgame" of sorts, and becoming a sweet ass dragon.