So the recent conversation in rants thread, and a lot of attempts by a few have led me to believe that it is time we take a second look at the current situation enabling individuals to, in effect, move non-stationary guards to within call range of any room in the city, at anytime, and utilize them in defense.
I believe the current playerbase has shown that we are able to show restraint when it comes to attacking other cities. Yes, sometimes we do get a bit carried away with our zealotry and attack people when we probably should not. I know I am guilty of this and I doubt many are not. However, I also believe that we are all capable of stopping for a minute and truly assessing a situation. I have been asked to stop raiding before. I have been shown the numbers in an OOC manner and been able to translate that into an IC win for myself and my team. I have also been able to assess a situation from a defensive standpoint. Ic, my character has never wavered in his response to encroaching enemies. OOC, however, I have asked @Jhui
to stop messing with shrines bordering Targossas. I have told him who we have around, and he has stepped off, encouraging us to respond when we do have the numbers. We are all(mostly) adults, here to have fun. No one wants to play on a team that consistently loses and we as a player base need to take a step back and remember that at all times.
With this in mind, because certain members of the playerbase are attempting to effectively nerf guards, its time for the administration to step in. As a community, making alliances and agreements to not utilize guards really does not make any sense. Why should we not? I recently sat down and attempted to compose an ic letter asking Targossas not to utilize guard movement, beyond standard call for help, in any raid. I was unable to make a plausible enough reason to feel comfortable posting it to the city. Anything I wrote can be argued with a simple flick of the Axioms. There is literally no reason for Targossas to go along with this idea. I have poured my heart and soul into a letter I sent asking for some compliance in the initiative and I fully expect to see it torn to shreads. Why should it not? Why would a city not use every item at their disposal to remove enemies? Even if by some chance we DO succeed in some ingame initiative, what are the chances it can be maintained? Who is going to be the first one to break the OOC truce that we bandaid fixed IG? Someone should start a book on it. I guarantee it doesn't last long.
City guards, in their current state, make a halfway organized defense unstoppable. Silence does nothing when you have occultist that can timewarp, other magi that can dampen, and monks to enfeeble choke the magi holding the vibes. Pulling guards that are being summoned is impossible if proper precautions are taken. Rushing a summoner works, yet if the summoner is a class with any type of area attack, they can more than likely clear your group once you factor in the guards on top of arc, retardation, chaosrays, holocaust, breathrain, and whatever else you can conjure up.
I am definitely not the expert on guards, so if I am missing something here, feel free to point it out. @Tecton
. Take another look at this. (Obligatory, please release multiclass)
Fix guards, please?