So I'm slowly working on building a house, and while I'm getting ideas from my own research... I was curious if anyone more knowledgeable has a better idea of what the dominant style of architecture is in Achaea, or if it varies by area? And if it varies quite a bit, which ones have you noticed?
Some of my favorite styles are french baroque (especially rococo "late baroque"), antebellum, châteauesque, gothic revival, greek revival, manor, mansion, neoclassical, palladian, and second empire. For any of you who might also be into house building, you can get ideas
here. I also like some of the native american styles being native american myself, but I just don't feel like this fits well into Achaea.
If you've started building a house or are planning to, what styles did you pull your inspiration from? I know some won't even be on that list, such as tree houses and the like. I'm just curious as to what other people have chosen for themselves, what already exists in the Achaean world created by the people who do work behind the scenes, and what may be most appropriate in this style of game. I also realize there will often be a mix of fantasy and magic, so nothing will be 100% inspired by any real world architecture.
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My original home in Loosis was shamelessly taken from an amalgamation of Tlingkit/Haida/Salish dwellings, in part because I was doing the Salish language program at my school at the time.
Probably the prettiest IC house I've seen belonged to @Melodie, so I'd be curious to hear what she and Aerek got their inspirations from for that.
I'm pretty certain the house @Gamden and I are building will be partially underground and partially above ground.
I've always been personally fond of Victorian architecture and I was especially proud of my house that I had in Cyrene. It opened to a covered courtyard with easy access to a stables, and nearby gardens and pond. Most of my houses actually go in to some sort of outside area because I just can't fathom trudging animals through a house to get to a stable. That house was only quite small (eight rooms) but I suppose it was done in a proper town house style. The stables had access to the kitchen, which lead to the main lounge/sitting room, where there was access back to the courtyard. It flowed through to a library/study, onto a bedroom, and a hidden underground storage room. It was extremely elegant in design and I think that was partly due to my own love for that sort of style, but also because Cyrene just has that upper-class vibe sometimes.
My Sylvan's got a house (you probably remember it since you did some of the totems) and it was mostly underground. It was less of a house and more like an underground eco system for harvesting, but that was fun to come up with.
If you don't have a specific style or mental image of what you want your house to be, I'd suggest starting with a list of rooms that you want and going the floor plan method of figuring out where you want everything located. I found that helped me a lot for figuring out the design for my latest house, and you can build the designs up from that.
Sena's house is basically just a limestone cave (not even especially modified, aside from the bedroom), so I didn't have to worry at all about architecture.
I modelled the Nithilar home entirely on Game of Thrones-style stone keeps, because Mhaldorian architecture is loosely like that. When designing it, I took reference from other stone keeps in terms of layout and furnishing. I really kinda wish it were directly linked to Mhaldorian roads so that people could wander in and out like a real bustling keep.
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I suppose as long as it isn't too modern you're pretty open to drawing inspiration from wherever. Still curious as to what everyone else thinks, and maybe if some admins and Gods wanted to comment.
I would know 100% for sure what I was going to do if I was allowed to trade my out of subs plot for a certain out of the way room on Sapience, but I don't even think that's possible, not even with an added cost. One can always dream, though!
If you can visualise walking through the house, the order the rooms connect mattering more than the direction, then you can just focus on describing what you see rather than needing to design a template. People will only be able to visualise what you describe no matter how much planning you put into the process.
Maybe a different perspective, but only use what's helpful to you personally.
His house is pretty crazy opulent, so it resembles an alcazar, but with the greatest degree of luxury I can envision in that mode (like the Alhambra, or the Alcazar of Seville, in which the Game of Thrones episodes featuring Dorne were filmed). Most of it is open to the air, except for the private rooms; there're either trees or water in the terraces, and it's arranged like a fortress, so that all of the rooms overlook or have access to the central courtyard. I like it, though it's probably an archaic style of building within Achaea, from what I've seen of Targossas (it doesn't look like the rest of the City, necessarily).
I know that Cyrene is very well-rooted in Northern European Renaissance style architecture (though not necessarily Gothic, I always pictured a similar atmosphere to Rembrandt's paintings, depicting places in the Netherlands). I'm not too well-up on the rest of the Cities, but I get the impression every City has pretty distinctive architecture.
The little I've seen of Mhaldor suggest very strong Gothic themes, particularly (obviously) the Cathedral and all that. Targossas has a less Arabic feel than Shallam did, but it's still pretty mediterranean, though a little more on the pretty side, with marble and gold and all that.
Eleusis is, of course, the village of trees, which puts me in the mind of the descriptions of Lorien, from the Lord of the Rings, what with the flets and the rope-bridges that connected them, but I haven't paid too much attention to the descriptions, really.
Eleusis has a lot of Lorien in it, you're right.
Some of the artisanals should have images for places like the cities. Five seconds on Google pulled up this one, for example, and this is a Cyrene image, plus Jaru. I'm sure there are others.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Even the culture and the food I served in that one tea ceremony is Japanese-based. >_>
Look up on google for Japanese gardens and Japanese dining rooms and you'll get an idea!
To be honest, I didn't have a set inspiration or do a whole lot of research for Ancyra. I started with a set of pretty basic guidelines, chiefly a vision of a low-fantasy, Regency/Victorian era mansion, a decision to present it as "rich" without being overtly extravagant or gaudy, and a commitment to logical architectural design. (Symmetrical, pre-planned layout; no 2nd-story rooms without a 1st-floor room beneath, etc) I think it's also important to maintain a certain consistency of decor in each room so the place feels like one home, instead of a patchwork of concepts and ideas.
I had a few particular ideas that I built around, like the central, enclosed courtyard, and the circular foyer with the two-story skylight, but the rest just developed organically from there. We added things that we wanted only if made sense to have them, we didn't skimp or take shortcuts so rooms don't feel "tacked on", (shelling out for hallways and antechambers, mostly) and we try to take into account the location and orientation of the place in the room descs. (Does it catch the sunrise or sunset, what's visible out the windows in that direction, etc) It helps that we snagged a fantastic location on the Zaphar river front that lends itself to a picturesque estate, and near Adryn's Keep for endless jokes about neighborly one-upmanship and HOA disagreements. (We briefly planned to do our own fair/open house during Adryn's games to riff on that, but I just didn't have the time)
I would say it's also important to keep brevity in mind. There have been a lot of ideas I've dropped simply because they made room descs too long, and I think when your desc is a mile long, people don't actually read them. If you want to make an impression on someone in the short span of time they'll likely spend in your e-house, you have to stick with the important details and not bore them with minutia.
I'm flattered you liked it. I don't know if you ever got the grand tour. Let's talk enemy status; show me yours and I'll show you mine.
Aerek covered most of it. We both have a mistress-like love of Regency/Victorian era styles. A lot of the foundation was his work in actuality, I would only take credit for influences, being a sounding board and "humanising" it (personal touches that reflect the characters). We've both done a ton of research, especially on any actual new rooms we built from scratch (most recent being the turkish-style baths), and it was just an invested project we were both motivated and interested in doing.
I've found having a partner in crime with a similar mindset of style is an absolutely fabulous way to get a house that probably has way too many rooms and keeps growing anyway.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
A big ziggurat with a square and streets leading off of it, a riverwall, outer districts, and a bay.