Report #14
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Submitted by: Anonymous Status : Submitted
Skill : Hypnosis Ability : Hypnotise
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Problem:
Hypnosis' passive failure rate - compounded by Vigilance - is unnecessary. It allows classes that
have a prep - whether limb, doll/puppet, humours (classes already at advantage, see: slow prep) - to
have multiple chances at free shots before the Serpent can begin to fight, and forces the Serpent to
loop shield, etc. Considering the windup, a chance of failure is not necessary.
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Solution #1:
Reduce Hypnosis' ability to fail to 0% at Trans. Repurpose Vigilance.
Solution #2:
Reduce Hypnosis' chance to fail to 0% at Trans. Create an artefact (200-300cr) that negates the
effects of Vigilance.
Solution #3:
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Report #21-------------------------------------------------------------------------------Submitted by: Anonymous Status : UnsubmittedSkill : Hypnosis Ability : Hypnotise-------------------------------------------------------------------------------Problem:After doing a test of 500 hypnosis attempts on a target without Vigilance, the approximate rate offailure (between hidden/noticed failure) was 15%. Having such a low rate means it falls into whereit should never be expected, and it only exists as a chance to unnecessarily delay your offencelonger.-------------------------------------------------------------------------------Solution #1:Remove the chance for hypnosis to fail entirely on a target without the Vigilance defence. KeepVigilance rates the same and require it as an anti-hypnosis, instead of purely RNG anti-hypnosisattempts.Solution #2:Change it so that any failure on hypnosis means the next attempt has 100% success rate to minimizeeffects low-odd events have on combatSolution #3:-------------------------------------------------------------------------------
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
I also apparently must apologize for not being so specific it was mind numbing as to how hypnosis works. MY BAD!
Yet you are still not given an affliction message until it fires and is too late.
Kafziel said: Yes @Kafziel remind me of the giant elitist assholes who play this game.
It still in no way resembles blight, and not getting an affliction message until you actually have the affliction isn't in any way "too late" for anything (since that's how almost every affliction in the game works). There would be nothing griefy about hypnosis having a 100% success rate.
Lose the sarcasm in that last statement, I think!
Either way, neither of those are really relevant to the state of serpent combat today (the first because almost nobody uses them, the second because it's not true), and thus not relevant to the classleads posted.
@Kasya Not exactly. Here's the actual solution:
Add new abilities for these classes that use the same stat but use equilibrium instead. If they're longer/shorter eq the damage should be scaled appropriately.
Essentially they're suggesting that Priest get a new bashing attack which scales on strength and mace damage, but uses equilibrium rather than balance, so that speccing quick-witted for PvP doesn't mean you have to suffer (slightly) worse bashing. That doesn't seem too unreasonable, but I'm not sure if the admin would go for it. Of course, that classlead hasn't even been submitted yet, and may not be.
Results of disembowel testing | Knight limb counter | GMCP AB files
i'm a rebel
*With an artefact mace, it's very overpowered, likely still the highest DPS in the game by a significant margin, enough that it's still the best without nimble unless you count serpent with non-standard dex bonuses (SoW elixirs, rare minerals, truefavours, etc.).
i'm a rebel
Report #101
Done for the moment, might think of something else soon.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.