What's the difference between the Shaman's snare ability and Jester using Hangedman? I've not been a Shaman but you description there indicates they are essentially the same.?
Spamming reflection completely stalls magi offense too. Reflection already nerfed enough. Also, I've spammed reflection against serpents and it made little difference.
Serpent is quick. Magi can effectively halt momentum classes' offense with reflection-spam without punishment, hence it has to be balanced. It is meant to be a breather, but it's been used as a spammable skill to totally reset/negate enemy's buildup.
At this point, prep classes have abilities that can stop momentum class pretty easily, and can be timing-insensitive, while momentum classes have little to handle prep class during their prep, and when they are finally pulling their kill sequence, the defense window often within 200ms, and much less spammable. Though if you survive they have to lolreprep.
Report #11 ------------------------------------------------------------------------------- Submitted by: Anonymous Status : Submitted Skill : Metamorphosis Ability : Bind ------------------------------------------------------------------------------- Problem: With Hydra specifically, the triple balance allows a single Druid to undeaf, prone, and entangle a target simultaneously. This requires no preparation and puts an unmatched level of hinder on a target. With any followup in groups it's incredibly powerful and needs to be toned back significantly. Given that it's also a web entangle as opposed to a rope entangle, it also stacks hinder unlike any other attack in the game (web bomb requires a timer and the target to not have simple triggers to store them and web tattoo is stopped by buckawns). ------------------------------------------------------------------------------- Solution #1: Disallow Bind being used with other attacks. Require all three heads to be on balance and put the other two off-balance for 2-3s when using Bind. It's more powerful than other similar effects considering it's web instead of rope and can stack with rope, and has no need of additional attacks tied to it Solution #2: In addition to solution 1, change Hydra Bind to a rope effect as opposed to a web effect, disallowing stacking of entangles as easily Solution #3: In addition to solution 1, change web and rope entangles to no longer be separate, instead having a single writhe clear any web/rope effects on you at once. Keep them separate from impale still. -------------------------------------------------------------------------------
:frown: I feel like there are generally only nerfs hitting my class when it comes to classleads.
Hydra bind is already a ropes affliction. It was originally considered web, but due to combining it with reclamation constrict (which was also ropes), it was changed last classlead to ropes. It has a minimum of 12 seconds before it can be used again, which means that it can't be spammed endlessly on someone, though it makes a good starter. We can use the third head again after 3 seconds for other abilities, but the bind stays on its own cooldown. We can't morph into anything else until it's clear, which leaves us to only limb prepping and bite/snapping or roaring.
If you need me, you can find me sporadically on the Achaea Discord as Yae. Do not DM on forums unless you're ok with waiting a couple months!
Report #11 ------------------------------------------------------------------------------- Submitted by: Anonymous Status : Submitted Skill : Metamorphosis Ability : Bind ------------------------------------------------------------------------------- Problem: With Hydra specifically, the triple balance allows a single Druid to undeaf, prone, and entangle a target simultaneously. This requires no preparation and puts an unmatched level of hinder on a target. With any followup in groups it's incredibly powerful and needs to be toned back significantly. Given that it's also a web entangle as opposed to a rope entangle, it also stacks hinder unlike any other attack in the game (web bomb requires a timer and the target to not have simple triggers to store them and web tattoo is stopped by buckawns). ------------------------------------------------------------------------------- Solution #1: Disallow Bind being used with other attacks. Require all three heads to be on balance and put the other two off-balance for 2-3s when using Bind. It's more powerful than other similar effects considering it's web instead of rope and can stack with rope, and has no need of additional attacks tied to it Solution #2: In addition to solution 1, change Hydra Bind to a rope effect as opposed to a web effect, disallowing stacking of entangles as easily Solution #3: In addition to solution 1, change web and rope entangles to no longer be separate, instead having a single writhe clear any web/rope effects on you at once. Keep them separate from impale still. -------------------------------------------------------------------------------
:frown: I feel like there are generally only nerfs hitting my class when it comes to classleads.
Hydra bind is already a ropes affliction. It was originally considered web, but due to combining it with reclamation constrict (which was also ropes), it was changed last classlead to ropes. It has a minimum of 12 seconds before it can be used again, which means that it can't be spammed endlessly on someone, though it makes a good starter. We can use the third head again after 3 seconds for other abilities, but the bind stays on its own cooldown. We can't morph into anything else until it's clear, which leaves us to only limb prepping and bite/snapping or roaring.
I do not understand the class well, but based on what's stated as a problem, I don't think it needs a change. It already requires using 3 head balances to entangle, cooldown and limitations, and it's not that sick comparing to hangedman and spiritlore tarnel. It also looks like the report comes from group combat perspective, well...the right group pairing is always OP anyway, that's the fun.
It doesn't take 3 head balances to entangle, that's the problem. The cooldown is irrelevant when you're group-ganking someone because they'll probably die from it.
"Every class is op in groups" is a bad argument, too. Otherwise we'd still have enfeeble/absolve and the like. Not really any worse than hangedman, though.
Hydra bind has a cooldown. Tarnel has a pretty high chance of losing the spirit bind, meaning you must tether the spirit (3 second balance) before you can do it again. I do think Hangedman needs a cooldown similar to Hydra bind or Tarnel, it's the only one that can be spammed again and again.
Tarnel has a significant cost - whether you want to use it to gain fashions or just for hinder.
If the latter, you're tethering. You get one use of it then have to re-tether which takes 3 seconds eq as Alrena mentioned.
If the former, you bind it. This takes up a binding slot which itself is a huge cost, and on use has a 50% chance of losing that binding. Re-binding requires being prone and channeling for awhile during which time we do nothing. This form does have the added advantage of having a faster balance though (about equivalent to vodun bind).
The main issue the classlead has with Hydra Bind is that it isn't a Ropes affliction, but Yae has already stated that it is. So how do you balance it for groups without affecting 1v1 combat? Also what makes it so overpowered exactly?
Yeah, it doesn't seem any worse than Hangedman, just in that more people
actually play Druid than Jester, so it's more noticeable when fighting
Eleusis. (There's not really a city full of Jesters, or I'm sure we'd weep about that all day) Not defending
Hangedman, it's pretty obnoxious, but it would be weird to nerf things
like Tarnel and Bind, that actually do have cooldowns/drawbacks, without bringing the hammer down on Hangedman, which has 1v1 imbalances as well as groups.
:frown: I feel like there are generally only nerfs hitting my class when it comes to classleads.
To be fair, this is partially because Makarios and Co is pretty good about giving us all awesome toys when we get overhauled, and then we work to iron out the cases where it's just too much or (rarely) still isn't enough. Just kinda the system we've settled into.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
I don't think Tarnel is bad on its own, but the combination of it and bind (essentially you can -sometimes- bind without wasting fashions, and worst case you can still bind but lose two fashions) is problematic.
That being said, until Maligus becomes usable it's basically necessary if you want to use Vodun. Fashion = 0 hinder, and in today's momentum offense world going a few attacks without any hinder means you -need- stupid hinder to catch back up and survive. If not bind, it'll be shield spam, running/escape abilities, or just dying for trying to use fashion.
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Atalkez is right.
At this point, prep classes have abilities that can stop momentum class pretty easily, and can be timing-insensitive, while momentum classes have little to handle prep class during their prep, and when they are finally pulling their kill sequence, the defense window often within 200ms, and much less spammable. Though if you survive they have to lolreprep.
:frown: I feel like there are generally only nerfs hitting my class when it comes to classleads.
Hydra bind is already a ropes affliction. It was originally considered web, but due to combining it with reclamation constrict (which was also ropes), it was changed last classlead to ropes. It has a minimum of 12 seconds before it can be used again, which means that it can't be spammed endlessly on someone, though it makes a good starter. We can use the third head again after 3 seconds for other abilities, but the bind stays on its own cooldown. We can't morph into anything else until it's clear, which leaves us to only limb prepping and bite/snapping or roaring.
Do not DM on forums unless you're ok with waiting a couple months!
"Every class is op in groups" is a bad argument, too. Otherwise we'd still have enfeeble/absolve and the like. Not really any worse than hangedman, though.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
If the latter, you're tethering. You get one use of it then have to re-tether which takes 3 seconds eq as Alrena mentioned.
If the former, you bind it. This takes up a binding slot which itself is a huge cost, and on use has a 50% chance of losing that binding. Re-binding requires being prone and channeling for awhile during which time we do nothing. This form does have the added advantage of having a faster balance though (about equivalent to vodun bind).
It could be argued that combo'ing stampede with head balances is OP though, I'd find that hard to defend against. :P
To be fair, this is partially because Makarios and Co is pretty good about giving us all awesome toys when we get overhauled, and then we work to iron out the cases where it's just too much or (rarely) still isn't enough. Just kinda the system we've settled into.
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That being said, until Maligus becomes usable it's basically necessary if you want to use Vodun. Fashion = 0 hinder, and in today's momentum offense world going a few attacks without any hinder means you -need- stupid hinder to catch back up and survive. If not bind, it'll be shield spam, running/escape abilities, or just dying for trying to use fashion.
Is it fun? No. Buff Maligus, nerf bind/Tarnel!