Alright, I found achea through some nostalgia moments late at night one night, saw the new HTML 5 client, and decided to give it a go.
So far I'm overwhelmed, but mostly enjoying myself. But here comes the problems, Love the HTML 5 client, wouldn't be playing without it, the music, the look everything is great, except for what I'm going to call the "Hotbar" (I'm an MMO Addict, sue me) I've found a way to expand it to 7 buttons, but I have a feeling as I rise in level I'm going to want a Lot more than 7 commands ready quickly.
I do not type fast, so having them buttoned, or linked to key presses is important, which brings me to my question. "How can I, legally within the rules of the game, get more buttons macro'ed, either in the HTML 5 client, or is it possible to download a stand alone client with the same look and feel and Sound that would give me more buttons to macro stuff with?"
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The client can expand up to 12 buttons there easily, you can click on the settings button (the little gears icon in the lower-right), then going to the buttons tab and adjusting the button count on the drop-down list!
You can also add non-button keybinds by clicking on the reflexes tab! This will allow you to macro commands to key combinations too. Just click on "Add" then "Add a keybind".
Hope this helps!
There is both Mudlet and Mush clients where you can create your own GUI. Take a look at this thread to see some of the great work people have done. If you look on the 7th page you can see Jonathin has made a GUI with a lot of buttons which sounds like something you would like.
Pros of using external clients compared to Nexus:
-can customise your GUI to anything you want
-you are in complete control of it
-What you can do is limited to what you understand about coding
Cons
-What you can do is limited to what you understand about coding (double-edged sword, if you suck at coding you're going to have a hard time)
- Players go dormant which sucks if you don't know how to change your GUI in the future while the Nexus client will always be updated by IRE.
But thanks for the options.
Honestly Ideally that's what I'd love, someone to Pull down the HTML 5 client into a stand alone program I could add more buttons to, turn the game into a text based MMO like experience with a focus on role play. The one concern I have about using the Reflexes tab is, I'm not sure it'll give me a visual que as to what's binded where, I hardly ever use click buttons, but the fact that they are there reminds me what the key press is supposed to do.
take a look here : https://www.khanacademy.org/computing/computer-programming
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
http://www.mudlet.org/ -- Mudlet website, click Downloads to download the newest version
http://wiki.mudlet.org/w/Main_Page -- Mudlet Wiki, great information on both Lua and Mudlet
http://forums.mudlet.org -- Mudlet Forums, great place to ask questions, get help, find scripts
http://www.lua.org/pil/contents.html -- Programming in Lua, first edition. Aimed at a slightly earlier version of Lua than the current, however, it is still largely relevant. I would highly suggest reading through it, testing the code it presents, and start tinkering with other people's scripts in Mudlet.
As a full stack developer proficient in C, C++, C#, Javascript, Ruby, Python, PHP, Perl, and Lua, I can honestly attest to the fact that Lua was the language I had the most fun learning and found myself able to write non-trivial code in with the least amount of effort. A lot of the reasons I (and many others) like it are the same reasons it was chosen as the primary scripting language for Mudlet.
I'm not saying you have to use it -- I also really like the HTML5 client, but it really is a great client and it’s really nice to be able to create scripts that you think would be useful。
There is even an in-game clan for Mudlet/Lua scripting where you can get help from lots of players who will know what you’re going through and what you’re trying to accomplish。 That’s a huge bonus!
Still, though - learn Lua!
Ultimately, it doesn't matter which you learn first. Switching between the two is pretty trivial.
Results of disembowel testing | Knight limb counter | GMCP AB files
EDIT: plus it's -really- easy to find third party scripts for just about anything you want to do in mudlet.