So, we're pretty close to putting in a system of player mines to produce quite a few, though not all, of the comms. (All the ones that might conceivably be the product of a mine.)
Since this system will regulate max production of comms (as the comm shops do), I need to set initial production numbers. Currently, I'm basing those off the comm shop production for each comm. I occasionally go through and adjust the production of various comms, but since mines represents an entirely new system I thought I'd take this opportunity to have a look at all of them.
Which comms do you guys perceive as being too difficult to buy at reasonable prices either in villages or on the comm market? Keep in mind that 'reasonable' is not the same thing as 'at or near the lowest price out there'.
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One thing I don't have a handle on there: Is the iron situation because you guys aren't using a lot of it, because you are but cities are burning through their reserves, or because you are and there's just a lot of demand for iron so it doesn't stay on the comm market a lot?
Vicious inflationary cycle. But if it keeps up, Targossas will lose its barracks because we're unable to secure iron, not out of monetary problems.
For me it isn't even pricing that's an issue, it's that I almost never see it stocked above 50, I won't buy below 50 out of respect for the fact that price inflation is a huge issue for others, and on the rare occasion that I do find it above 50 there's still only like 20-30 for sale if that.
-Main problematic comms: Iron, Steel.
It is hard to keep these two stable in reserves. Iron more so than Steel. Mostly managing so far because not many people buy comms from Ashtan as much they did two rl years-ish ago before the change on tradeskills and city comm expenses (even with all but two comms at the lowest price among cities).
-Secondary problems: Gold, Bone, Lacquer (possibly Ice in certain occasions too).
These are comms sold in few places, with low production per hour that I have issues with once every couple RL months when somebody buys large numbers of. Can quickly end up in a situation that takes up to a couple weeks of comm fetching to come back up from.
-Minor problems: Cloth, Leather.
Similar to the above, but less frequent and higher restock rate because more villages producing it, even though it can take a while to drop in price. Crafters tend to not care much about overpaying when they need to make new bondage gear ...umm, I mean bunny costumes ..ack, clothes so these two can end up expensive-ish and bought on loop for couple days in such craft rushes. Ignore them for couple days and they're back to normal so just a minor issue.
The rest at most can take a bit of time to gather if you fall behind, rarely seen at unreasonable prices or in too low stock.
I find if I put effort in I have been able to secure or see available most everything in reasonable quantities and at reasonable prices with one exception. Sometimes this does mean sailing around the Island stores, which I am not sure is reasonable, but the comms are there pretty often.
This exception is Iron. I do get it in small quantities at the low prices on a regular basis but it does seem to be sold out more often than anything else.
All the comms seem to go through ups and downs with demand, sometimes steel is all out for a few days, or leather, or obsidian. But then a couple real days later it is in the hundreds at several stores. This hasn't been the case for Iron that I have seen in the last few real months.
Regardless of the supply and demand issues it would be nice if the new skill is broad enough to "justify" investment so having it as a mining skill is nice and you could cover things like iron, steel, coal, stone, maybe even obsidian, bone, silver, gold and gems. But it would also be nice if you considered expanding it to things like tree felling for wood (love you loosis) or skinning and leather making. I know that means you could make just about every comm and probably not something you'd consider but it would be nice to cover all of the main comms that people need for city improvements and forging/enchanting etc.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Can't really feedback on the others since it's the only mined comm I use right now in any amount.
Lacquer isn't usually bought out or too highly inflated, though the limited sources (and one of those being an island) may create the impression of scarcity.
Everything else seems to stay at fairly reasonable prices and stock (presuming of course that mines or another new skill don't create a demand for say, rope).
It's likely #2 leading to #3. Iron is used in bulk, as @Skye mentioned, for both city upkeep and forging. Steel is also used in bulk by forgers. Given what I've heard is required to 'level up' forging, I don't think that demand/strain on the market is going to change.
Wood and stone have the same kind of high demand, but the adjustments made to shop output have seemed to allow some stability in prices.
Leather is also a bit difficult to find in actual stock, though the prices aren't usually high.
Gold. Gold is always hard to find, much less at base value.
These three are the most difficult at all times.
(The pricing algorithm is terrible but we haven't bothered adjusting it because we're intending to replace it with player-produced comm systems.)
Though I suppose that may be because it isn't mined.
Only once have I ever seen elemental ice below 300g per. Let Elementalists be able to make it :winky:
I actually think both of those things are a pretty ideal economic situation - you have the option of paying for them, other people have the option to produce and sell them, or you can do it yourself. The only real hitch is that paying for them requires interacting with people, placing orders, and paying, which for some reason seemingly everyone in the game seems to see as this big burden.
Coal, definitely don't need no coal... unless you're coming up with some sort of coal sink. Trader satchels could probably fuel all the forges in Achaea for centuries to come(I mean, I'm sitting on almost 2000 coal produced from my satchel alone from their inception... well, and my logosmas stocking, it likes to give me coal once in a while...).
And while it's not a purchasable commodity, per se... really need more sources of stag's horn, just sayin :P
When Canada rules the world,
things will be... nii~ice.