With all the discussion about what we dislike about house requirements, essays, etc., I thought it would be appropriate to discuss the things that
do actually work.
What things do YOU do to make a difference (that seem to work) in the Novice / House / City experience? I'm especially interested in hearing about missions, and the sort. Particularly from
@Tvistor just to force him to write more productive posts and make his head explode.
I am still -very- young in game and extremely new to mentoring / house leadership, so share your tips!
- Since I'm in a forestal house, I try to have engaging discussions about what Nature means, and ask probing questions to help them look at things from different perspectives so that when they go to write their novice piece (ESSAY YUCK) about Nature, they've already had the time to really contemplate it without realizing they have.
- I try to trick them into completing tasks without realizing it. If I could feed the requirements to them one at a time, I would.
- I get them ready for "exams" by playing related games with them ahead of time. Firedrills, for example, to help them feel comfortable about referencing certain scrolls, so rather than just having them read them, I make them USE them.
Comments
I understand perfectly how reasoned discourse has a place in every House, but what will really drive a novice is a sense of purpose. If you can think of something that is actually going to help your faction, slap a time limit on it and tell them to get it done. Cities outside of Mhaldor don't have to be militaristic, but that doesn't mean you can't be strict in your own ways. A little urgency turns a chore into an adventure. If they fail catastrophically, show them what they should have done and drop some praise, even if it's just "I guess you aren't a complete maggot."
Games and the like are fine too, though the last time I ran a game it was "Every man here is going to be executed, save the one that manages to rob a citymate."
I won so I killed them all, but the point still stands. "That time my mentor fed me to the Leviathan." is a lot more memorable than "That time my mentor told me what the Leviathan is.". Expose them to danger in your games, and they'll realize they aren't playing at being green-stuff-defenders, they're out in the real world with all that entails.
*head explodes*
Making sure that they know I remember them, and furthermore that I am watching them.
I've also found that telling novices their work is inadequate or their answer is incorrect and telling them to do it right this time works better than any kind of sympathy. Maybe that's just Mhaldor. Not talking about cases where the newbie is truly confused on what to do, more cases where they wrote sloppy reports or couldn't remember who founded the Naga.
I think more than anything it's helpful to make the novices feel they're playing trainees in an organization rather than newbies in an extended tutorial.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
I was hooked when I got my newbies intro to the SL all those years ago. I cannot remember who it was but he talked about the Serpentlords fighting some war, running along back alleys and rooftops with their deadly darkbows. I was sold. I try to infuse some pride into them regarding the house, give them a feel for the history, and try to make them feel like they are part of something bigger.
This can be extended to other things, even completely unrelated tasks. I remember one time where a novice asked over CT for a health refill. Rather than quote sovereigns at her, I told her that if she could navigate to the Northreach Forest of her own power, I'd meet her there and fill the vial for free.
This grated hard when I was in the Druids, you don't even know. The urge to drown so many has never been so great.
what am i saying that urge was actually pretty common
Granted most just message me still and I am a -very- new mentor so I may be completely naive about my thoughts on this, but why not have a group of mentors that work together that keep an eye on each others protégés. Is this not realistic? Clearly this assumes that there are enough mentors but it may reduce individual "burden" in the case of someone that is particularly difficult or even particularly enthusiastic?
I RP out the whole what Nature means to them and I'd probe on what they did in their life and how it affected them at that present time. You probably already know I had a bizarre situation of running so many tests and having people complain that I was too hard on them for not getting the right Zone Leader right, after hinting them the answer for like the 5th time. A lot of the q's I give re exploring and whatnot are meant to help them come body-collecting for rezzes and of course fighting fires (Fontis 1 yeah).
Maybe it's because I was rather self-sufficient and independent when I started out (rogue), but I remember a neat thing Dobbes had me do that got me hooked on exploring and questing. Literally on the first three hours he accepted to be my mentor, he took me out to Falaq'tor, dropped me off, and told me to work my own way back home. When you're new to MUDs, with a character that's only 19, and didn't know how MAP worked, it was a brilliant learning curve.
I did this to Silvalum, and he turned out perfectly fine as a protege…least I think the boy did. I also kept up the interactions by dumping my spare herbs on the proteges or any novices I ran into during my patrol runs—it's little things like that which make the novices go, "Yeah, I'm not alone in this, there's always someone around."
If all else fails, bring out the whip…or the sharpened staff and wave it about threateningly like an angry Asian teacher mentor. Power to Exurio, really.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
I cant' seem to get the damn things off me. Proteges? More like barnacles.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Blame Nizaris. When a prospective house member mentions combat as a major focus, he automatically goes into 'suggest Carmain' mode.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
→My Mudlet Scripts
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."