Hey guys Im making the super Diffacult dessction on which iron realm game i should devote all my time to, and i would rather make a character and pick the game based off the character. What im looking to play is A human (or elf) necromancer with a few criteria.
+Pets
++army
+++Lichdom
My dream is to be a wandering necromancer with the ability to do these things. I also would like to not be evil but i understand if im forced to be evil. Really just need some help in which of the games would best allow me to play this
Comments
the only IRE game I can think of that has undeath as possibility for the players is Aetolia
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
It sounds like you'd want to play an Apostate.
Thanks for all the time, I will probably pick one of the more neutral magics as the theme im trying to go for here is good person using bad guy magic to do good things. Can a Occultist Summon a demon and then tell it to cure a kittens cancer?
twitter - @spacemanreno
In the end though, if you want to be a priest, the answer is probably to be a priest. Or at least someone who uses "neutral magic to do good things". The world doesn't have a ton of room for people to "use bad guy magic to do good things" or vice versa, and that's sort of the way it has to be because, if that were an option, pretty soon 75% of the people using "bad guy magic" are going to be using it for good things, at which point it isn't really bad guy magic at all anymore. Being the unique person who goes against the grain by using conventionally evil magic to do good things is a really compelling idea for a character that doesn't really work in a big multiplayer world where everyone wants to do it and suddenly it's not really unique anymore and it's not really going against the grain anymore, it just becomes the grain.
Shaman might be something to consider, in that it's sort of spooky "dark magic", but unaligned. No pets though. Alchemist might be a good idea to look into.
I think you may also be surprised to find how unclear the lines are between "good guys" and "bad guys" in Achaea. The Good faction is incredibly violent, puritanical, Crusades-style, witch-burning "Good", many of the most influential members of the Nature faction are homicidal terrorists who think that urban cities are an affront to the natural order, the Chaos faction is largely committed to the idea that the end of the world is inevitable and we may as well get it over with, and the Evil faction wants the world to be the best that it can be, which for them means an extreme sort of survival of the fittest where individuals are encouraged to be predatory to drive that evolution. And pretty much all of the factions are firmly committed to the idea that their motives are ultimately altruistic (with the possible exception of the Nihilists, where it's unclear and varies between individuals).
The closest you get to a traditional "good guy" is probably Cyrene, which is thoroughly neutral and isolationist.
Imperian's necromancy is pretty much the same as Achaea's, thematically. As far as I know, there's no way to become undead or raise undead.
Aetolia doesn't have liches specifically, but you can become undead. You can also be a vampire, and one of the two types of vampires has a skill that focuses on raising undead. There are several types of undead you can raise and control, though you can only have one at a time, unless you count other players that you've turned into vampires (who you also have some control over). Last time I played, vampires weren't forced into any particular alignment, but they'd be hated by most of the "good" organisations.
Lusternia does allow you to become a lich. But while you have the ability to create undead, you can't control them, they'll just mindlessly attack enemies. I think you'll be required to be part of a fairly evil city though, since classes in Lusternia are strongly tied to a city because they need the city's power source for a lot of their abilities.
Thank everyone for taking the time to comment I really want to stick with some from of magic class then. That being said, I also want something thats pretty forward as to how to play, and is pretty survivable alone. So now im thinking infernal, Runewarden, magi, or alchemist.
Infernal and runewarden fit the themes i really like but the one thing that has me on the ropes for runewarden is im not usally to into earth magic.
Magi could be really really cool if the golem and crystal aspect of it can be my main staple and not throwing fireballs everyturn. Alchemist on the other hand i really want to like the Humucli. Does it have a personality?
now it may seem im all over the place here but in all honesty if i cant be a anti hero type, im fine being a venerated mage or mage knight. now i do consider druidism to fit into mage knight and if any of the 3? classes that are druids would just be me in animal form 24/7 that would be pretty cool too.
the golem's abilities are dictated purely by its crystal composition (you'll find which crystal allows you to use which ability in the AB files) with the downside : when paired with the Crystalism vibrations, a golem composed of many crystals has a chance to resonate against vibrations (increasing chance the more vibrations -you- have active) which drastically increases your equilibrium recovery time.
edit : as for the mage knight, it's actually pretty popular to switch from staff to a blade sometimes, I generally use scimitars in my combination attacks every so often to deliver venoms.
As for the alchemist homunculi, there is no set lore for its personality as far as I know, and I've seen people make the homunculus talk like it is its own entity and has its own personality, and I have seen people use it as an extension of themselves, a piece of their conciousness they can order around from a distance.
Downside of druid, you'd be locked to either joining Eleusis, or being a cityless rogue.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Edit: also i must be missing something im murdering imps that seem to be causing no trouble at all for anyone, and then i walk into the next room thats full of imps and they dont want to kill me? i...i dont know if i can play a game that makes you feel this bad...
Druids and sentinels don't actually change shape, metamorphosis is more about spiritual transformation, bonding with animal spirits. Though the spirits can manifest and be visible at times (notably, one of the flight abilities mentions semi-transparent wings). Sylvans do actually change into plant forms.
Minia is one of the newbie areas, so players over level 20 (which doesn't take very long) aren't allowed in. Because of that, it's kept pretty simple, and things like NPCs defending each other or coming to hate you and attacking on sight won't happen, because it would increase the difficulty a lot. Once you're out of the newbie areas, you'll find that most denizens won't just sit there while you attack their friends. As for the reasons for the quests, there is some background information if you look for it, though there's no way to specifically ask for more information (that does exist in certain places, just not Minia). For example, the feud between the pixies and imps started because of the pixie queen spurning the imp lord's advances (and then some serious overreactions). The pygmies and kobolds are more obvious; the pygmies think the kobolds taste good and make good slaves, and the kobolds strongly disagree.
I like you.