It looks like you're new here. If you want to get involved, click one of these buttons!
Con trait or sip trait.
i'm a rebel
Quick-witted is way better if you have a level 2 mace and a diadem; because smite and chasten line up just a little better with disrupt.Default balance for smite is 2.9 seconds, default equilibrium for chasten is 2.8 seconds, disrupt balance is 2.5 seconds, dazzle is 2.5 seconds, visions is 2.5 seconds, hellsight is 2.5 seconds, sap is 2.75 seconds, spiritlash is 3.0 seconds + scaling with number of afflictions, and lastly inquisition is 3.75 seconds.With all of this in mind, unartied nimble will allow you to smite/chasten slightly faster, but quick-witted will benefit every other spirituality and devotion ability - including equilibrium on laying rites, beckoning, force, etc.Quick-witted would be the better option if you plan on incorporating anything other than chasten into your offense.Lastly, nimble only hurts you if you ever buy a mace, because you're never going to be only smiting, and you'll be held back by chasten equilibrium. Priest damage isn't a very good goal, before anyone asks. The class is built around affliction momentum.Basically, quick-witted is better for PVP, nimble is better for bashing.As for your other traits, priest has three healing abilities that scale with your health: hands, revitalisation, and empathy. Sip bonus might come slightly ahead in terms of raw percentages, but I believe there is a lot more flat-based damage than percentage-based damage. I've always done great against raw damage with robust. Mind warden is essentially necessary. You can smite/angel seek for an effective replacement, but then you lose affliction pressure.(also, pick up meticulous care. Blissful ignorance is okay, devout is a very minor influence but still there, and the rest are pretty much just for RP. Marksman/a bow is something you'll have to decide down the road, but keep in mind priests are exceptional at keeping allies alive in LOS, and being ready to beckon on alertness can win fights.)
There's a lot of info regarding pvp-based trait selections. What about if, say, a priest were to be mostly bashing? What are your recommendations?
Smite uses balance, so Nimble. Robust (+1 con) is worth more than increased sip for tanking denizen damage, so that'd be my second major choice. I'm pretty sure Lucky is better than Aim to kill, especially now that denizens have more health.
Minors still don't matter, though meticulous care is always a good choice.
Results of disembowel testing | Knight limb counter | GMCP AB files
What, I thought you just said it was lvl 2 mace + nimble that made everything line up. Meh don't listen to me then