First of all, Satyr is my favorite race by far hands down. What's not to love? ....until you look at the stats.
Specialisation Str. Dex. Con. Int.
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Unspecialised 13 12 11 12
Brute 15 12 11 11
Knave 13 14 10 12
Gallant 13 11 13 12
Chanter 12 12 11 14
Merrymaker
- Regenerate ENDURANCE at an increased rate.
- Have the ability to HEADSTOMP.
The racials are cool, endurance regen is decently useful, and headstomp is fun albeit probably not practically useful. As is, though, there is absolutely no reason to play a satyr. It's statistics are just categorically worse than every race. It's the same as a Tsol'aa if you want dex though, but really, who speccs dex with only 14?
Suggestions: Add one strength to all besides Brute specialization, or add one CON to all specializations. Make it on par with Xoran at least.
Any input? Or am I missing something?
Comments
Edit damn autocorrect
P.s. if any race needs buffs it's dwarf. Terrible stats terrible racials people only pick dwarf for the rp these days
I understand that, but I don't mind doubling up. Having -con for +strength is just....awful. Any class that would benefit from the strength needs that con.
Leave my race the hell alone, the stats are fine as they are. You can't get something for nothing, that's simply not how the racial stats are structured.
Results of disembowel testing | Knight limb counter | GMCP AB files
Exactly. I want to be satyr, but gimping myself Is not fun.
Except only the -con races have to sacrifice anything, no matter their class. Intelligence and dexterity do absolutely nothing for a lot of classes.
Intelligence doesn't "do absolutely nothing" for anybody, regardless of their class. I'd be fine with Kiet's suggestion of divorcing stats from races entirely, but I would not be okay with changing the stats on Satyr. That point of dexterity does a hell of a lot for me (most notably saves me 450 credits OR allows me to spec constitution if I upgrade my dirk to level 3) since I also have Serpent as one of my classes.
Results of disembowel testing | Knight limb counter | GMCP AB files
@kiet is right, this current system, while probably better then the old since balance mods were put into traits, still heavily penalizes choosing one's race for rp. While I like the idea of races having mechanical bonuses/penalties, it seems like with race already suffering from poorly coalesced roleplay, creating a system where people are rewarded for choosing a race for primarily mechanical reasons is only another step back.
Removing the stat penalties would be a middle route option that would make it not suck to play a race that penalizes the main stat they need, and would bring the -con races (who are pretty frustrating to play when not artifacted) back in line.
Edit: I lied, I have a level 1 health regen ring.
Edit2: I see, you mean if you wanted to roll Grook Knight, trying to compete on the stat that your race has a penalty in. Yes, I'd call that unwise, but I think that adds to the world a little. Grooks don't make good Knights. Trolls don't make good Magi. If you want to compete professionally in combat, you wouldn't do those things, but if combat wasn't someone's prime interest and they wanted to RP an odball combo like that, they could still do it with reasonable effectiveness, without being completely gimped like old races would have been. (insert anecdote about Troll Magi's Stonefist punches.)
I think that removing the penalty part of stats could be a good solution, as it would actually put all races within one point of each other, would preserve races being better at certain things, and would make it not suck to try to get into combat with a suboptimal choice. It would also handily solve the problem of -con races being a little terrible without artifacts. I think that if we want things like grook knights to be "oddball" choices, it's far better to make that a thing through rp, rather then just reducing disembowel damage.
And lastly, some penalties are just hard to justify, especially since some races ended up having penalties to things they were good at and vice-versa after the last batch of changes. Like, why should atavians make poor knights? Arcadia has far more warrior-types then dexterity using types. Why are satyrs less hearty then humans, anyways? And it's not like anyone rp's that they have less constitution then the next guy outside of a mechanical context. I just don't see how things seriously benefit for discouraging certain combinations, or certain races outright when it comes to con races.
I think your race should have minimal impact on your actual stats, and possibly have classes have "statistic altering packs" so to speak.
So if you pick a Knight spec, you're automatically given +2 str from the baseline (12).
If you pick Magi, you're automatically given +2 Int from the baseline.
I don't know how viable that would be, or if it would be fair at all down the line with traits and whatnot. Just a random idea I had. Discuss.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
IS SOMEONE WANTING TO MAKE SATYR NOT MAKE ME CRY AT NIGHT?!
Sweet. Honestly, I don't see how a race who is known for 'being hardy' and partiers and a ton of other things... Have a tie for the worst con in the game. Their stats put them directly geared towards a brawler type character, or even a glass cannon. The lack of health really messes up their hunting (( I'm full con spec'd because I simply can't afford to have 3.2k~ hp at level 83 )). Dwarf keeps seeming like a much better choice day in and day out because of the CON bonus to high hell, alongside the resistance to a good number of things that would make hunting less awful.
Why do I stay a satyr? It isn't because I have art of my character or anything. I stay a satyr because I like the RP. Animalistic, but still humane. Partiers, revelers, etc. Fuzzy legs and sort of cute fluffy goat tails. I stay it for the RP standpoint because I know I will never get into PVP in any sense of the word. I can't keep up with it. If races simply got to hand craft their stats a bit, I'd definitely be more happy. Basil isn't a smart goat, but apparently he's smarter than he is dexterous AND smarter than he is sturdy without my specs. A class shouldn't be hindered by race, or not nearly as much. Allow a little bit of min-maxing.. or just generic swapping around. I want to be a dumb goat who can actually survive a hit.
I think that is a great Idea.
Yes, yes I am
While it sounds like it could be good, I'm a little unsure of how your idea works, and how it might interact with people wanting to choose, say, a tanky spec over a damage oriented one or what. It certainly sounds better then the current system though, imo.
Obviously the best-case is just let people add their 3 points however they like. While the overall majority of people talk about race RP and stuff, race is still picked for min-maxxing more often than anything else. Artefacts reduce the need for that, but anyone unartied that wants to be play Knight basically has to choose PK-relevance(STR), and not dying (CON). Without a way to mitigate anything, your base selections play a huge role in how realistic your chances are going forward.
About my other idea though:
Knights - STR or CON
Magi - INT or CON
Monk - INT or STR
Shaman - INT or CON
Serpent - DEX or CON
Maybe something like that, where you got a choice between two paths. I think this is a better option than it being tied to race the way that it is (and keeps the ability for traits to affect stats).
Although, realistically I think it would be easier to code and more effective overall if you were just given the ability to assign points to a stat at your choice. Maybe you get 2 points to add from base (lvl 0), a third upon reaching level 80, coupled with your traits.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Agreed. I would go like 25 con 25 strength nothing else.
The statpacks as is already make you do something similar, anyway. All it would take is offer the current array of stat arrangements as independent options.