Is the variance in forged weapons an enjoyable feature for the game? Should we balance combat around amazing weapons? There is no doubt that this randomness is a gambling feature that, combined with a hammer of forging and time, can end up being a very profitable venture for those who undertake it.
If it is an issue, how do we address it? Would static weapon stats improve or worsen the quality of combat? How can we keep Phaestus happy?
Also feel free to discuss Salik's rapiers here.
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Salik viciously jabs an ornate steel rapier into you.
A prickly stinging overcomes your body, fading away into numbness.
Salik viciously jabs an ornate steel rapier into you.
A prickly stinging overcomes your body, fading away into numbness.
..1.1s later ..
Salik viciously jabs an ornate steel rapier into you.
A prickly stinging overcomes your body, fading away into numbness.
Salik viciously jabs an ornate steel rapier into you.
A prickly stinging overcomes your body, fading away into numbness.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Feel free to spear the hell out of this if I'm wrong/mis-informed/idiotic/whatever. Like I said, weaponry is not a very familiar topic with me.
On the other hand, combat has always been about speed. This places an unbalanced bias towards the fastest forged weapon useable by the classes which depend on them for combat. Offering alternatives is sketchy because in the world of pvp, 2nd best is not viable. An alternative for rapiers needs to be viable without obsoleting them.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
[ SnB PvP Guide | Link ]
Although smelting gives back 2/5 of the cost.
yeah I know, but then add that you smelt rapiers for 2 steel per and reforge so it's allot less, then add in all credits I've spent on steel, all rapiers I've sold for over 100-300 credits per to just buy steel with. Add in every gold I earned IG going towards steel. so I know how much that is
Back in my day, Bulvai was RSLing for 40% of my max health through old putrefaction (45% cutting resist) and Slok was one-shotting me with a double hugalaz on Logosian battleaxes. This was real DSL damage. I spent the majority of every fight with these guys at hovering between 200 health and whatever my sip/moss/vigour added, and praying hugalaz didn't trigger. Health in yellow was a sigh of relief, green was unheard of.
That being said, I have nothing to contribute to the topic.
Remember that weaponry across the board has remained the same, and suddenly problems arose. Standardizing weaponry across the board fails to address the problem that was created alongside the Trait system. Previously, our fastest knights had the balancing factor of having 10/11 strength as base.
With the Trait system, our fastest knights received +5 and +6 strength (Rajamala/Mhun) at no loss (and yes, our strongest Knights received +2 balance +1/2 str (Troll/Xoran)). Consider the value of Logosian Gauntlets. Compare.
Downgrading weapons across the boar for all classes is a large, unnecessary overcorrection. No other classes have weaponry output issues.
The problem now becomes Chivalry, its base damage, particularly the strength modifier. This is how you minimize collateral: you identify the problem and target it directly.
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Edit: yes, speed plays a part in damage let's not be pedantic
Edit2: I will address your other points later
You brand Trey an enemy of the Maldaathi.
You think I didn't investigate contraband (212 damage is certified illegal) like that? I was just waiting for you to get knighted - the higher you go, the further you fall. -evil laugh, blackwind-